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Zion Shad
ZionTCD Unclaimed.
1721
|
Posted - 2013.05.07 02:37:00 -
[1] - Quote
Ground rule: I don't want your rage just your thoughts and feed back.
As a Corp CEO I spent today in corp chat going over suit, weapons and skills with my guys and many share your pain. So I just want to chat with you here so I may make a few question and give some feedback for CMDR WANG during our interview with him on Podside in the near future. If you don't know about Podside you can find us on iTunes
If you went strait proto I really like to here from you.H
Thank you |
Exmaple Core
SyNergy Gaming EoN.
285
|
Posted - 2013.05.07 02:38:00 -
[2] - Quote
Zion Shad wrote:Ground rule: I don't want your rage just your thoughts and feed back.
As a Corp CEO I spent today in corp chat going over suit, weapons and skills with my guys and many share your pain. So I just want to chat with you here so I may make a few question and give some feedback for CMDR WANG during our interview with him on Podside in the near future. If you don't know about Podside you can find us on iTunes
If you went strait proto I really like to here from you.H
Thank you Hey shad can we talk in a squad about it itd be much easier. like noww? |
Garrett Blacknova
Codex Troopers
2724
|
Posted - 2013.05.07 02:40:00 -
[3] - Quote
I've gone up against a Heavy in a Dragonfly with 22 extra shields from a Militia Extender and about 30 HP total added from the couple of points I put into skills that buff my HP. He used HMG, I used Shotgun. It took me 4 shots to kill him after running through a hail of what might have been bullets before they exited the barrel of the gun, then standing. Still. Not dodging. In front of him whie he kept firing. I had time to unload all 4 shots it took to kill him, and was still able to run away. |
SoTa PoP
Internal Error. Negative-Feedback
2220
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Posted - 2013.05.07 02:41:00 -
[4] - Quote
Zion Shad wrote:Ground rule: I don't want your rage just your thoughts and feed back.
As a Corp CEO I spent today in corp chat going over suit, weapons and skills with my guys and many share your pain. So I just want to chat with you here so I may make a few question and give some feedback for CMDR WANG during our interview with him on Podside in the near future. If you don't know about Podside you can find us on iTunes
If you went strait proto I really like to here from you.H
Thank you yay.
Tell them they ****** heavies on a competitive level - how do they expect us to keep up when we were struggling at the proto level already before this damn nerf? It seems they want us to be nothing but pub stomp suits - even scouts can rush us now.
Secondly - why did the lie on IRC about the L-LAV Rep fix - not cool.
And lastly - why are the racials sooooooooo bad? If it didn't make sense with the weapons out currently then why did you release it at all and not one that did? Why is it noticeable that CCP isn't putting effort into this at all? I know your all working hard - but it seems your working hard on stuff WE GIVE NO **** ABOUT. |
ladwar
Dead Six Initiative Lokun Listamenn
334
|
Posted - 2013.05.07 02:42:00 -
[5] - Quote
all of my feedback for tanks is in the tech support/bug section as there is game breaking bugs with the update. |
Zion Shad
ZionTCD Unclaimed.
1721
|
Posted - 2013.05.07 02:43:00 -
[6] - Quote
Exmaple Core wrote:Zion Shad wrote:Ground rule: I don't want your rage just your thoughts and feed back.
As a Corp CEO I spent today in corp chat going over suit, weapons and skills with my guys and many share your pain. So I just want to chat with you here so I may make a few question and give some feedback for CMDR WANG during our interview with him on Podside in the near future. If you don't know about Podside you can find us on iTunes
If you went strait proto I really like to here from you.H
Thank you Hey shad can we talk in a squad about it itd be much easier. like noww?
Bro I can be on tomorrow or you might find me on Skype here in a bit. Add ZionShad |
Exmaple Core
SyNergy Gaming EoN.
285
|
Posted - 2013.05.07 02:45:00 -
[7] - Quote
Zion Shad wrote:Exmaple Core wrote:Zion Shad wrote:Ground rule: I don't want your rage just your thoughts and feed back.
As a Corp CEO I spent today in corp chat going over suit, weapons and skills with my guys and many share your pain. So I just want to chat with you here so I may make a few question and give some feedback for CMDR WANG during our interview with him on Podside in the near future. If you don't know about Podside you can find us on iTunes
If you went strait proto I really like to here from you.H
Thank you Hey shad can we talk in a squad about it itd be much easier. like noww? Bro I can be on tomorrow or you might find me on Skype here in a bit. Add ZionShad rats tomarrow it iss |
Zion Shad
ZionTCD Unclaimed.
