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Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
4
|
Posted - 2013.07.20 16:51:00 -
[31] - Quote
Knight Soiaire wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. Get out if you haven't skilled into Armour HAVs. Typical Infantry newbs.
Why the hell would I skill into HAV's? And why quick to judge as newb just because of what I described? Instead of calling newb, why don't you be so kind as to explain? |
Mobius Wyvern
BetaMax. CRONOS.
2615
|
Posted - 2013.07.20 16:52:00 -
[32] - Quote
Mavado V Noriega wrote:Noc Tempre wrote:CCP has ONE thing right with HAV balance ... and it's a bug they intend to nerf. Typical. cant wait to be gone ccp is a ******* joke if they do this vehicles already in a **** state atm I mean, I realize this is a bug, but look at the big picture. It's allowing Armor HAVs to actually be effective.
At the point where a bug is the only thing keeping an asset from being cannon fodder, wouldn't you think the best idea would be to keep it that way, and maybe enhance Shield HAVs to match? |
Beld Errmon
D3M3NT3D M1NDZ
735
|
Posted - 2013.07.20 16:53:00 -
[33] - Quote
RKKR wrote:ANZAC-ASIA is going to be too silent to enjoying now...
I'll still be around to cap my character up until they fix/nerf the armor rep, then i'll retire in protest, been enjoying rift more than dust anyway. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
23
|
Posted - 2013.07.20 16:57:00 -
[34] - Quote
So am I the only player who uses LLAV with remote repair and shield tranfers?? Seriously it works wonders. Only downside is getting sniped out of my seat |
Ayekada Kernsky
RestlessSpirits
6
|
Posted - 2013.07.20 18:00:00 -
[35] - Quote
i run a sheald tank now you will feel what we have for so long. lol red line sniping haha ambush oms dosent have a red line i lose a tank about every 6 matches in those. if u cant figure out how to tank with the nerf u can all ways be cannon fodder. i loved when my tank could take 5 or 6 forge gun hit (sagaris) but they took that away the new tank cant take a hit its a glass cannon so i stick with the gunnlogi which seems to take a beating and keep kicken because i know when to leave (3 swarm). i all ways have a squad to help protect me
L2P HTFU or GTFO |
Beld Errmon
D3M3NT3D M1NDZ
735
|
Posted - 2013.07.20 18:20:00 -
[36] - Quote
Ayekada Kernsky wrote: L2P HTFU or GTFO
Mmmm I probably learnt to play this game about 9 months before you even heard of it and no doubt i've crapped better players than you buddy, but yes I will be getting the F out, enjoy being a crap fish in a small pond. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
9
|
Posted - 2013.07.20 18:24:00 -
[37] - Quote
Jake Diesel wrote:Knight Soiaire wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. Get out if you haven't skilled into Armour HAVs. Typical Infantry newbs. Why the hell would I skill into HAV's? And why quick to judge as newb just because of what I described? Instead of calling newb, why don't you be so kind as to explain? Sounds like the damage you were putting out was from a militia forge gun, not PRO. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1360
|
Posted - 2013.07.20 18:28:00 -
[38] - Quote
Jake Diesel wrote:Knight Soiaire wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. Get out if you haven't skilled into Armour HAVs. Typical Infantry newbs. Why the hell would I skill into HAV's? And why quick to judge as newb just because of what I described? Instead of calling newb, why don't you be so kind as to explain?
First of all, it should only take 1 Ishukone blast to take out a Maddy's shields, unless you missed a lot, or hes lolhybrid tanking.
Your story isn't possible, so I call bullshit on that. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
137
|
Posted - 2013.07.20 18:42:00 -
[39] - Quote
well ima switch from my lai dai packed to ex 11 packed and from my wykomi to my cbr7 for armor tanks now lol they wont even warrant proto gear save that for the logi lavs |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
3
|
Posted - 2013.07.20 18:46:00 -
[40] - Quote
Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable.
