Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
4361. Is LAV always terribad? - in General Discussions [original thread]
CCP Frame wrote: My "LAV Tank" fitting can handle 4 Forge Gun blasts / 4 Swarm Launcher volleys without any issues before it pops/hides (and repairs again). I will leave it to you guys to figure out what I used to get to that. :) limbus 2 act...
- by ladwar - at 2013.04.08 10:22:00
|
4362. AFKers - in General Discussions [original thread]
Orenji Jiji wrote: I actually think it's good manners to wait a minute or two and spawn on uplinks in the MCC, so that those +25 will not be wasted. Today you, tomorrow me. Sometimes leaving the MCC is just beyond my capacity, so I stay in. O...
- by ladwar - at 2013.04.08 10:18:00
|
4363. Is this a good shield HAV fit? - in Rookie Training Grounds [original thread]
Chances Ghost wrote: we currently dont have a way to properly calculate how much damage a weapon is supposed to be doing. so ALL of our math is guarenteed to be wrong ad we can ' t do anything about it, especially concidering how many broken ...
- by ladwar - at 2013.04.08 10:14:00
|
4364. Is LAV always terribad? - in General Discussions [original thread]
yea chances are it won't do full damage(hp of LAV) and its a death trap if you don't get out fast enough or get cought before ramming it, still you can do it and pop av nades as they do more then any FG in DPS. the surpise is actually what helps t...
- by ladwar - at 2013.04.08 09:56:00
|
4365. Is LAV always terribad? - in General Discussions [original thread]
ChromeBreaker wrote: Aye mainly taxi atm. Especially useful for heavies.... and can be used as an AV weapon vs lav/dropship yea sure they have about the same hp vs hav naw
- by ladwar - at 2013.04.08 09:17:00
|
4366. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Mithridates VI wrote: This already exists, it's called abandoning an LAV and putting a prox mine underneath it. You have equipement slot unavailable for uplink or hive. Beside it takes time to set this trap up...
- by ladwar - at 2013.04.08 08:28:00
|
4367. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: ladwar wrote: why would you want this? Booby traps... free lav plus remote explosives or proxy whichever you prefer
- by ladwar - at 2013.04.08 08:12:00
|
4368. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
why would you want this?
- by ladwar - at 2013.04.08 07:58:00
|
4369. How to you earn a lot of ISK and Skill Points after a battle? - in Rookie Training Grounds [original thread]
Chances Ghost wrote: kill proto players, get isk Isk destroyed is one factor that increases the isk you get in a game i get 400+k isk games all the time pics/vid or it not real, i have a hard time getting 200k+ when i go tank popping and ...
- by ladwar - at 2013.04.08 07:54:00
|
4370. CCP said all classes will be able to carry all weapon types...right? - in General Discussions [original thread]
copy left wrote: Hmm I need to find that video and make it a discussion point. You know those videos that IGn does during E3 where they bring a dev to their booth and do a interview? I think thats where I remember this kind of stuff from. do it
- by ladwar - at 2013.04.08 07:44:00
|
4371. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
i did missiles today... which was costly. 700k isk a tank sucks to keep in stock but w/e cheaper then the higher end tanks.
- by ladwar - at 2013.04.08 07:43:00
|
4372. CCP said all classes will be able to carry all weapon types...right? - in General Discussions [original thread]
you do remeber wrong.. they said the dev can have the classes carry all weapon types on theirs
- by ladwar - at 2013.04.08 07:35:00
|
4373. anyone know what the amarr assault suits fitting/slots are? - in General Discussions [original thread]
well isn't the MD a Minmatar design? as for laser i see plenty of heavies running with it no problem. but i guess i meant to say hope but it does make some sense as amarr heavies don't have .equipment slots but im pretty sure its going to be the s...
- by ladwar - at 2013.04.08 07:32:00
|
4374. 2 orbitals < 5000 war points - in General Discussions [original thread]
Robert Brady III wrote: ladwar wrote: well without proof of it theres nothing you can say about and personally i don't believe you sat and count and pick out the squads of the enemy team and watch to see if any left and what not so you are j...
- by ladwar - at 2013.04.08 07:24:00
|
4375. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
0 Try Harder wrote: prlly should check all of the turrets. The Large Missile Installations can hit targets at ranges of over 217 meters. (Just check the LMT on the 4 point map- south spawn LMT can hit the supply depot) this is for tank turre...
- by ladwar - at 2013.04.08 07:17:00
|
4376. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
there are weak spot around the turret which on tanks is pretty hard to miss. i have not seen a difference in damage when im near dead on shields and i been using it alot recently.
- by ladwar - at 2013.04.08 07:14:00
|
4377. HMGs and Shotguns survey - in Feedback/Requests [original thread]
Aeon Amadi wrote: A.) Is the HMG overpowered? B.) Why or Why Not? C.) Are you aware of the weapon's flaws? D.) Can your play-style act on those flaws efficiently? E.) In your opinion, what is a good weapon to compare the HMG to in terms of u...
- by ladwar - at 2013.04.08 07:09:00
|
4378. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
im going to take a wild guess he didn't hit the same spot every time... IE some were weak spot on the tank... the back, between the tracks, turret base(yup its a weak spot) ect. btw had plenty of noob test the mods with swarm launchers and seen t...
- by ladwar - at 2013.04.08 06:57:00
|
4379. Breach shotguns should fire both rounds at once - in General Discussions [original thread]
Garth Mandra wrote: My main issue with breach weapons is the fact that hit detection problems are exacerbated. Also the breach shotgun's reloading animation is silly. They've taken the normal animation and just slowed it down so the merc's han...
- by ladwar - at 2013.04.08 06:47:00
|
4380. Idea for tanks - in General Discussions [original thread]
i want a smaller verson of it maybe a small turret verson.. maybe thats why its not in the game.
- by ladwar - at 2013.04.08 06:41:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |