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21. A Fitting End - in General Discussions [original thread]
So, tonight was my last night playing Dust. I tried to use as much officer gear as possible, along with ISK. The first couple games were right on target with either half my team or half the other team leaving. But the last game was special. It wa...
- by kiarbanor - at 2015.06.23 03:56:00
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22. "Floating" at will - in General Discussions [original thread]
Summa Militum wrote: kiarbanor wrote: No-one-ganks like-Gaston wrote: So are you going to tell us the name of this player so we can see if you're actually telling the truth if we happen to encounter them, or are you just gonna leave? You...
- by kiarbanor - at 2015.06.22 16:51:00
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23. "Floating" at will - in General Discussions [original thread]
No-one-ganks like-Gaston wrote: So are you going to tell us the name of this player so we can see if you're actually telling the truth if we happen to encounter them, or are you just gonna leave? You're just gonna leave? Okay. That's nice, de...
- by kiarbanor - at 2015.06.22 11:27:00
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24. "Floating" at will - in General Discussions [original thread]
After a couple games of seeing this one player consistently lead the scoreboard and go 32-0, 29-0, 35-1, etc. (always on my team, for some reason), I decided to follow the Merc around. What I saw was confusing. His character would run just fine; t...
- by kiarbanor - at 2015.06.22 04:38:00
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25. Holy Moses - in General Discussions [original thread]
That was one of the worst nights of Dust I can remember, and it was all because of crazy-horrible hit detection. I rarely get mad, and I was about ready to do bad things to anything within reach. And sorry if I t-bagged anyone. I killed some merc...
- by kiarbanor - at 2015.06.03 03:58:00
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26. Any awesome corps out there? - in General Discussions [original thread]
What happened to the Buttpirates? I was going to ask you what your channel was so we could squad up, but then I forgot to message you in local.
- by kiarbanor - at 2015.06.03 03:52:00
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27. Meh. Bored. Why not? - in General Discussions [original thread]
If they just fixed the hit detection with shotguns, it would be fine.
- by kiarbanor - at 2015.05.29 17:21:00
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28. I Want To Play Against Other MLT Users Sometimes. - in General Discussions [original thread]
Clone D wrote: Henrietta Unknown wrote: Clone D wrote: Henrietta Unknown wrote: Academy Battles. I can't get my main back into Academy. I would like to arrange a battle between MLT players at any experience level; not beginners only...
- by kiarbanor - at 2015.05.29 14:38:00
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29. Would You Guys Stand Still... - in General Discussions [original thread]
Scheneighnay McBob wrote: Melee on a minmatar scout. It's easy when nobody is faster than you Yeah, that's what I was running, but I still sucked.
- by kiarbanor - at 2015.05.29 03:56:00
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30. Would You Guys Stand Still... - in General Discussions [original thread]
Dementia Maniaclease wrote: I got nova knifed in my LAV today And I was driving full speed past the guy! That's impressive.
- by kiarbanor - at 2015.05.29 03:45:00
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31. Would You Guys Stand Still... - in General Discussions [original thread]
So I can melee you. I'm not good enough to hit you when you're moving all around. Thanks in advance! Happy Gaming!!!
- by kiarbanor - at 2015.05.29 03:34:00
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32. Warbarge Ammunition Damage Question - in General Discussions [original thread]
Eruditus 920 wrote: kiarbanor wrote: Eruditus 920 wrote: I asked this question when the warbarge came out. Rattati responded saying it applied to heavy and light weapons only, not sidearms. So, even if a sidearm is in the light or he...
- by kiarbanor - at 2015.05.26 20:04:00
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33. Warbarge Ammunition Damage Question - in General Discussions [original thread]
Eruditus 920 wrote: I asked this question when the warbarge came out. Rattati responded saying it applied to heavy and light weapons only, not sidearms. So, even if a sidearm is in the light or heavy weapon slot, it would not apply?
- by kiarbanor - at 2015.05.26 19:58:00
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34. Warbarge Ammunition Damage Question - in General Discussions [original thread]
Sergeant Sazu wrote: kiarbanor wrote: Sergeant Sazu wrote: The primary weapon on a Commando is the one displayed in the model on the fitting screen, which is the slot closer to the middle. So, if we go counterclockwise, it would be the...
- by kiarbanor - at 2015.05.26 19:36:00
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35. Warbarge Ammunition Damage Question - in General Discussions [original thread]
Sergeant Sazu wrote: The primary weapon on a Commando is the one displayed in the model on the fitting screen, which is the slot closer to the middle. So, if we go counterclockwise, it would be the second weapon slot listed. The one closest ...
- by kiarbanor - at 2015.05.26 19:29:00
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36. Warbarge Ammunition Damage Question - in General Discussions [original thread]
Another damage question for those that have a clue. So, the Ammunition module on the Warbarge increases "primary weapon" damage. What if I have two sidearms equipped? Does it increase the damage of the sidearm in the light weapon slot? Is that h...
- by kiarbanor - at 2015.05.26 19:24:00
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37. How to battle deserters: rip off WarThunder and add a clone lock - in General Discussions [original thread]
Eh, I still see the metric as an easy fix that doesn't directly harm anyone, but it MAY change behavior. It might not, but what I'm saying is that it wouldn't hurt anything to try. I still don't like negative repercussions with a player base so ...
- by kiarbanor - at 2015.05.26 15:50:00
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38. Weapon Customization Concept/Discussion - in General Discussions [original thread]
I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together? Not a big deal. I guess yo...
- by kiarbanor - at 2015.05.26 15:32:00
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39. How to battle deserters: rip off WarThunder and add a clone lock - in General Discussions [original thread]
Cody Sietz wrote: if you leave battles over and over again you get a clone lock. 1 battle gets you a 30 second timer, 3 gets you 2 mins and 5 gets you a 10 minute timer. Or tweak it to something else, I don't know... The only issue I see, ...
- by kiarbanor - at 2015.05.26 15:22:00
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40. Damage Calculations - in General Discussions [original thread]
Ripley Riley wrote: kiarbanor wrote: Oh, off the base of 34? I didn't know that. I thought those "passive" damage increases raised the "base" to 44.5. Unless I am grossly incorrect, all bonuses from modules and skills are calculated off th...
- by kiarbanor - at 2015.05.22 15:06:00
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