1721
|
Posted - 2013.05.07 03:35:00 -
[8] - Quote
Tanks: Ok looking through some post I see Railgun Scopes are not lining up with Shots and that the scope goes higher then the gun dose. How that happen?
CPU/PG Issues making Glass cannons
Heavys: HMG Range to low.
What about Forge Guns? Anything else? |
SoTa PoP
Internal Error. Negative-Feedback
2225
|
Posted - 2013.05.07 03:37:00 -
[9] - Quote
Zion Shad wrote:Tanks: Ok looking through some post I see Railgun Scopes are not lining up with Shots and that the scope goes higher then the gun dose. How that happen?
CPU/PG Issues making Glass cannons
Heavys: HMG Range to low. Proto HMG's are a mess, Racial suits aren't worth the SP investment, and plates are still more of a happerment to your play style then helpful.
What about Forge Guns? Anything else? Fixed :D |
Zion Shad
ZionTCD Unclaimed.
1721
|
Posted - 2013.05.07 03:39:00 -
[10] - Quote
SoTa PoP wrote:yay.
Tell them they ****** heavies on a competitive level - how do they expect us to keep up when we were struggling at the proto level already before this damn nerf? It seems they want us to be nothing but pub stomp suits - even scouts can rush us now.
Secondly - why did the lie on IRC about the L-LAV Rep fix - not cool.
And lastly - why are the racials sooooooooo bad? If it didn't make sense with the weapons out currently then why did you release it at all and not one that did? Why is it noticeable that CCP isn't putting effort into this at all? I know your all working hard - but it seems your working hard on stuff WE GIVE NO **** ABOUT.
The L-LAV make me both sad and glad I didn't spec in it yet. Thank you for bring that up Sota. With the suits I could bring it up but prob best to just wait for the 14th and let the CPM take care of it if still wrong. |
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Zion Shad
ZionTCD Unclaimed.
1721
|
Posted - 2013.05.07 03:40:00 -
[11] - Quote
SoTa PoP wrote:Zion Shad wrote:Tanks: Ok looking through some post I see Railgun Scopes are not lining up with Shots and that the scope goes higher then the gun dose. How that happen?
CPU/PG Issues making Glass cannons
Heavys: HMG Range to low. Proto HMG's are a mess, Racial suits aren't worth the SP investment, and plates are still more of a happerment to your play style then helpful.
What about Forge Guns? Anything else? Fixed :D
I like it
|
SoTa PoP
Internal Error. Negative-Feedback
2225
|
Posted - 2013.05.07 03:42:00 -
[12] - Quote
Zion Shad wrote:With the suits I could bring it up but prob best to just wait for the 14th and let the CPM take care of it if still wrong. Probably - thanks for doing what you can. |
Lurchasaurus
SVER True Blood Unclaimed.
844
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Posted - 2013.05.07 03:44:00 -
[13] - Quote
Zion Shad wrote:Tanks: Ok looking through some post I see Railgun Scopes are not lining up with Shots and that the scope goes higher then the gun dose. How that happen?
CPU/PG Issues making Glass cannons
Heavys: HMG Range to low.
What about Forge Guns? Anything else?
Shad...here is the skinny on tanks.
#1 The tank turrets now have a max gun elevation and depression that is much slimmer than before. However, the maximum aiming on the turret is aligned with the turrets before the change, leading tankers who are uninformed or not used to the new aiming that they can aim where they are trying to shoot while the rounds they are firing are nowhere close. Basically, you can aim way up and down but your gun stops very close to 0 degrees straight forward so you never know where the gun will shoot on uneven terrain.
#2 Vehicle Engineering does not give its proper buff, while taking up more sp than before. grrr.
#3 Railgun range has been reduced, possibly leading tankers to wonder why they are shooting ghost rounds. Splash radius also seems to not be at 2.5 meters. It is closer to 1.5 meters ingame.
#4 Active vehicle scanners no longer have a visual animation.
#5 Due to the PG skill not working, tankers are unable to make a proper tank fit, while at the same time people are now full proto, leading to a very unbalanced match for tankers on day one, at least for me making these problems seem much bigger and unfair.