There's your problem right there. FG against armor? Gimme a break, lol. Try proto Swarms or proto AV nades and then come back complaining how much armor last against AV. It's like complaining how Flux can't take down armor or how AV nades can't take down shields. I know FG does the same damage to armor and shields but armor tanks usually have way more hp and resistance than shields. I repeat: usually. Not always. So go 2 shot those shields tanks and don't come here complaining how your FG is not effective against armor. |
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
137
|
Posted - 2013.07.20 18:48:00 -
[41] - Quote
Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. lolz @ scrubs sure you weren't using mlt gear. as someone who has both proto forge and proto swarm i can tell u tanks are crap period |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
6
|
Posted - 2013.07.20 19:26:00 -
[42] - Quote
MarasdF Loron wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. There's your problem right there. FG against armor? Gimme a break, lol. Try proto Swarms or proto AV nades and then come back complaining how much armor last against AV. It's like complaining how Flux can't take down armor or how AV nades can't take down shields. I know FG does the same damage to armor and shields but armor tanks usually have way more hp and resistance than shields. I repeat: usually. Not always. So go 2 shot those shields tanks and don't come here complaining how your FG is not effective against armor.
So what your saying is that FG's are not as effective on armor tanks as AV grenades and Proto swarm launchers? Sorry for my lack of knowledge on tanks. That's why I described what happened on that game on that tank. And I was always told that armor tanks have high armor hp so that's what I used. And all I know is that it took a lot of direct hits. I was down to a few shots left and decided it was useless. Whether or not he repped it during my shots, all I know is that every shot with my Ishukone barely brought down that hp armor bar. And this is why I'm asking you guys to explain. I never once asked to nerf tanks. |
ladwar
Dead Six Initiative Lokun Listamenn
954
|
Posted - 2013.07.20 19:33:00 -
[43] - Quote
MarasdF Loron wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. There's your problem right there. FG against armor? Gimme a break, lol. Try proto Swarms or proto AV nades and then come back complaining how much armor last against AV. It's like complaining how Flux can't take down armor or how AV nades can't take down shields. I know FG does the same damage to armor and shields but armor tanks usually have way more hp and resistance than shields. I repeat: usually. Not always. So go 2 shot those shields tanks and don't come here complaining how your FG is not effective against armor. forge does 89% of the damage on armor and 109% on shields, not really even. and yes this is true and rails do the same %'s |
ladwar
Dead Six Initiative Lokun Listamenn
954
|
Posted - 2013.07.20 19:36:00 -
[44] - Quote
The Attorney General wrote:Mary Sedillo wrote:I am sure that it is working as intended in the numbers will be change to reflect it. A shadow ninja update, if you will. You are an optimist. The rest of us have seen how CCP rolls with regards to these types of things. Although i would really like it if it turns out as you suggest, I am going to brace myself for a total breaking of tanking in general. i have already quit tanking, my HAVs rarely come out and i make profit everytime on infantry suits and still top board with only 3mil sunk in infantry stuff. bye bye my rivals (armor havs) you have gone down the drain with us, not something i wanted. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
6
|
Posted - 2013.07.20 19:37:00 -
[45] - Quote
ImpureMort wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. lolz @ scrubs sure you weren't using mlt gear. as someone who has both proto forge and proto swarm i can tell u tanks are crap period
I gave you my total percent damage. Multiply that with the Ishukone direct damage and you'll know how much damage I dealt. As for the tank itself, I'm not sure if he repped it while it was being hit, all I know is that every hit on that tank with my Ishukone was barely doing any damage. I assume everyone here has their tank skills all maxed out? My FG was proficiency at 9% at that time and I used 1 complex damage mod. Hence 19% total. That was a total damage of 1979 HP. So I'm asking you guys to explain to me how it's possible for a tank to take so many direct hits and only sustain no less than 40%-50% damage. Did he rep during my hits or had massive hp on armor plates? |
Harpyja
DUST University Ivy League
307
|
Posted - 2013.07.20 19:43:00 -
[46] - Quote
Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. All of the specced tankers are now maxing out. The best fits have been made, and they can't be improved. Any other fit sucks because it's not the fit.
Every tank is soloable by proto AV. And guess what? The amount of proto AV keeps growing every day. Almost every other game I come across proto forge guns. Although not as much proto swarms, they are easily spamable.
Tankers are stuck at standard level only. We can't improve further. I doubt our numbers are growing, as AV quickly disposes of militia tanks. My railgun Gunnlogi lost about 1/4 shields after killing a Sica which got a few shots on me first until I found his location. Hell, I almost killed a Falchion today in the same manner: he pulls a couple shots on me, I find him, fire back, almost bring him to armor before he retreats and recalls, but that's it's own thread.
