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341. Problems that need fixing. - in Feedback/Requests [original thread]
jett it wrote: Chief-Shotty wrote: Did anybody read the fine print before buying an APEX suit? Another fool, another dollar One of my corp-mates bought 3 of them....3 OF THEM of course he bought them when someone told them you could modify...
- by korrah silain - at 2014.11.19 09:07:00
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342. Give Modules a Bit More Flavor. - in Feedback/Requests [original thread]
Spectral Clone wrote: More modules in the handheld weapon upgrades would be cool Weapon range extenders, heat sinks, spool up booster, RoF booster for example. Also, more eWAR modules would go nice with the new scan changes that are probably ...
- by korrah silain - at 2014.11.19 08:57:00
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343. {Request} Caldari Assault and the new RR - in Feedback/Requests [original thread]
Thumb Green wrote: Zatara Rought wrote: Thumb Green wrote: Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal ...
- by korrah silain - at 2014.11.19 08:52:00
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344. [IDEA] Remote Explosive Balance - in Feedback/Requests [original thread]
I wouldn't be opposed as long as we could negate the lag to detonation from intended trigger. May make me want to use them as roadside traps rather than ninja piles on the tanks as I do now. Sorry if this is too quick and redundant but I believe i...
- by korrah silain - at 2014.11.19 08:38:00
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345. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
Minime Al wrote: RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree. I was gonna hop on with a "sweet then can I put a mass driver in my grenade slot?! Ooooh and ju...
- by korrah silain - at 2014.11.19 08:32:00
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346. @Ratatti - Militia Gear mode - in Feedback/Requests [original thread]
Good idea, though I would like to specify that we should be able to run out own pure militia fits, rather than say just the basic free fittings (I fought long and hard to get away from the damn rail rifle as a caldari, I don't wanna go back!)
- by korrah silain - at 2014.11.19 08:30:00
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347. [IDEA] Remote Explosive Balance - in Feedback/Requests [original thread]
So here is my opinion on rexs as they stand: Get rid of the delay from "trigger" to detonation. I use traps quite a bit, and this makes it really had to use against infantry effectively. If your problem is their use as "grenades" and the community...
- by korrah silain - at 2014.11.19 07:38:00
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348. Cloak blueprint - in Feedback/Requests [original thread]
The only bpos outside of suits are militia quality, why should the scouts get a boo standard equipment when they are already running riot across matches, especially when you could just get the apex serpent if you want to run a free scout suit? I p...
- by korrah silain - at 2014.11.19 07:17:00
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349. Should flux grenades kill the cloak field? - in General Discussions [original thread]
Apothecary Za'ki wrote: shaman oga wrote: Should flux nades kill the minimap and all the rest of the HUD? Flux is flux, EMP is EMP. Unfortunately there is no EMP in dust. ooh that would be good.. i can actually visualise it now because we...
- by korrah silain - at 2014.11.19 06:59:00
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350. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Personally I like the request requirement. There are so many times when I want to respawn for any number of reasons such as: respawning in a new suit, redeploying elsewhere on the battlefield, etc. Taking that choice out of my hands and giving, no...
- by korrah silain - at 2014.11.19 06:41:00
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351. Sentinel spam request - in Feedback/Requests [original thread]
Well one optionight be to slow aim, and turning while firing...
- by korrah silain - at 2014.11.19 06:16:00
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352. equipment spam and my solution. - in Feedback/Requests [original thread]
Quick idea just to toss out, but if the goal is to stop logis deploying passive support items and then swapping suits why not make the equipment pop if they spawn in in a suit that doesn't have a copy of the equipment? Then maybe find a way to lim...
- by korrah silain - at 2014.11.19 06:01:00
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353. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Couple of ideas came to mind while browsing so I may be touching ideas already thrown out but here goes )make scanners have heat buildup and require them to remain out and be used to activate a sweep effect (simmaler to sonar you see in movies) a...
- by korrah silain - at 2014.11.19 05:23:00
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