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261. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while...
- by korrah silain - at 2015.05.04 23:11:00
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262. nova class of weapons - in Feedback/Requests [original thread]
MINA Longstrike wrote: Would any of these things be different or unique enough to warrant their own models and the work that goes into them? Would they add any new and exciting gameplay? all signs point to no, this is pointless redundancy for t...
- by korrah silain - at 2015.05.04 22:08:00
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263. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Vitantur Nothus wrote: Always expected the sword stage to be skipped. Seemed to me that Nova technology would jump straight from knife to spear. Or perhaps whip. Nonsense,Who would want a whip to a sword.However The Lanc...
- by korrah silain - at 2015.05.04 18:50:00
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264. melee while overheated? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: You used to be able to do that, but it broke the overheat and let you fire. https://www.youtube.com/watch?v=rnXa5GZszk8 Look at 17:15 and you'll see it happen. It should probably be a thing but it breaks overheat, so...
- by korrah silain - at 2015.04.27 23:12:00
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265. melee while overheated? - in Feedback/Requests [original thread]
one thing has always bothered me about the scr and ion pistol weapons, when they overheat you cant hit someone with them. why not? i understand not being able to swap (heat would burn your suit when you put it...wherever it goes) but whats the log...
- by korrah silain - at 2015.04.27 21:46:00
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266. [SUGGESTION] JETPACKS - in Feedback/Requests [original thread]
freedom FIGHTER5525 wrote: [ Dropship One wrote: They are called Myrofibs. Yes I know about myrofibs and love them, but they don't satisfy enough. And for goodness sake people THIS IS THE FREAKING FUTURE! then obviously we need a hover...
- by korrah silain - at 2015.04.27 21:40:00
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267. Triage Ward - in The Locker Room [original thread]
So I like to stick to lower tier suits cause I'm cheap I also like scans and Rex's(remote explosives) What do you think of a basic galogi with enhanced armor reps, breach ar, double quantum adv scans and a Rex?
- by korrah silain - at 2015.04.27 19:32:00
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268. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: Ku Shala wrote: instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don'...
- by korrah silain - at 2015.04.27 18:10:00
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269. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Yes please, would be a good change for all the reasons you stated.
- by korrah silain - at 2015.04.15 19:11:00
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270. jumping god scouts, hvys r ****** now! thanks so much ccp!! - in Feedback/Requests [original thread]
Yeah speaking as someone who has cal sent at lvl1 and only access to militia hmg go cry elsewhere if I can **** as hard as I do in those suits in ******* specialized at all you should have no problem as an obviously dedicated heavy player. Stop wi...
- by korrah silain - at 2015.04.14 23:20:00
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271. Vehicle passenger seat weapons - in Feedback/Requests [original thread]
Godin Thekiller wrote: The Dark Cloud wrote: Ive wanted that you are allowed to use any kind of weapon from a dropship passanger seat. And aswell allow equipment usage like reptools inside of a dropship to help it. Cant be that battlefield c...
- by korrah silain - at 2015.04.14 23:10:00
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272. [Vote For Idea(s)] Permanent/Wound Damage Idea - in Feedback/Requests [original thread]
Number 6, in an online game with regen as a mechanic, which it is (galente, caldari) if you can survive between engagements long enough to get back to full you should be at full. Regen is a game mechanic that's important for this game.
- by korrah silain - at 2015.04.14 22:26:00
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273. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Primary play mode(s) - pub skirm Top role(s) used since the change - I've been jumping around with roles and experimenting but I did put together some scout fittings for this once I learned about it and use them quite a bit Have you tried the ...
- by korrah silain - at 2015.04.14 22:21:00
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274. Redline proposal - in Feedback/Requests [original thread]
BAD FURRY wrote: Talos Vagheitan wrote: Jonny D Buelle wrote: Alright but let's take into account RDVs and vechiles. Remember RDVs glitch like no tomorrow. I still occasionally get the one where they hold my vechole in place for an excr...
- by korrah silain - at 2015.03.30 23:37:00
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275. The cloak - in Feedback/Requests [original thread]
My pov: meh if you play it stealthily and smart then the blue shimmer is largely irrelevant, as you should be using cloak to cross open areas while reducing visibility, once you reach cover you uncloak and only use it to disappear around corners e...
- by korrah silain - at 2015.03.30 23:01:00
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276. [Request] Hold weapons "left-handedly" when using the Sout... - in Feedback/Requests [original thread]
Derpty Derp wrote: korrah silain wrote: Finn Colman wrote: I don't see this being too difficult to implement if they only represent it on the client of people who use southpaw. That way they only have to flip the models and animations for...
- by korrah silain - at 2015.03.30 16:39:00
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277. [Request] Hold weapons "left-handedly" when using the Sout... - in Feedback/Requests [original thread]
Finn Colman wrote: I don't see this being too difficult to implement if they only represent it on the client of people who use southpaw. That way they only have to flip the models and animations for first-person. It just means that other peopl...
- by korrah silain - at 2015.03.30 10:13:00
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278. A request to remove a daily mission. - in Feedback/Requests [original thread]
As long as we are on the subject of daily missions that are bs, the activate an instant booster x times. Bull. ****.
- by korrah silain - at 2015.03.30 09:40:00
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279. Weapon Slots - in Feedback/Requests [original thread]
Loreish answer: the weapon slots are designed with a MAXIMUM weapon class in mind (allowing for power/CPU distribution) but can fit lowers class weapons that require less intensive draws, the suits, being products intending to be sold to mercenari...
- by korrah silain - at 2015.03.30 09:34:00
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280. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Varoth Drac wrote: CCP Rattati wrote: quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. Whilst I don't doubt your data, should we be thinking about balance p...
- by korrah silain - at 2015.03.29 19:35:00
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