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141. MOOD EFFECTS - in General Discussions [original thread]
Aeon Amadi wrote: IMO, would generally be better as a whole if we had different symbols for Enemies and Friendlies - not just on a color blind basis either. that would help a lot then add in the option to change the color of friendly, enemy,...
- by jace silencerww - at 2015.04.01 02:55:00
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142. MOOD EFFECTS - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Derpty Derp wrote: Some of the effects make visibility difficult... I thought that was the point,. though yes it is but not to the point where color blind people can not tell you from a friendly, squad mates or e...
- by jace silencerww - at 2015.03.31 23:06:00
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143. MOOD EFFECTS - in General Discussions [original thread]
Vyzion Eyri wrote: Could add green/red blindness option to settings that make enemy chevrons orange or some kinda colour you can distinguish from the rest. I don't want the moods to go, it does add a bit of immersion, unless their departure me...
- by jace silencerww - at 2015.03.31 22:52:00
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144. MOOD EFFECTS - in General Discussions [original thread]
Derpty Derp wrote: jace silencerww wrote: Derpty Derp wrote: Some of the effects make visibility difficult... Everyone would just turn it off. Perhaps changing the effects would be better, else they should just remove it to save the wast...
- by jace silencerww - at 2015.03.31 06:14:00
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145. MOOD EFFECTS - in General Discussions [original thread]
Ku Shala wrote: they also affect performance and cause lag on some maps. they should turn off when effect detail is on low this is not true. it is like a cap/filter on a camera. it is put over your eyes seeing the map not the map itself. tha...
- by jace silencerww - at 2015.03.30 16:17:00
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146. MOOD EFFECTS - in General Discussions [original thread]
Derpty Derp wrote: Some of the effects make visibility difficult... Everyone would just turn it off. Perhaps changing the effects would be better, else they should just remove it to save the wasted feature. any ideas of how to change them?
- by jace silencerww - at 2015.03.30 16:14:00
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147. MOOD EFFECTS - in General Discussions [original thread]
can you give us the able to turn off mood effects? you do have color blind people playing dust. the fact is some/most are color blind in green & red. this appears greyish white (same color as the fog effect) and the red markers over players he...
- by jace silencerww - at 2015.03.30 15:57:00
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148. daily mission - in General Discussions [original thread]
Ripley Riley wrote: Kerosiini, sensitivity is neither here nor there. Completing a third of your missions should not require you to spend aurum. That's not encouraging mercs to play matches. well said Ripley. What about these ideas & re...
- by jace silencerww - at 2015.03.11 04:03:00
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149. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
The-Errorist wrote: jace silencerww wrote: I wrote this earlier and now I am adding to it. jace silencerww wrote: maybe you have answered this CCP Rattiati but what about dropships, lavs and ads with this fit to PG & CPU mods there a...
- by jace silencerww - at 2015.03.11 03:45:00
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150. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
I wrote this earlier and now I am adding to it. jace silencerww wrote: maybe you have answered this CCP Rattiati but what about dropships, lavs and ads with this fit to PG & CPU mods there are going to get hurt a lot. even more so are the ...
- by jace silencerww - at 2015.03.10 05:06:00
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151. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
maybe you have answered this CCP Rattiati but what about dropships, lavs and ads with this fit to PG & CPU mods there are going to get hurt a lot. even more so are the dropship that run CRUs and troop support. are you going to come out with a ...
- by jace silencerww - at 2015.03.10 03:41:00
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152. Hotfix Echo - ADS Knock on Effect - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Rattati has already mentioned that the Dropships might get a fitting buff to compensate as well as have certain skills reduce the fitting cost of fitting mods. Oh, and never not use an afterburner. The best fit for an inc...
- by jace silencerww - at 2015.03.10 03:00:00
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153. The best dropsuit for Sniper player ? - in General Discussions [original thread]
MINA Longstrike wrote: A caldari commando with 3 damage mods (proto only sadly) does roughly 33% more damage with rail weaponry. Use a tac sniper on it and just *shoot* things. You also have an incredibly robust arr / rr to back you up too. Fo...
- by jace silencerww - at 2015.03.09 22:49:00
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154. The best dropsuit for Sniper player ? - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Bricked Gal Sent is actually the best sentinel against counter-snipers, as the 15% resist to Hyrbid Rails (AKA sniper rifles) means it is substantially harder to kill then amarrian sents in sniper fights. with my calda...
- by jace silencerww - at 2015.03.09 22:45:00
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155. In defense of protostomping for 5MCC - in General Discussions [original thread]
LOL go ahead and defend protostomping, yes you are right in your points about killing faster and match making but here is the KEY to breaking your reasons. Most people see a full squad of protostompers and say "FORGET THIS!" they are not going to ...
- by jace silencerww - at 2015.03.07 10:04:00
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156. The best dropsuit for Sniper player ? - in General Discussions [original thread]
Tyjus Vacca wrote: There are 4 relevant "advantages" that a good sniper fit has in order of importance 1. SR Dmg 2. Mobility (stamina and speed) 3. Side arm proficiency (ability to deal with infantry) 4. Difficulty to be counter sniped Best Sc...
- by jace silencerww - at 2015.03.04 05:12:00
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157. daily mission - in General Discussions [original thread]
Lupus Wolf wrote: You're complaining about something that didn't even exist 3 months ago. I don't think you would've cared if daily missions were never implemented in the first place. They're nothing more than a bonus , meaning it's optional. ...
- by jace silencerww - at 2015.03.03 09:43:00
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158. daily mission - in General Discussions [original thread]
cris bleu wrote: I have no problem with them at all.. If there's only one, in all likelihood I'll ignore it, and lose nothing or reroll and "lose" 100 aur - peanuts. I actually look forward to getting three, because I can get the omega booster ...
- by jace silencerww - at 2015.02.28 15:40:00
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159. daily mission - in General Discussions [original thread]
Bright Steel wrote: jace silencerww wrote: Edau Skir2 wrote: No, don't get rid of them! Think about it, when they were selling Omegas on the market, they were 2500 aurum for a 1-day. Activating two instant boosters for one of those costs...
- by jace silencerww - at 2015.02.28 15:32:00
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160. daily mission - in General Discussions [original thread]
Joel II X wrote: Ripley Riley wrote: You know what really takes the ****? When you get two of those damn savant missions at the same time. Nah, man. You know what REALLY grinds my gears, though. Getting 3 of those. very true so any sug...
- by jace silencerww - at 2015.02.27 14:14:00
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