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1821. We need a CPM That specialized in vehicles - in General Discussions [original thread]
Cosgar wrote: Iron Wolf Saber wrote: Jenza - Heavy Wait, I thought Jenza is doing HAV again. lol, guess not they actually take skill to use more then just sp
- by ladwar - at 2013.06.12 23:00:00
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1822. We need a CPM That specialized in vehicles - in General Discussions [original thread]
Infine Sentinel wrote: I think we should replace IWS With Warlord no....*facepalm*
- by ladwar - at 2013.06.12 22:58:00
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1823. We need a CPM That specialized in vehicles - in General Discussions [original thread]
theres 2 people I wish I could vote off their roles and one posted in the thread already and the other is CCP member who won't be named but everyone knows already. all I have to say is, "CPM better" and adopt or get voted off the island.
- by ladwar - at 2013.06.12 22:51:00
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1824. Uprising 1.2 from E3 - in General Discussions [original thread]
Knight SoIaire wrote: Iron Wolf Saber wrote: Reason why they are going to be added the anti-air tank is that dropships are getting a new variant known as the bomber which probably unlike current dropships and will be actually literally dropp...
- by ladwar - at 2013.06.12 22:44:00
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1825. Uprising 1.2 from E3 - in General Discussions [original thread]
Azura Sakura wrote: Texs Red wrote: RKKR wrote: TheAmazing FlyingPig wrote: RKKR wrote: Tons of Dropships are useless threads and then a anti-air HAV, Yes CCP does indeed listens to feedback. New vehicle roles ("Destroyers" were g...
- by ladwar - at 2013.06.12 22:19:00
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1826. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: CCP Eterne wrote: Cosgar wrote: A little late to the party, but this is the kind of transparency we needed before. Instead people have to dissect trailers and go into WMG mode. Indeed. Like I said, it's not the b...
- by ladwar - at 2013.06.12 17:25:00
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1827. Has Anybody Else Noticed This? - in General Discussions [original thread]
Crash Monster wrote: You jerks never miss an opportunity to rag on folks do you. I bet you turds have never skipped over anything in your lives and have the ability to multitask between fifteen different things effortlessly and error free, righ...
- by ladwar - at 2013.06.12 15:37:00
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1828. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
Onesimus Tarsus wrote: I dunno about you guys, but I've been playing Commando from the very start. I dunno about you but I don't like trolls...
- by ladwar - at 2013.06.12 00:15:00
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1829. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
also look at the kill feed at 1:06 'leadgrave' RS-90 combat rifle
- by ladwar - at 2013.06.12 00:06:00
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1830. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Cross Atu wrote: ladwar wrote: I did the math a little while ago. and meh its balance. 5 complex reactive plates =225 HP 10hp per second with 10%(I didn't do the math but im guessing it lower with penalties for stacking) speed penalty. so tw...
- by ladwar - at 2013.06.11 22:51:00
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1831. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
WyrmHero1945 wrote: Shadowswipe wrote: Commando is just in the name. The announcer actually says it is a heavy when he selects it. Then seconds later he uses a sniper rifle until attacked. Once he starts getting hit, he whips out an SMG. So ...
- by ladwar - at 2013.06.11 20:19:00
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1832. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
Shadowswipe wrote: Commando is just in the name. The announcer actually says it is a heavy when he selects it. Then seconds later he uses a sniper rifle until attacked. Once he starts getting hit, he whips out an SMG. So two weapons, one light ...
- by ladwar - at 2013.06.11 20:16:00
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1833. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Cosgar wrote: ladwar wrote: btw was I the only one that seen the commando ak. 0 shields 392 and 312 armor(shields had a complex extender) 2 high slots and 1 low slot 1 equipment slot no grenades. I said this in another thread, but it's st...
- by ladwar - at 2013.06.11 20:12:00
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1834. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: ladwar wrote: as you can see I haven't made a post on there or even read a lick of it. I don't care that about the imbalance between shields and armor in infantry. the new modules are balanced within their type(armor i...
- by ladwar - at 2013.06.11 20:10:00
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1835. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
btw was I the only one that seen the commando ak. 0 shields 392 and 312 armor(shields had a complex extender) 2 high slots and 1 low slot 1 equipment slot no grenades.
- by ladwar - at 2013.06.11 20:06:00
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1836. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: ladwar wrote: Kitten Empress wrote: ladwar wrote: I did the math a little while ago. and meh its balance. 5 complex reactive plates =225 HP 10hp per second with 10%(I didn't do the math but im guessing it lower wi...
- by ladwar - at 2013.06.11 19:56:00
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1837. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: ladwar wrote: I did the math a little while ago. and meh its balance. 5 complex reactive plates =225 HP 10hp per second with 10%(I didn't do the math but im guessing it lower with penalties for stacking) speed penalty. ...
- by ladwar - at 2013.06.11 19:48:00
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1838. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
I did the math a little while ago. and meh its balance. 5 complex reactive plates =225 HP 10hp per second with 10%(I didn't do the math but im guessing it lower with penalties for stacking) speed penalty. so two complex 115=230 hp with 2 complex r...
- by ladwar - at 2013.06.11 19:37:00
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1839. What do you have to do to get a noob out of your vehicle? - in General Discussions [original thread]
I just sit under our MCC or ground spawn and wait under cover if I can. they will eventually get the hint if they aren't AFK firing the turrets which is why I put rails or cycled missiles on my solo tanks. a force ejection is needed. usually get h...
- by ladwar - at 2013.06.11 18:40:00
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1840. CCP: Get to WORK buttercup:) - in General Discussions [original thread]
lol...yup, get to work buttercup!
- by ladwar - at 2013.06.11 03:38:00
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