Again, I don't know how your situation happened, but trust me when I say that tanks are not fine. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
6
|
Posted - 2013.07.20 19:56:00 -
[47] - Quote
Harpyja wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. All of the specced tankers are now maxing out. The best fits have been made, and they can't be improved. Any other fit sucks because it's not the fit. Every tank is soloable by proto AV. And guess what? The amount of proto AV keeps growing every day. Almost every other game I come across proto forge guns. Although not as much proto swarms, they are easily spamable. Tankers are stuck at standard level only. We can't improve further. I doubt our numbers are growing, as AV quickly disposes of militia tanks. My railgun Gunnlogi lost about 1/4 shields after killing a Sica which got a few shots on me first until I found his location. Hell, I almost killed a Falchion today in the same manner: he pulls a couple shots on me, I find him, fire back, almost bring him to armor before he retreats and recalls, but that's it's own thread. Again, I don't know how your situation happened, but trust me when I say that tanks are not fine.
Thanks for not talking crap. All I'm trying to do is get educated based on that incident. Here's my FG stats during that time:
Ishukone Proto FG: direct damage 1663.2 HP FG Proficiency: 9% Total direct hit damage: 1979.2 HP Total ammo: 13
Please let know how that tank can survive soo many hits. I was watching his armor bar since that tank was soo fricken close. There was no way to miss. |
Jason Pearson
Seraphim Initiative. CRONOS.
1980
|
Posted - 2013.07.20 23:06:00 -
[48] - Quote
Gonna get my Gunnlogi Rail on, yo. |
ZDub 303
TeamPlayers EoN.
1083
|
Posted - 2013.07.20 23:30:00 -
[49] - Quote
Jake Diesel wrote:Harpyja wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. All of the specced tankers are now maxing out. The best fits have been made, and they can't be improved. Any other fit sucks because it's not the fit. Every tank is soloable by proto AV. And guess what? The amount of proto AV keeps growing every day. Almost every other game I come across proto forge guns. Although not as much proto swarms, they are easily spamable. Tankers are stuck at standard level only. We can't improve further. I doubt our numbers are growing, as AV quickly disposes of militia tanks. My railgun Gunnlogi lost about 1/4 shields after killing a Sica which got a few shots on me first until I found his location. Hell, I almost killed a Falchion today in the same manner: he pulls a couple shots on me, I find him, fire back, almost bring him to armor before he retreats and recalls, but that's it's own thread. Again, I don't know how your situation happened, but trust me when I say that tanks are not fine. Thanks for not talking crap. All I'm trying to do is get educated based on that incident. Here's my FG stats during that time: Ishukone Proto FG: direct damage 1663.2 HP FG Proficiency: 9% 1 Complex Damage Mod: 10% Total direct hit damage: 1979.2 HP Total ammo: 13 Please let know how that tank can survive soo many hits. I was watching his armor bar since that tank was soo fricken close. There was no way to miss.
If this was after 1.2, you were defo hitting them with their reppers on. In 1.2 the animations for modules on tanks was disabled due to an 'art asset rendering bug' with a fix planned in 1.3. |
Void Echo
Internal Error. Negative-Feedback
779
|
Posted - 2013.07.20 23:35:00 -
[50] - Quote
later guys, il be back when jet fighters are here |
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.20 23:36:00 -
[51] - Quote
EnglishSnake wrote:It will be redline sniping FT
Armor will not survive the AV nades let alone swarms and FG with a rep that can only rep 2.5k
Shield will be better because of regen but tanks supporting infantry is all but dead after the change
Iv been surviving encounters like the one you describe in my gunlogi. Armoir tanks will have to do what us shield tankers have been up to for a while and adapt or die. 90% im not sitting in the redline but trying to get my tank as close ti the action as posible. It has irratated me the ammount of godlike madrugers out there that were so fotm its not funny but now us shield tankers arw on a levle playing field and I cant wait to fill buckets with maddy tears. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.20 23:37:00 -
[52] - Quote
Void Echo wrote:later guys, il be back when jet fighters are here
I was going to troll this but its sort of sad that they have broken the maddy win button.
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.20 23:44:00 -
[53] - Quote
Jason Pearson wrote:Gonna get my Gunnlogi Rail on, yo.
