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41. Damage Calculations - in General Discussions [original thread]
Ripley Riley wrote: kiarbanor wrote: Interesting. And then the damage mods would factor on top of that 44.5, right? They would be added, plus any stacking penalties, on the base damage just like described above. Oh, off the base of 34?...
- by kiarbanor - at 2015.05.22 15:03:00
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42. Damage Calculations - in General Discussions [original thread]
Ripley Riley wrote: 34 damage base (34 * 0.15) = 5.1 (34 * 0.10) = 3.4 (34 * 0.06) = 2.0 Total bonus damage: 10.5 (34 + 10.5) = 44.5 damage per round Interesting. And then the damage mods would factor on top of that 44.5, right?
- by kiarbanor - at 2015.05.22 14:59:00
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43. Damage Calculations - in General Discussions [original thread]
I'm curious how the damage is calculated for weapons. What I mean is that there are multiple ways to increase damage of a weapon without damage mods. How do they calculate? I'll put an example below: Assault Rifle Increase Weapon Prof to 5 = 15%...
- by kiarbanor - at 2015.05.22 14:52:00
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44. Eve offline telling a sad story - in General Discussions [original thread]
If theyr'e working in the same SAFe Agile world that I work in, then they have a plan full of Epics, Features, and Stories. Is there anyone else out there that works in this environment? Every company uses it differently, but it's a pretty inter...
- by kiarbanor - at 2015.05.22 14:30:00
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45. stupid things you've done in DUST - in General Discussions [original thread]
Called in LAV and immediately headed for the enemy home point on skirm. Jumped out in an "action hero style" way, ready to shoot the group of enemies crossing the road. The LAV continued to move--go figure--and pinned me up against a wall, squishi...
- by kiarbanor - at 2015.05.21 14:37:00
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46. the skill tree is a trolll: 777,380SP to go from weapon prof 4 to 5... - in General Discussions [original thread]
Ripley Riley wrote: Clone D wrote: The entire game is designed to coerce your compliance, not to be something you can simply pick up and play for fun whenever you want. You will be punished for anything less than full commitment to it. One ...
- by kiarbanor - at 2015.05.21 14:26:00
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47. I found out who to blame when anything goes wrong - in General Discussions [original thread]
Interesting. I am also a Scrum Master. Now I have a better understanding of how work is done at CCP. If a blue tag is reading this post, do you guys use SAFe Agile?
- by kiarbanor - at 2015.05.19 15:25:00
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48. ISK Gain Metric in Pubs - in General Discussions [original thread]
Ripley Riley wrote: kiarbanor wrote: Full squad? I don't even remember what that's like. Elbows and sweat everywhere, wildly flailing around the blue donuts like a pack of chimps after a wounded marmoset. Sounds like my house, trying ...
- by kiarbanor - at 2015.05.19 15:23:00
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49. ISK Gain Metric in Pubs - in General Discussions [original thread]
Ares 514 wrote: kiarbanor wrote: Ripley Riley wrote: kiarbanor wrote: However, from the perspective of the businesses hiring us for public contracts, I'm sure they do care about wins and losses, since they are most likely paying us to ...
- by kiarbanor - at 2015.05.19 15:17:00
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50. ISK Gain Metric in Pubs - in General Discussions [original thread]
Ripley Riley wrote: kiarbanor wrote: However, from the perspective of the businesses hiring us for public contracts, I'm sure they do care about wins and losses, since they are most likely paying us to win the battle. That's the reason I thi...
- by kiarbanor - at 2015.05.19 15:04:00
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51. ISK Gain Metric in Pubs - in General Discussions [original thread]
PADDEHATPIGEN wrote: I don't care about Winn/losses as Scotty often puts me in to a battle that is almost over, I have nothing to do with the Winn/loss in that situation. I don't care about K/D rate because every kill/death I get is different...
- by kiarbanor - at 2015.05.19 14:52:00
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52. ISK Gain Metric in Pubs - in General Discussions [original thread]
P14GU3 wrote: Adan Montano Pietsch wrote: I don't see why not, usually i just compare and contrast in my wallet history though I just put prices on my suits. If I know I lost five 75k suits, I needed to make 375k to break even. I already k...
- by kiarbanor - at 2015.05.18 21:28:00
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53. ISK Gain Metric in Pubs - in General Discussions [original thread]
Ripley Riley wrote: kiarbanor wrote: And, don't lie, KDR only matters to you because you proudly display it in your house, above your fireplace. I can already see it; you print it off in large Old English text, 72 font. One day I hope to pr...
- by kiarbanor - at 2015.05.18 20:09:00
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54. ISK Gain Metric in Pubs - in General Discussions [original thread]
Ripley Riley wrote: kiarbanor wrote: KDR doesn't matter. It matters to some players. You are right that it shouldn't be our focus in this game, but there is still a use for the KDR data. In the Dust I picture in my mind, total ISK destroye...
- by kiarbanor - at 2015.05.18 20:00:00
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55. ISK Gain Metric in Pubs - in General Discussions [original thread]
I'm a numbers guy, and I think it would be pretty cool to see how the player base ranks when it comes to this metric. I simply think we need to push new players to this type of thought process. Don't hound them with KDR. KDR doesn't matter.
- by kiarbanor - at 2015.05.18 19:21:00
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56. ISK Gain Metric in Pubs - in General Discussions [original thread]
Ripley Riley wrote: ISK efficiency strikes me as more important to immortal mercenaries than KDR. If it can't be added as an EoM metric then add it to the character sheet stats. +1 Yes, from a corporate standpoint, I only care about profit...
- by kiarbanor - at 2015.05.18 18:46:00
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57. ISK Gain Metric in Pubs - in General Discussions [original thread]
P14GU3 wrote: I would love to see an isk gained/lost metric added to the EoM. I do worry about the effect it will have on the community though. I think we would start seeing a lot more matches ending in clones if more noobs start realizing they...
- by kiarbanor - at 2015.05.18 18:02:00
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58. ISK Gain Metric in Pubs - in General Discussions [original thread]
I think we need a new metric in pubs, along with the kill/death ratio and WPs. It should show how much ISK you gained/lost, and it should be visible for everyone in that match to see. I think this will add a different perspective to this game, esp...
- by kiarbanor - at 2015.05.18 17:49:00
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59. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Good idea Mobius. Additionally, Avallo and I did an interview with Shayz last night (45 minutes long, so he's probably hard at work killing filler) and one of the things we touched on is how overwhelming it could also be for...
- by kiarbanor - at 2015.05.16 18:36:00
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60. This was linked in Legion GD - in General Discussions [original thread]
Ripley Riley wrote: kiarbanor wrote: What do you mean? I don't find this amusing at all. Seriously. You know, when I posted this thread I knew it would get off topic, but I did not expect it to have this video on page 2... I expected page...
- by kiarbanor - at 2015.05.15 19:35:00
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