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2181. The death of Armor Tanks - in General Discussions [original thread]
MarasdF Loron wrote: Jake Diesel wrote: I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone for...
- by ladwar - at 2013.07.20 19:33:00
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2182. CCP planning on making vehicle Armor Repairers a 1/3 of their power - in General Discussions [original thread]
Harpyja wrote: ladwar wrote: CuuCH Crusher wrote: I say let the tankers keep there armor repair. I haven't had a problem blowing tanks up even with the armor repair (I hit them from the back with the forge cannon) most tankers have bee...
- by ladwar - at 2013.07.20 19:26:00
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2183. Do remember Black Eagle Challenge? - in General Discussions [original thread]
*approves of thread*
- by ladwar - at 2013.07.20 19:25:00
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2184. CCP planning on making vehicle Armor Repairers a 1/3 of their power - in General Discussions [original thread]
CuuCH Crusher wrote: I say let the tankers keep there armor repair. I haven't had a problem blowing tanks up even with the armor repair (I hit them from the back with the forge cannon) most tankers have been asking for a buff to shield boost...
- by ladwar - at 2013.07.20 19:15:00
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2185. CCP planning on making vehicle Armor Repairers a 1/3 of their power - in General Discussions [original thread]
Mobius Wyvern wrote: Aizen Intiki wrote: I don't remember anyone asking for that. It's a bug, but everyone doesn't mind it (except for the scrub mlt solo AV people). So why not making it working as intended? Like damn, ask any successful PC ...
- by ladwar - at 2013.07.20 19:12:00
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2186. !!!!!!!!GRIM'S AUTO CLUB!!!!!!!!!! - in General Discussions [original thread]
GRIMSNIPER69 wrote: i can do that i would not set foot in anything less than a charybdis.
- by ladwar - at 2013.07.20 09:09:00
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2187. !!!!!!!!GRIM'S AUTO CLUB!!!!!!!!!! - in General Discussions [original thread]
lol.. scamming for this already.
- by ladwar - at 2013.07.20 09:01:00
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2188. Murder Taxi got 29 kill... - in General Discussions [original thread]
HeavySteelB52 wrote: I was using a plasma cannon. point were i stopped reading and didn't care anymore.
- by ladwar - at 2013.07.20 08:14:00
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2189. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Until a Dev responds we are all just guessing. Without the code in front of someone we are testing/guessing at the intention and the expected results. There are two problems in the current implementation and, is common in ...
- by ladwar - at 2013.07.20 08:08:00
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2190. [Feedback] Logistics LAV Drivers Penalized For Fulfilling Their Role - in Feedback/Requests [original thread]
Ren Ratner wrote: XxGhazbaranxX wrote: Till this is fixed, LLAV's will always be Murder taxi's. Also the distance of the repping tools are a bit low, specially for air to air repairing which is very very difficult with the current system ...
- by ladwar - at 2013.07.20 08:01:00
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2191. Shield energizer penalty is being applied to shield rechargers. - in Technical Support/Bugs [original thread]
must be intended that way.
- by ladwar - at 2013.07.20 05:57:00
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2192. This is mainly toward the flaylock but... - in General Discussions [original thread]
Crimson Judgment wrote: Xocoyol Zaraoul wrote: This is our dropships down to a T. http://www.youtube.com/watch?v=kJgqc9h2jV4 And any HAV http://www.youtube.com/watch?v=ID5OhZtxaIQ&list=TLquHEnejAGDA ahhh i love those videos. too ...
- by ladwar - at 2013.07.20 04:31:00
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2193. In 1.4, we want CCP blam to give us the vehical blog - in General Discussions [original thread]
yo its vehicle
- by ladwar - at 2013.07.19 19:15:00
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2194. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Bendtner92 wrote: It's funny since this bug has existed since forever I believe? It's been present since I ran some low-end tanks back in October (I can't remember exactly when I ran tanks, it might have been earlier than that tbh). Though, wh...
- by ladwar - at 2013.07.19 19:10:00
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2195. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: ladwar wrote: CCP FoxFour wrote: Beren Hurin wrote: I"m not sure if we are getting our terms confused here, but to me it makes sense to say "____ weapon uses ___ clusters per cycle." It appears that we say "it tak...
- by ladwar - at 2013.07.19 18:23:00
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2196. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Beren Hurin wrote: I"m not sure if we are getting our terms confused here, but to me it makes sense to say "____ weapon uses ___ clusters per cycle." It appears that we say "it takes X amount of nanites to refill the we...
- by ladwar - at 2013.07.19 18:20:00
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2197. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: CCP FoxFour wrote: All Flaylocks have an ammo refill nanite cost of 8 across the board but different max ammo counts. I"m not sure if we are getting our terms confused here, but to me it makes sense to say "____ weapon...
- by ladwar - at 2013.07.19 17:47:00
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2198. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: ladwar wrote: CCP FoxFour wrote: ladwar wrote: hm.. so time for testing.. im guessing nades have per cluster value of 8, making it so the advanced+ give a max of 9 of them(per hive). time for random nade tossing tes...
- by ladwar - at 2013.07.19 16:51:00
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2199. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: ladwar wrote: hm.. so time for testing.. im guessing nades have per cluster value of 8, making it so the advanced+ give a max of 9 of them(per hive). time for random nade tossing tested k-2=9 nades flaylock= 36 cycles so ...
- by ladwar - at 2013.07.19 16:42:00
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2200. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
hm.. so time for testing.. im guessing nades have per cluster value of 8, making it so the advanced+ give a max of 9 of them(per hive). time for random nade tossing tested nades on K-2(9) standard(4) and compact(4). so per cluster=8 flaylock= 36 ...
- by ladwar - at 2013.07.19 16:24:00
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