Watch out for jakey boy hes following in my forgy footsteps. |
Pikachu Power
XERCORE E X T E R M I N A T U S
82
|
Posted - 2013.07.20 23:50:00 -
[54] - Quote
And with this, the last of the great tankers threw in the towel, only saying, "fine, ccp. you win. ill be playing bf4 when it comes out." |
Beld Errmon
D3M3NT3D M1NDZ
739
|
Posted - 2013.07.20 23:58:00 -
[55] - Quote
pegasis prime wrote:EnglishSnake wrote:It will be redline sniping FT
Armor will not survive the AV nades let alone swarms and FG with a rep that can only rep 2.5k
Shield will be better because of regen but tanks supporting infantry is all but dead after the change Iv been surviving encounters like the one you describe in my gunlogi. Armoir tanks will have to do what us shield tankers have been up to for a while and adapt or die. 90% im not sitting in the redline but trying to get my tank as close ti the action as posible. It has irratated me the ammount of godlike madrugers out there that were so fotm its not funny but now us shield tankers arw on a levle playing field and I cant wait to fill buckets with maddy tears.
Smug much arse-hole? Armor tanks will still be good for one thing, ramming and I hope the ones they stay remember this post. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.21 00:05:00 -
[56] - Quote
Beld Errmon wrote:pegasis prime wrote:EnglishSnake wrote:It will be redline sniping FT
Armor will not survive the AV nades let alone swarms and FG with a rep that can only rep 2.5k
Shield will be better because of regen but tanks supporting infantry is all but dead after the change Iv been surviving encounters like the one you describe in my gunlogi. Armoir tanks will have to do what us shield tankers have been up to for a while and adapt or die. 90% im not sitting in the redline but trying to get my tank as close ti the action as posible. It has irratated me the ammount of godlike madrugers out there that were so fotm its not funny but now us shield tankers arw on a levle playing field and I cant wait to fill buckets with maddy tears. Smug much arse-hole? Armor tanks will still be good for one thing, ramming and I hope the ones they stay remember this post.
Dude I not only run maxed out gunlogis and falchions but I also run pretty well specked maddys so ill feel the nerf just as much as most tank vets. I would rather have them give shield tanks a buff to put shield vrs armour tank at balance but unfortunatly they didnt. To be honest the folks who will feel it the most will be all the new tankers that skilled in to the fotm tank. |
Beld Errmon
D3M3NT3D M1NDZ
739
|
Posted - 2013.07.21 00:09:00 -
[57] - Quote
I resent you calling it FOTM, its been the superior platform for a lot longer then a month and a lot of ppl were driving it even when it wasn't, I was driving a blaster maddy when missile and rail tanks still did splash dmg. |
Telleth
DUST University Ivy League
79
|
Posted - 2013.07.21 00:13:00 -
[58] - Quote
Bleah... This will suck if they make the numbers match the description. Will try adapting, but I don't pull tanks out hardly any more as it is. The vehicle game is getting rough as more people go proto with their AV after they've capped out their AR or whatever they like.
Can't even manage to get angry about it seeing as the tanks have already lost their charm with the proliferation of proto AV. I guess I'll just stash that 8mil sp until they get better again. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.21 00:14:00 -
[59] - Quote
I do apologise how dose flavour of the build sound which is pretty much what they are at the moment . The only reason I sidelined maddys was so I could them as it took a hell of allot of work to break them in my gunlogi of falchion. |
pierce Hawkeye
BurgezzE.T.F
45
|
Posted - 2013.07.21 00:59:00 -
[60] - Quote
Beld Errmon wrote:This "bug" has been around so long that many people thought it was working as intended, that it was one of the countless changes CCP makes without mentioning it in the patch notes or consulting the community, now with it being fixed a tanks rep will take a full cycle to repair the damage that one volley from a good swarm launcher does. The viability of armor tanks will cease on this update and I for one will be hanging up my tracks and retiring from dust, between my mouse developing bugs that resemble an intentional nerf, to weapons like lasers being completely ruined I can no longer see a future for myself in this game. Hopefully this is a miscommunication and they don't intend to completely relegate tanking to redline sniping.
that's ridiculous we already take a fair beating from swarms already it's the laser rifle nerf all over again. well iff that nerf will be in place gallente tanks will basically become incompasitated without a safe place to hide and a good repair tool worst part is i'm skilled into the gallente tank and repair modules iff that happens i'm done playing tanker and come little bit closer to leaving the game. |
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