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4581. Nerf Dust 514 - in General Discussions [original thread]
lock and or delete thread please
- by ladwar - at 2013.03.24 02:46:00
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4582. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
the rate of fire which you can do damage is over-all higher. last time i used the small 2 shots and was overheated 5-6 for the standard one and the small rails do not do a whole lot of damage. personally i don't like small rails and if im going fo...
- by ladwar - at 2013.03.24 02:45:00
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4583. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
i noticed this too, btw compressed is bad for small, to much heat for the damage. double the damage for triple the the heat.
- by ladwar - at 2013.03.24 02:33:00
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4584. Swarm Launchers too slow - in Feedback/Requests [original thread]
no terrain or building just explodes mid air chasing the dropship. was kindof mad but i pulled out my assault forge gun and made him slam into a building after the second shot. anyways been thinking about and militia SL need more nerf hammers so m...
- by ladwar - at 2013.03.24 01:39:00
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4585. One of my fits shows incorrect availability count - in Technical Support/Bugs [original thread]
your sure u don't have double of the same item fitted that you have 28-31 of?
- by ladwar - at 2013.03.24 01:03:00
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4586. Swarm Launchers too slow - in Feedback/Requests [original thread]
i have and only the first volley hit and all the rest were misses, he didn't run till after the second volley was fired which missed, no afterburner used. he was 60m above me.
- by ladwar - at 2013.03.24 01:01:00
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4587. [Request] Railgun Suppression effect - in Feedback/Requests [original thread]
Jason Pearson wrote: Rather than blind, add a dirt affect to the hud (I believe this is in Battlefield when near grenades) Make it for Explosives (Grenades, Remotes, Missiles) and Railguns. Just an added affect rather than blindness. Also rail...
- by ladwar - at 2013.03.24 00:57:00
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4588. How to stop redline snipers/tankers - in General Discussions [original thread]
Corn In TheSkidmark wrote: Remove the redline, and bring on the spawn camping, I love that ****! might as well, sniper rail tanks are getting on my nerves. Assault forge gun and sitting there waiting for the rail tank to show his head again i...
- by ladwar - at 2013.03.24 00:54:00
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4589. [Request] Railgun Suppression effect - in Feedback/Requests [original thread]
i think with every kill from a scambler pistol should have a teabag effect. naw the sun is the best for blinding people.
- by ladwar - at 2013.03.23 23:15:00
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4590. Swarm Launchers too slow - in Feedback/Requests [original thread]
copy left wrote: NO. Dropships can barely get away from swarms, and when the whole enemy team decides to pick on a dropship. hell no. you have not been on both sides have you? btw its not barely they can out run swarms as they are slightly f...
- by ladwar - at 2013.03.23 22:27:00
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4591. M8 Packed Locus Grenades? - in General Discussions [original thread]
officer nades? dunno what to tell you. use em if you want to
- by ladwar - at 2013.03.23 22:02:00
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4592. Announcement:Community Spotlight - CEOPyrex CloneA - in Announcement and Events [original thread]
Mithridates VI wrote: Quickgloves wrote: ggggrrrrrrrrrrr Do you have some feels you want to share? maybe he just sat on the keyboard, thats how i type most of the time +1 does have some good videos
- by ladwar - at 2013.03.23 21:51:00
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4593. Limbus Logistics LAV missing infantry repair tool module - in Technical Support/Bugs [original thread]
same applies to the charybdis, both had them removed.
- by ladwar - at 2013.03.23 21:41:00
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4594. Scrambler pistol variants - in General Discussions [original thread]
like AR variants go assault and never look back, ever
- by ladwar - at 2013.03.23 21:31:00
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4595. [feedback/request] vehicle active module selection. - in Feedback/Requests [original thread]
+1
- by ladwar - at 2013.03.23 21:25:00
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4596. Swarm Launchers too slow - in Feedback/Requests [original thread]
well my two cents as i gave up reading somewhere on the second page is to change the skill from blast range(lol pointless now) to speed of missiles as this would give reason to skill into this without buffing the free fit without cause. dropship...
- by ladwar - at 2013.03.23 21:22:00
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4597. Best Spawn Ever - in General Discussions [original thread]
lol... nice
- by ladwar - at 2013.03.23 18:12:00
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4598. Theorycraft: dangerous HAVs and how to deal with them - in Rookie Training Grounds [original thread]
Stefan Stahl wrote: Small missiles deal some 500 damage per second if you hit a vehicle directly. That should be enough to make the tank driver switch to any small turret he has mounted on top to shush you away. Repeat this to maneuver as often...
- by ladwar - at 2013.03.23 18:06:00
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4599. [Request] Gallente 'Trident' Magnum - in Feedback/Requests [original thread]
Vermaak Doe wrote: Max ammo, way too low for a sidearm sidearms=lower ammo or lower damage. so for a shotgun sidearm it has alot of ammo for high/normal damage in terms of shotguns.
- by ladwar - at 2013.03.23 06:01:00
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4600. [Request] Gallente 'Trident' Magnum - in Feedback/Requests [original thread]
Aeon Amadi wrote: Vermaak Doe wrote: It's a shotgun sidearm, how much damage do you expect the flaylock pistol to do? And that's sub scambler headshot damage even if all shots hit The Scrambler Pistol does 400% efficiency headshot because...
- by ladwar - at 2013.03.23 05:59:00
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