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121. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Vulpes Dolosus wrote: jace silencerww wrote: Maken Tosch wrote: jace silencerww wrote: I don't care about this BS trade system it seems not even half way put together. so no way in heck I am trading. 1 of the 2 has to send the isk or i...
- by jace silencerww - at 2015.05.01 00:36:00
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122. Could we get a shield logi? - in Feedback/Requests [original thread]
ok then you love the caldari logi bonus even though it don't help with the needle? ok what about no suit gets a bonus to shield rep/booster? fyi I would love to use my caldari commando in more ways than just snipping.
- by jace silencerww - at 2015.04.28 23:32:00
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123. Could we get a shield logi? - in Feedback/Requests [original thread]
el OPERATOR wrote: My bad, did I say invincible walls of heavies pushing forward? I meant heavies pushing forward as myofib assaults/scouts leap in and out of the "shield tool/bubble/eq" with everyone taking little to no damage, and if in the u...
- by jace silencerww - at 2015.04.28 21:32:00
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124. Could we get a shield logi? - in Feedback/Requests [original thread]
what about having it be like a shield booster vs shield repping. like it recharges shield every 2-4 seconds at this rate The Dark Cloud wrote: -Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per l...
- by jace silencerww - at 2015.04.28 21:10:00
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125. Vehicle regulator mod - in General Discussions [original thread]
Tebu Gan wrote: jace silencerww wrote: 4 HERE IS A BIG ONE-NO WAY TO INCREASE SHIELD RECHARGE RATE! on a shield tank it is 126 while a shield lav has 285?! (fyi shield lavs have 600 shield!) armor LAV has 132 that is higher than a shield ...
- by jace silencerww - at 2015.04.28 05:52:00
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126. Guranted good item - new patch - in General Discussions [original thread]
CCP Rattati wrote: Ok, so I try again 1-9 will be the same chances of items that you have been getting from the strongbox. The tenth item will be a rare drop, as defined by us but usually something either unpurchaseble in market or officer. I ...
- by jace silencerww - at 2015.04.27 18:31:00
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127. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Maken Tosch wrote: jace silencerww wrote: I don't care about this BS trade system it seems not even half way put together. so no way in heck I am trading. 1 of the 2 has to send the isk or item and HOPE the other holds their end of the deal....
- by jace silencerww - at 2015.04.27 18:06:00
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128. Vehicle regulator mod - in General Discussions [original thread]
Soldner VonKuechle wrote: jace silencerww wrote: Lupus Wolf wrote: Soldner VonKuechle wrote: jace silencerww wrote: so still no answer from ccp or cpm. lol Dude, its sunday still. Calm the **** down. Ratatti said the fix to HF-...
- by jace silencerww - at 2015.04.27 17:54:00
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129. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
I don't care about this BS trade system it seems not even half way put together. so no way in heck I am trading. 1 of the 2 has to send the isk or item and HOPE the other holds their end of the deal. WHAT THE FREAK? who would trade like that? skin...
- by jace silencerww - at 2015.04.26 19:00:00
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130. Vehicle regulator mod - in General Discussions [original thread]
Lupus Wolf wrote: Soldner VonKuechle wrote: jace silencerww wrote: so still no answer from ccp or cpm. lol Dude, its sunday still. Calm the **** down. Ratatti said the fix to HF-Echo was delayed because 1.1. shiit sucks but theres a ...
- by jace silencerww - at 2015.04.26 18:30:00
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131. Vehicle regulator mod - in General Discussions [original thread]
so still no answer from ccp or cpm. lol
- by jace silencerww - at 2015.04.26 16:52:00
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132. The rate of people leaving the train map... - in General Discussions [original thread]
Mex-0 wrote: Mr Machine Guns wrote: Just enforce a penalty if a player leave a game, for example if a player leave a domination they can't join a new one until the one they joined has ended But what if they leave because some squad membe...
- by jace silencerww - at 2015.04.23 13:53:00
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133. Vehicle regulator mod - in General Discussions [original thread]
jace silencerww wrote: Iron Wolf Saber wrote: jace silencerww wrote: the regulator is as usefull as a one legged man in a butt kicking contest. lol a few reasons why. 1 they are a high slot while the dropsuits is a low slot. why the chang...
- by jace silencerww - at 2015.04.23 13:37:00
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134. Vehicle regulator mod - in General Discussions [original thread]
Iron Wolf Saber wrote: jace silencerww wrote: the regulator is as usefull as a one legged man in a butt kicking contest. lol a few reasons why. 1 they are a high slot while the dropsuits is a low slot. why the change? 2 cpu/pg are opposite o...
- by jace silencerww - at 2015.04.18 14:46:00
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135. restrictions of player trade - in Code Bazaar [original thread]
lol what a freaking joke. too many will be scammed then I have my tanker who I have played on just about every week for about 2 years is has a loyalty rank of 3. think about this Duna2002 who has the highest war points and kills when the ranks cam...
- by jace silencerww - at 2015.04.15 11:40:00
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136. Vehicle regulator mod - in General Discussions [original thread]
the regulator is as usefull as a one legged man in a butt kicking contest. lol a few reasons why. 1 they are a high slot while the dropsuits is a low slot. why the change? 2 cpu/pg are opposite of dropsuits ones. ei high cpu but low pg cost. right...
- by jace silencerww - at 2015.04.15 08:20:00
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137. MOOD EFFECTS - in General Discussions [original thread]
so I guess CCP refuses to answer my topic.
- by jace silencerww - at 2015.04.13 07:44:00
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138. MOOD EFFECTS - in General Discussions [original thread]
lol I think CCP is not going to answer this topic. ok here is the best answer give us the option to change the colors of friendly, enemy, squad mates chevrons & the hub ( the hit markers light up what ever color the enemy is that we choose).
- by jace silencerww - at 2015.04.09 23:49:00
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139. MOOD EFFECTS - in General Discussions [original thread]
so I knew CCP would not reply to this topic. will I be proven wrong & one of them answers?
- by jace silencerww - at 2015.04.04 06:53:00
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140. MOOD EFFECTS - in General Discussions [original thread]
RemingtonBeaver wrote: Derpty Derp wrote: RemingtonBeaver wrote: If it's foggy outside do you people just pull your cars over and cry it out or what? I want smoke, fog, and low visibility, because it's a variable that makes the battles r...
- by jace silencerww - at 2015.04.02 18:22:00
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