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3821. ***Big Shot Bounty Board [Suggestion - Review - Authorization]*** - in General Discussions [original thread]
DJINN B4lock wrote: jerrmy12 kahoalii wrote: I thpugh , mauron noon would put a bountey on my head, I left disappoint Maybe some gentle hate mail will encourage a bounty posting. My intelegence "touched him" badly, I was expecting hate
- by jerrmy12 kahoalii - at 2014.01.07 02:41:00
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3822. [Challenge 2] Prove to me it is not possible to 'fly' a tank. - in General Discussions [original thread]
Iron Wolf Saber wrote: jerrmy12 kahoalii wrote: Iron Wolf Saber wrote: Scheneighnay McBob wrote: Iron Wolf Saber wrote: Considering the fastest way I know to kill some tanks is to park on top of the and stay there, and that a lav to...
- by jerrmy12 kahoalii - at 2014.01.07 02:32:00
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3823. [Challenge 2] Prove to me it is not possible to 'fly' a tank. - in General Discussions [original thread]
Xender17 wrote: dzizur wrote: yes, i think overdrives were crucial because i noticed the same thing, and i had the afterburner on, so there's no room for other explananation. i was also wondering if there is a difference in mass when it come...
- by jerrmy12 kahoalii - at 2014.01.07 02:30:00
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3824. [Challenge 2] Prove to me it is not possible to 'fly' a tank. - in General Discussions [original thread]
Iron Wolf Saber wrote: Scheneighnay McBob wrote: Iron Wolf Saber wrote: Considering the fastest way I know to kill some tanks is to park on top of the and stay there, and that a lav touching a dropship instantly kills the dropship, I give...
- by jerrmy12 kahoalii - at 2014.01.07 02:26:00
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3825. Combat Rifle Bug - in Feedback/Requests [original thread]
gg JKl wrote: When you use the standard combat rifle jump and before you land aim down sights and spam the fire button. It sort of puts you in a permanent landing animation where your knees buckle and your aim is shaking up and down unless you ...
- by jerrmy12 kahoalii - at 2014.01.07 02:21:00
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3826. [Challenge 2] Prove to me it is not possible to 'fly' a tank. - in General Discussions [original thread]
Scheneighnay McBob wrote: Iron Wolf Saber wrote: Considering the fastest way I know to kill some tanks is to park on top of the and stay there, and that a lav touching a dropship instantly kills the dropship, I give this high amounts of doub...
- by jerrmy12 kahoalii - at 2014.01.07 02:18:00
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3827. ***Big Shot Bounty Board [Suggestion - Review - Authorization]*** - in General Discussions [original thread]
I thpugh , mauron noon would put a bountey on my head, I left disappoint
- by jerrmy12 kahoalii - at 2014.01.07 02:17:00
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3828. Stuff from fanfest last year, where is it? - in General Discussions [original thread]
Iron Wolf Saber wrote: Until I can control the guns on and and where it flies and pay for it, MCCs are not important to racial parity verses everything else. How op would a armor rep be? The side with the no life winds
- by jerrmy12 kahoalii - at 2014.01.07 02:12:00
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3829. [Challenge 2] Prove to me it is not possible to 'fly' a tank. - in General Discussions [original thread]
Iron Wolf Saber wrote: Considering the fastest way I know to kill some tanks is to park on top of the and stay there, and that a lav touching a dropship instantly kills the dropship, I give this high amounts of doubt of feasibility. You got ...
- by jerrmy12 kahoalii - at 2014.01.07 02:02:00
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3830. [Challenge 2] Prove to me it is not possible to 'fly' a tank. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Jadek Menaheim wrote: Arkena Wyrnspire wrote: Does the tank not just kill the dropship on collision? Currently, players have gotten as far as being able to set a tank on top of two dropships but they had issu...
- by jerrmy12 kahoalii - at 2014.01.07 01:58:00
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3831. Red-line Railgun Tanks. - in General Discussions [original thread]
Everything Dies wrote: Takahiro Kashuken wrote: Rail keeps the skies clear No rail = ADS/DS heaven and never shot down again This may be the first time that I've ever agreed with Takahiro on a post Personally, I only bring out my tank...
- by jerrmy12 kahoalii - at 2014.01.06 22:57:00
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3832. Red-line Railgun Tanks. - in General Discussions [original thread]
Big miku wrote: I shoot down ADS all the time with my Rail tank while out of the redline, I sometimes use my FG to do so as well. Just ask snugglze or what ever his name is (sorry bro, cannot recall) because the railgun, assault forgegun and ...
- by jerrmy12 kahoalii - at 2014.01.06 22:54:00
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3833. I want to help recruit for Dust, but Dust isn't good enough yet - in General Discussions [original thread]
Prince Adidas wrote: jerrmy12 kahoalii wrote: DUST Fiend wrote: That's exactly why I haven't turned on the recruitment machine yet. If I'm going to recruit people, I want them to love the game, not hate it. I'll wait. You should als...
- by jerrmy12 kahoalii - at 2014.01.06 22:50:00
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3834. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Ralden Caster wrote: What may have happened is that CCP probably forgot to make the Combat Rifle "bounce" when you fire it like the tactical and burst assault rifles do. Could be . You might be on...
- by jerrmy12 kahoalii - at 2014.01.06 21:55:00
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3835. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Summ Dude wrote: I'd rather that both variants just got a 0.5 second charge-up time. But then also reduce the clip size a bit (I have no idea why it's so large for a weapon with that rate of fire), and greatly increase hip-fire recoil. Then it ...
- by jerrmy12 kahoalii - at 2014.01.06 20:15:00
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3836. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
stlcarlos989 wrote: Ryder Azorria wrote: stlcarlos989 wrote: Melchiah ARANeAE wrote: That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its me...
- by jerrmy12 kahoalii - at 2014.01.06 20:10:00
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3837. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Melchiah ARANeAE wrote: That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). No they already did and stop armor tanking, oh wait shields still suck so bad the CR...
- by jerrmy12 kahoalii - at 2014.01.06 19:51:00
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3838. I want to help recruit for Dust, but Dust isn't good enough yet - in General Discussions [original thread]
DUST Fiend wrote: That's exactly why I haven't turned on the recruitment machine yet. If I'm going to recruit people, I want them to love the game, not hate it. I'll wait. You should also reformat this a bit The sp requirement for all s...
- by jerrmy12 kahoalii - at 2014.01.06 17:32:00
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3839. Reactive Armor Plates - in General Discussions [original thread]
Delta90212 wrote: jerrmy12 kahoalii wrote: they need to be (std adv pro) 60 armor 2 rep 85 armor 4 rep 110 armor 5 rep armor reps need to be 3 rep 5 rep 7 rep armor plates 100 135 155 so they can buff shields Armor was already buffed n...
- by jerrmy12 kahoalii - at 2014.01.06 14:49:00
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3840. Reactive Armor Plates - in General Discussions [original thread]
Rei Shepard wrote: CommanderBolt wrote: It has always been my understanding that you are always better off fitting plates / reps instead of any of the funky newer plate types as they use the same if not less PG/CPU when you fit plates and or...
- by jerrmy12 kahoalii - at 2014.01.06 14:44:00
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