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121. The cloak is horrendous! - in General Discussions [original thread]
noob cavman wrote: korrah silain wrote: Joel II X wrote: korrah silain wrote: Yea for fucks sake please! It got gimped to the point thatit couldn't be used to hunt, or ambush directly ages ago, it would be nice if the visuals were upda...
- by korrah silain - at 2015.11.03 19:37:00
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122. So... - in General Discussions [original thread]
Radiant Pancake3 wrote: Hundred x Eyes wrote: saxonmish wrote: ... When The actual F**K will you realise the gal assault bonus is rediculous? They won't. This game is a big circle jerk and everyone is wearing a Gall Ass . They don't c...
- by korrah silain - at 2015.11.03 18:54:00
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123. Shoots and ladders! - in Feedback/Requests [original thread]
So my proposal to mitigate rooftop campers is to install ladders on some of the more regularly camped areas people use dropships to get uplinks onto.Thoughts?
- by korrah silain - at 2015.11.03 18:46:00
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124. The cloak is horrendous! - in General Discussions [original thread]
Joel II X wrote: korrah silain wrote: Yea for fucks sake please! It got gimped to the point thatit couldn't be used to hunt, or ambush directly ages ago, it would be nice if the visuals were updated to allow it to function.as a positioning t...
- by korrah silain - at 2015.11.03 18:39:00
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125. The cloak is horrendous! - in General Discussions [original thread]
Vesta Opalus wrote: korrah silain wrote: Vesta Opalus wrote: Cloak is fine as is. You're doing it wrong and/or underestimating its effects. Maybe the proto cloak is fine but the basics can be seen very easily. This makes them useless...
- by korrah silain - at 2015.11.03 18:16:00
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126. The cloak is horrendous! - in General Discussions [original thread]
Vesta Opalus wrote: Cloak is fine as is. You're doing it wrong and/or underestimating its effects. Maybe the proto cloak is fine but the basics can be seen very easily. This makes them useless, which in turn gimps scouts as a whole by maki...
- by korrah silain - at 2015.11.03 17:57:00
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127. The cloak is horrendous! - in General Discussions [original thread]
Radiant Pancake3 wrote: korrah silain wrote: Yea for fucks sake please! It got gimped to the point thatit couldn't be used to hunt, or ambush directly ages ago, it would be nice if the visuals were updated to allow it to function.as a positi...
- by korrah silain - at 2015.11.03 17:11:00
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128. The cloak is horrendous! - in General Discussions [original thread]
I see cloaked scouts moving around all the time, and standing still while cloaked is hardly a defence when recticles flash if you aim at them. I will admit that the lower tiers are easier to see, which is bull. There is absolutely no reason to run...
- by korrah silain - at 2015.11.03 09:41:00
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129. The cloak is horrendous! - in General Discussions [original thread]
Yea for fucks sake please! It got gimped to the point thatit couldn't be used to hunt, or ambush directly ages ago, it would be nice if the visuals were updated to allow it to function.as a positioning tool...also maybe decrease the cost to reflec...
- by korrah silain - at 2015.11.03 04:45:00
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130. @CCP Development - A Critical Review From a 1.5 Year Vet - in General Discussions [original thread]
*rolls eyes* yeah a g-1 scout with an adv is still viable, that statement rigt there (along with your 2 paragraph disclaimer about how you are absolutely NOT a crybaby tryhard, And anyo ne who says otherwise is a meanold doodie head or whatever) m...
- by korrah silain - at 2015.11.03 01:34:00
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131. Charging Jumps - in Feedback/Requests [original thread]
I think that you should be able to charge while moving and sprinting, but not while in the air. This will stii stop bunny hooping(or at least cut the effectiveness of it) while still allowing the long horizontal jumps that they should still be use...
- by korrah silain - at 2015.11.02 21:05:00
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132. Would it be bad if cloak was viable for all classes? - in Feedback/Requests [original thread]
It'd be nice if it was viable for scouts, at least.
- by korrah silain - at 2015.11.02 04:15:00
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133. Prove me wrong - in General Discussions [original thread]
Your thesis is a positive claim. Burden of proof is on you.
- by korrah silain - at 2015.11.02 02:23:00
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134. The Commando's Corner - in The Locker Room [original thread]
Never realised this was here. Anyway racially I like to run gal and min commandos, with a few more variations on my gal. I used to run both with heavy biotics for fun punchies, but now only do that on a minmatar MD suit for the lulz. My other min...
- by korrah silain - at 2015.11.01 06:48:00
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135. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Ripley Riley wrote: Daemonn Adima wrote: I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? ...
- by korrah silain - at 2015.10.30 05:56:00
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136. Commando opinions - in General Discussions [original thread]
Hey guys just fishing around for opinions on the commando suits, personally I like them they are, to me a fun suit middle ground for speed(though I'd like a regen buff cause they imo kinda suck there) whose multiple light weapon slots allow them t...
- by korrah silain - at 2015.10.30 05:49:00
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137. Extreme lag on a certain map - in Technical Support/Bugs [original thread]
Rather it seems to be the map socket(unfortunately one of my favorites too :( ) It's the twin silos with an objective under one of them with underground tunnles linking them to a third room with a cru, and (usually) a second objective inside a tow...
- by korrah silain - at 2015.10.30 05:16:00
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138. A new idea? A Plus for everyone..i hope. - in Feedback/Requests [original thread]
OK, so how about you explain this idea for those of us who DONT play planetside 2?
- by korrah silain - at 2015.10.27 21:30:00
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139. So... About. Derpship qq - in General Discussions [original thread]
Juno Tristan wrote: korrah silain wrote: It was floating around using intervening cover, dropping altitude, raising it, etc. Regardless the forge did hit it once and it did maybe a quarter shield damage. Which was trivial. To the swarms ar...
- by korrah silain - at 2015.10.05 08:33:00
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140. So... About. Derpship qq - in General Discussions [original thread]
It was floating around using intervening cover, dropping altitude, raising it, etc. Regardless the forge did hit it once and it did maybe a quarter shield damage. Which was trivial. To the swarms are unavoidable I say I have had my swarms out ra...
- by korrah silain - at 2015.10.05 03:55:00
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