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481. A cost to the spam - in Feedback/Requests [original thread]
The most basic ammo is described as a burst of plasma and on a basic nanohive a grenade costs one cluster and a clip costs two to three clusters so in that regard a clip of ammo costs more than a grenade in nanites at least
- by killertojo42 - at 2014.02.12 12:10:00
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482. weapon kick fix?? - in Feedback/Requests [original thread]
hgghyujh wrote: killertojo42 wrote: hgghyujh wrote: mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by as...
- by killertojo42 - at 2014.02.12 12:05:00
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483. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
General12912 wrote: killertojo42 wrote: I have a few ideas with all these new weapons that exist already, correct me or add on to my ideas i'm all game 1. Readd a 7 fire burst back to burst assault rifles so they can be relevent again 2. D...
- by killertojo42 - at 2014.02.12 12:00:00
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484. A cost to the spam - in Feedback/Requests [original thread]
Depots actually resupply everything if you just enter and click on your fit, i know it's not the technical "resupply" but it is still a resupply
- by killertojo42 - at 2014.02.12 11:55:00
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485. weapon kick fix?? - in Feedback/Requests [original thread]
hgghyujh wrote: mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by assault rifles so they're not terribly OP in...
- by killertojo42 - at 2014.02.12 11:50:00
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486. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Summ Dude wrote: I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemi...
- by killertojo42 - at 2014.02.12 11:45:00
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487. weapon kick fix?? - in Feedback/Requests [original thread]
hgghyujh wrote: killertojo42 wrote: To be honest, CCP needs really adjust the kick on weapons, rail rifles need to power per shot frankly because they lose all accuracy so quickly and the tactical assault rifle has way to much kick so much s...
- by killertojo42 - at 2014.02.12 11:38:00
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488. A cost to the spam - in Feedback/Requests [original thread]
Your idea works except once they do that to grenades then they'd have to do it with bullets, you bought a gun but not ammo yet you freely get packs of ammo, difference with grenades is that you bought the pack of ammo but you don't buy grenades pe...
- by killertojo42 - at 2014.02.12 11:30:00
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489. Dropship instruments - in Feedback/Requests [original thread]
More than just altimeters and extra hud conditions, better handling, i've stolen many dropships and only find it worth to crash it's so hard to fly, I mostly fly them for laughs
- by killertojo42 - at 2014.02.12 11:21:00
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490. (Request) Corpse IED - in Feedback/Requests [original thread]
This shows that we're all just sick and belong in hell
- by killertojo42 - at 2014.02.12 11:16:00
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491. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
[quote=Asha Starwind]No to 7&8 7 - It does need a boost up from 175m, but 400m is way too much. 200-225m is what I'd like to see. 8 - Shotgun is maligned enough as it is. [/quote/] I agree on both for the most part, i really don't have much a...
- by killertojo42 - at 2014.02.12 11:11:00
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492. weapon kick fix?? - in Feedback/Requests [original thread]
To be honest, CCP needs really adjust the kick on weapons, rail rifles need to power per shot frankly because they lose all accuracy so quickly and the tactical assault rifle has way to much kick so much so that a duvolle is more spot on at full s...
- by killertojo42 - at 2014.02.12 11:04:00
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493. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
This idea would create a need for more CRUs and supply depots since tankers and equipment on soldiers always eventually need a resupply and not having permanent ground spawn will cause a big problem in that regard
- by killertojo42 - at 2014.02.12 10:41:00
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494. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
Btw good weapon ideas , i like them althought questionable on the LR
- by killertojo42 - at 2014.02.12 10:24:00
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495. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
No offense but this was for weapons only and about the red line thing, i just say snipers should be penalised
- by killertojo42 - at 2014.02.12 10:19:00
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496. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Summ Dude wrote: I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemi...
- by killertojo42 - at 2014.02.12 09:11:00
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497. Immediate OBs in Planetary Conquest games - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: I don't know if this is working as intended for CCP and the rest of the PC playing community seems less vocal about it so hey what the heck I'll try and get my voice out there. This needs to change, having an OB ...
- by killertojo42 - at 2014.02.12 09:06:00
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498. Stealth - in Feedback/Requests [original thread]
The equal balance counter already exists = active scanners They're going to be "nerfed" but I'd bet money on them still being op but no longer noob friendly
- by killertojo42 - at 2014.02.12 09:01:00
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499. Team killing-Item protection - in Feedback/Requests [original thread]
Royalgiedro wrote: I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a seco...
- by killertojo42 - at 2014.02.12 08:39:00
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500. CCP please buff proximity mines!!! - in Feedback/Requests [original thread]
Honestly they should just decrease blast radius but do the same amount of damage, same should apply for the rocket launchers on assault dropships
- by killertojo42 - at 2014.02.12 08:25:00
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