#6 didnt notice it myself, so cant say it is true, but i have seen people on the forums talking about CPU skill being broken as well. |
ladwar
Dead Six Initiative Lokun Listamenn
334
|
Posted - 2013.05.07 03:44:00 -
[14] - Quote
Zion Shad wrote:Tanks: Ok looking through some post I see Railgun Scopes are not lining up with Shots and that the scope goes higher then the gun dose. How that happen?
CPU/PG Issues making Glass cannons
Heavys: HMG Range to low.
What about Forge Guns? Anything else? its all large turrets. any degree high then 10 degrees it shoot straight the way you are facing(IE if you turn 90 degrees to the left it shoots in line with the tracks(tank) not the actually turret which is off to the left). the pg/cpu uses are from the the vehicle skills not having their effect. |
HowDidThatTaste
Imperfects Negative-Feedback
2417
|
Posted - 2013.05.07 03:46:00 -
[15] - Quote
I too have been playing with this build I have my catalyzers at advanced to help with mobility. It is still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings to 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore. |
ladwar
Dead Six Initiative Lokun Listamenn
334
|
Posted - 2013.05.07 03:47:00 -
[16] - Quote
Lurchasaurus wrote: #3 Railgun range has been reduced, possibly leading tankers to wonder why they are shooting ghost rounds. Splash radius also seems to not be at 2.5 meters. It is closer to 1.5 meters ingame.
i can say the rail tanks do have their max range and it has not been effected. radius has to do with hit detection working ok at best. |
Lurchasaurus
SVER True Blood Unclaimed.
845
|
Posted - 2013.05.07 03:50:00 -
[17] - Quote
ladwar wrote:Lurchasaurus wrote: #3 Railgun range has been reduced, possibly leading tankers to wonder why they are shooting ghost rounds. Splash radius also seems to not be at 2.5 meters. It is closer to 1.5 meters ingame.
i can say the rail tanks do have their max range and it has not been effected. radius has to do with hit detection working ok at best.
So you would say range has been unchanged? Interesting. I will take another look because I left my railgun tank for a missile maddy about 4 matches into uprising with a very sour taste in my mouth. |
Zion Shad
ZionTCD Unclaimed.
1721
|
Posted - 2013.05.07 03:52:00 -
[18] - Quote
ladwar wrote: its all large turrets. any degree high then 10 degrees it shoot straight the way you are facing(IE if you turn 90 degrees to the left it shoots in line with the tracks(tank) not the actually turret which is off to the left). the pg/cpu uses are from the the vehicle skills not having their effect.
I saw this as well on Small turrets. So all Turrets need a Camra and fire point tweak
@ladwar: Ok Range should be kept as is. Any objection to this?
@HDTT: Glad you stop by. You Ex and DS I like to hear from because the community knows you to be a true Heavy. Info saved
@Lurch: Awesome feedback bro. STB knows Tanks! |
ladwar
Dead Six Initiative Lokun Listamenn
336
|
Posted - 2013.05.07 03:52:00 -
[19] - Quote
shoot a dropship at 563m which is near the max range of 599m |
Lurchasaurus
SVER True Blood Unclaimed.
845
|
Posted - 2013.05.07 03:58:00 -
[20] - Quote
Zion Shad wrote:ladwar wrote: its all large turrets. any degree high then 10 degrees it shoot straight the way you are facing(IE if you turn 90 degrees to the left it shoots in line with the tracks(tank) not the actually turret which is off to the left). the pg/cpu uses are from the the vehicle skills not having their effect.
I saw this as well on Small turrets. So all Turrets need a Camra and fire point tweak @ladwar: Ok Range should be kept as is. Any objection to this? @HDTT: Glad you stop by. You Ex and DS I like to hear from because the community knows you to be a true Heavy. Info saved @Lurch: Awesome feedback bro. STB knows Tanks!
Certainly try. Gotta say though, the way things are, I, as a tanker, cant in good conscience take up a spot on our PC roster. They are simply not good enough to warrant taking up a spot that could be better used by a proto assault right now. If they can manage to fix the PG bug and the mouse bug by the 14th, then i retract my statement with a **** eating grin on my face.
Swarm max range is SWEET. No more redline perfect aim sniping for 2000 damage. Also, im kind of digging the new gun limitations on aiming, makes it more fun, just as long as they fix my mouse |
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Zion Shad
ZionTCD Unclaimed.
