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Foundation Seldon
Gespenster Kompanie Villore Accords
71
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Posted - 2013.08.25 02:00:00 -
[1] - Quote
Figure I should post here as well. :P
Consider this a case for using multiple light reps vs. a single heavy repairer in Madrugar Fittings
Stats : 3 Light Efficient Armor Repairers - 465 HP Healed per Pulse 1 Heavy Efficient Repairer - 414 HP Healed per pulse
CPU/PG Requirements : 3 Light Efficient - 57 CPU / 399PG 1 Heavy Efficient - 25 CPU / 1064 PG
Benefits : The main benefit as I see it is the ability to gauge threats based on the power of your opponent and having the ability to use a different amount of repairers for each case. If I'm up against a single man with Militia Swarms then there's no reason for me to go overkill with the 414HP/p that is given to me on a Heavy Repairer, I can use a single one of my Light Repairers instead. Likewise, in a situation where I'm up against concentrated AV or an enemy tank then the 3 Light Repairers running simultaneously are going to give me a fairly significant boost to my survivability in that instance. Ultimately this setup significantly decreases the amount of down time one has to spend while waiting for one's single repper to recharge and will decrease the amount of instances one will come across where they're caught with their pants down and their single heavy repper on cooldown.
Having this setup means I don't have to sacrifice much in terms of the actual tanking ability of my HAV either because the repairers themselves are VERY PG friendly, I can still quite easily fit a 180MM Plate, a resist, and a light shield booster without any issue.
Cons : Obviously 3 light reps are going to take up 3 module slots vs. the one of a heavy repairer
One has to become proficient with navigating the active module wheel, though a mistake here is less detrimental as you'll only lose a third of your rep in clutch situations vs. the entirety of your repairing ability. :P
Fittings (Vehicle Armor V, Core Vehicle V, and Electronics V : Though note, the fittings have a ton of excess PG and you probably wont need maxed skills to run a lot of it)
1. Highs - Active Heat Sink II Light Converse Shield Booster
Lows - 180MM Polycrystalline 3 Light Efficient Repair Voltaic Energized Plating
Weapons - (with above skills you can use pretty much any tier of any weapon, the 600+ PG you save from going 3 Light vs. 1 Heavy is hugely convenient)
1125 Shields (with booster) 6753 Armor (with 3 Light Armor Reps) 15% Armor Resist
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Foundation Seldon
Gespenster Kompanie Villore Accords
71
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Posted - 2013.08.25 02:01:00 -
[2] - Quote
Reserved |
ladwar
Dead Six Initiative Lokun Listamenn
1259
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Posted - 2013.08.25 02:21:00 -
[3] - Quote
you'll find that once armor repairers are fixed that this will no longer work. |
Foundation Seldon
Gespenster Kompanie Villore Accords
71
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Posted - 2013.08.25 02:30:00 -
[4] - Quote
ladwar wrote:you'll find that once armor repairers are fixed that this will no longer work.
I don't see why not. To my knowledge both the Heavy and Light Armor Repairers are 'bugged' at the moment so the repairing power of both will be going down by the same amount. In any instance the Light Armor Reps will still be more effective than the single Heavy. |
ladwar
Dead Six Initiative Lokun Listamenn
1259
|
Posted - 2013.08.25 02:34:00 -
[5] - Quote
Foundation Seldon wrote:ladwar wrote:you'll find that once armor repairers are fixed that this will no longer work. I don't see why not. To my knowledge both the Heavy and Light Armor Repairers are 'bugged' at the moment so the repairing power of both will be going down by the same amount. In any instance the Light Armor Reps will still be more effective than the single Heavy. the light repair is restoring greater then a heavy shield booster when its fixed it'll be a 1/3 of that. light repairs are doing what the heavy reps should be thats why it works right now. |
Foundation Seldon
Gespenster Kompanie Villore Accords
73
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Posted - 2013.08.25 02:49:00 -
[6] - Quote
ladwar wrote:Foundation Seldon wrote:ladwar wrote:you'll find that once armor repairers are fixed that this will no longer work. I don't see why not. To my knowledge both the Heavy and Light Armor Repairers are 'bugged' at the moment so the repairing power of both will be going down by the same amount. In any instance the Light Armor Reps will still be more effective than the single Heavy. the light repair is restoring greater then a heavy shield booster when its fixed it'll be a 1/3 of that. light repairs are doing greater then heavy reps should be thats why it works right now.
Both Heavy and Light armor repairers are healing at the increased rate so they'll both be brought down on number of total pulses. |
demonkiller 12
Seraphim Auxiliaries
129
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Posted - 2013.08.26 05:25:00 -
[7] - Quote
No, you want 1 hvy rep 1 180m plate 2 hardners 1 PG upgrade, and then whatever you want in high |
Rogatien Merc
Red Star. EoN.
821
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Posted - 2013.08.27 05:53:00 -
[8] - Quote
HP repped per pulse listed in the OP is misleading.
with additional open slots for hardeners, your heavy booster is actually going to be repping more effective HP per pulse.
HP = how many HP you have
EHP = how much damage you can survive (i.e. resists of various types taken into account).
1000 HP with 20% resists is1250 EHP. So in this case, repping 1 HP is repping 1.25 EHP ... make sense? |
TechMechMeds
Swamp Marines Kleenex Inc.
230
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Posted - 2013.08.28 11:11:00 -
[9] - Quote
Off topic, iv read the foundation series including prelude to foundation, can you name a site I can order the whole lot from?
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Abbadon De Luc
Ancient Legion
1
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Posted - 2013.08.29 04:48:00 -
[10] - Quote
Definitely agree on at least have 2 Armour Hardeners. Went in to a match with an expensive soma fitting 2x hardeners 1 heavy rep and 120 or 180 mm Armour plates. I was getting hit almost immediately by ishukone forge gun fire and a nearby enemy Madrugar using a scattered ion blaster or something like that. Activated all modules and barely survived with 230 Armour left. |
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Operative 1171 Aajli
Bragian Order Amarr Empire
195
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Posted - 2013.08.30 13:42:00 -
[11] - Quote
You need to have the HP in the first place in order to rep them.
Little HP or eHP won't make the repper better. |
Charlotte O'Dell
0uter.Heaven
1255
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Posted - 2013.08.31 16:01:00 -
[12] - Quote
Do not ever use this fit or your tank will explode a lot. |
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