1721
|
Posted - 2013.05.07 04:00:00 -
[21] - Quote
The way I see it Lurch is tanks it's feeling like a punishment when you have less of a "Tank" and your spending twice as much on the gear (like Rails at 900k) for something to be pop. If Red zones are a prob then why make them more of a need for the tank as protection? |
Big miku
Internal Error. Negative-Feedback
145
|
Posted - 2013.05.07 04:02:00 -
[22] - Quote
First things first.
Show us some range stats, so we know what we are working with. All weapons need to have an "Effective Range" stat.
Second, if CCP wants Heavy to be nothing bu a defending Tanks, then heavy suits need a massive HP buff or a damage reduction skill.
I specced into logi tonight and all I did when I saw a heavy was turn walk backwards and shoot or just run to his side. That is ridiculous. |
Lurchasaurus
SVER True Blood Unclaimed.
845
|
Posted - 2013.05.07 04:04:00 -
[23] - Quote
Zion Shad wrote:The way I see it Lurch is tanks it's feeling like a punishment when you have less of a "Tank" and your spending twice as much on the gear (like Rails at 900k) for something to be pop. If Red zones are a prob then why make them more of a need for the tank as protection?
The way i see it is a handheld gun has 50% more damage than a tank mounted railgun for 1/20 of the price. Same damage, sure im game, but more? |
ladwar
Dead Six Initiative Lokun Listamenn
337
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Posted - 2013.05.07 04:06:00 -
[24] - Quote
Zion Shad wrote:ladwar wrote: its all large turrets. any degree high then 10 degrees it shoot straight the way you are facing(IE if you turn 90 degrees to the left it shoots in line with the tracks(tank) not the actually turret which is off to the left). the pg/cpu uses are from the the vehicle skills not having their effect.
I saw this as well on Small turrets. So all Turrets need a Camra and fire point tweak @ladwar: Ok Range should be kept as is. Any objection to this? @HDTT: Glad you stop by. You Ex and DS I like to hear from because the community knows you to be a true Heavy. Info saved @Lurch: Awesome feedback bro. STB knows Tanks! range on rails were never the big problem, dps which is fixed. missile meh at the speed the they are ok now. blaster.. dunno never could get a gunnlogi with a heavy booster and a heavy extender to meet the PG so i'll test it later. |
Lurchasaurus
SVER True Blood Unclaimed.
845
|
Posted - 2013.05.07 04:08:00 -
[25] - Quote
Latest news in from the front lines Shad, and its a big one.
Changing suits at a supply depot consumes the suit, just as if you had died. |
Zion Shad
ZionTCD Unclaimed.
1721
|
Posted - 2013.05.07 04:09:00 -
[26] - Quote
Man Pre E3 Build in Closed Beta Heavy's were Scary like you ran from them if they came across your path. Then a Nerf hit them Hard. They didn't seem right tell last build (with a few small things) but now though messed up we could help get this right. |
SoTa PoP
Internal Error. Negative-Feedback
2229
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Posted - 2013.05.07 04:10:00 -
[27] - Quote
Lurchasaurus wrote:Latest news in from the front lines Shad, and its a big one.
Changing suits at a supply depot consumes the suit, just as if you had died.
|
Zion Shad
ZionTCD Unclaimed.
1721
|
Posted - 2013.05.07 04:10:00 -
[28] - Quote
Lurchasaurus wrote:Latest news in from the front lines Shad, and its a big one.
Changing suits at a supply depot consumes the suit, just as if you had died.
WTF!? I did not notice! Now thats wrong |
XxWarlordxX97
Internal Error. Negative-Feedback
1680
|
Posted - 2013.05.07 04:12:00 -
[29] - Quote
Zion Shad wrote:Ground rule: I don't want your rage just your thoughts and feed back. As a Corp CEO I spent today in corp chat going over suit, weapons and skills with my guys and many share your pain. So I just want to chat with you here so I may make a few question and give some feedback for CMDR WANG during our interview with him on Podside in the near future. If you don't know about Podside you can find us on iTunes If you went strait proto I really like to here from you. If you like to be taken for real place Tank and/or Heavy top of your reply encase of thread knot Thank you If you have a good post already leave me a link TANKsDEATH TO HAVsHEAVY'sHMG Review (as unbiased as possible...I promise :D )New Death Mode Animation for HMGTried heavy out for the first time and here is what i think Heavy is trash |
Big miku
Internal Error. Negative-Feedback
145
|
Posted - 2013.05.07 04:14:00 -
[30] - Quote
XxWarlordxX97 wrote:Heavy is trash
But some people actually like trash.
Heavy is now aids. |
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