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81. Profile Dampening - in Rookie Training Grounds [original thread]
Haven't checked this build, but in Chromosome, according to description Profile Dampeners did not have stacking. The math is: Base * (1 + Module1) * (1 + Module2) So if Base is 45 And Module1 and Module2 are both 25%, or 0.25 45 * (1 + -0.25) ...
- by hydraSlav's - at 2013.05.12 17:07:00
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82. Min-map distances explained - in Rookie Training Grounds [original thread]
Wow, the picture is worth a thousand words Thank you for this.
- by hydraSlav's - at 2013.05.12 17:00:00
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83. leveling Sharpshooter? - in Rookie Training Grounds [original thread]
Ansiiis The Trustworthy wrote: I use CreDeon Breach rifle. No dmg mods. And the question is?
- by hydraSlav's - at 2013.05.12 16:57:00
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84. what means TTK? - in Rookie Training Grounds [original thread]
TTK = time to kill DS3 = DualShock3 controller for PS3
- by hydraSlav's - at 2013.05.11 18:26:00
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85. Skills and Fittings Calculator [Uprising] - in Rookie Training Grounds [original thread]
Adam and Steve wrote: I looked into uploading it to Google Drive to see if that might alleviate 'link anxiety' for others. Is this it? Congratulations on your 1-year-old! It sounds like you're blessed with a wonderful family, even a wife w...
- by hydraSlav's - at 2013.05.10 21:06:00
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86. Skills and Fittings Calculator [Uprising] - in Rookie Training Grounds [original thread]
Gotta say: good work. You can upload excel files to Google Docs, it converts fine most of the times. Give it a try. More people are likely to check out Google Docs then a download file. With that said, i've downloaded the file and had no problem...
- by hydraSlav's - at 2013.05.10 03:14:00
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87. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Thanks Chankk Also, what are those skills in brackets?
- by hydraSlav's - at 2013.05.10 03:05:00
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88. Aiming as a sniper... what am i missing? - in Rookie Training Grounds [original thread]
I play with KB/M too. I found that usually "mouse smoothing" option severely limits your ability to spin around when running with AR, however when it is turned on, it works very well for sniping, by allowing you to do small adjustments while scop...
- by hydraSlav's - at 2013.05.08 13:35:00
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89. What am i doing wrong? - in Rookie Training Grounds [original thread]
I played uprising last build, and looks like someone shrunk all the player models. The map sizes stayed the same, but all the players were shrunk in half. I see stick figures in the distance. The textures are nice and crisp, but everything looks ...
- by hydraSlav's - at 2013.05.07 14:37:00
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90. To be revived in Uprising - in Rookie Training Grounds [original thread]
Somewhere in the patch notes i read there was a way to use the Nanite Injector without selecting it in the radial menu. Anyone knows how that is?
- by hydraSlav's - at 2013.05.07 13:52:00
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91. Question about Stacking Penalties - in Rookie Training Grounds [original thread]
Eurydice Itzhak wrote: Do active/passive modules have a stacking penalty? For instance a 30% active shield hardener on a tank and a 15% passive shield hardener on a tank? If they do have a stacking penalty, is it applied constantly or only wh...
- by hydraSlav's - at 2013.04.24 13:44:00
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92. Question about Stacking Penalties - in Rookie Training Grounds [original thread]
Altina McAlterson wrote: Again this is just a guess but it makes a lot of sense from a programming standpoint. Yes it does. This is also the way it works in my spreadsheet (unintentionally, but because it's using simple shared logic) Unfor...
- by hydraSlav's - at 2013.04.22 01:02:00
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93. Question about Stacking Penalties - in Rookie Training Grounds [original thread]
Winsaucerer wrote: However, I'm not quite sure that the way it works is correct for negative values. Do you know any example cases where you know what the answer should be? I've used a Basic Armor Plate (-3% sprint) and 'Goliath' Basic Armo...
- by hydraSlav's - at 2013.04.21 02:27:00
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94. Question about Stacking Penalties - in Rookie Training Grounds [original thread]
Winsaucerer wrote: I've created and added a quick calculator to wiki.dust514.info . Seems to give the correct results for a couple of test cases, but let me know if it doesn't work. Nice one, did some testing and worked out correct. Howeve...
- by hydraSlav's - at 2013.04.20 06:01:00
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95. Question about Stacking Penalties - in Rookie Training Grounds [original thread]
Winsaucerer wrote: How are the modules ordered? If you apply the penalty to the 10% instead of 5% module, then it changes the answer. hydraSlav's wrote: When the modules are giving different coefficient (value) of the increase, the module...
- by hydraSlav's - at 2013.04.20 02:49:00
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96. HMG Burst vs Standard - in Rookie Training Grounds [original thread]
I've just recently got into HMGs, and trying to understand the role of Burst HMG as compared to standard HMG With the standard HMG, after you fired for a while the reticule shrinks With the Burst HMG, there is no time for that as your burst ends ...
- by hydraSlav's - at 2013.04.19 20:40:00
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97. Question about Stacking Penalties - in Rookie Training Grounds [original thread]
You can use this tool here: https://forums.dust514.com/default.aspx?g=posts&t=67188&find=unread It takes all stacking penalties into account. If you click on 'Advanced Fitting Tool' sheet, you can see the actual calculations When the mo...
- by hydraSlav's - at 2013.04.19 17:56:00
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98. Latency compensation: should you aim at or aim ahead? - in Rookie Training Grounds [original thread]
From what i've seen, it does seem like the hit-detection is server side, like in the Battlefield series. So yes, aim a little ahead, but not as much as you would in BF42 with a 70ms ping. Just a little. With that said, some weapons definitely hav...
- by hydraSlav's - at 2013.04.19 03:06:00
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99. I have no idea how to use a Forge Gun - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Assault forge guns are the dangerous ones. They have the highest DPS. They are also the hardest to use Ok, i am confused now. I see how the assault have higher DPS than breach or standard. But how are they hardest to use?...
- by hydraSlav's - at 2013.04.18 16:53:00
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100. What are the numbers in game> - in Rookie Training Grounds [original thread]
Stevez WingYip wrote: Actually this does not seem to be correct, I get these numbers even when full ammo. Are you sure you get "Heavy Machine Gun +150" when at full ammo? There are other numbers that come up the same way, for accomplishing ...
- by hydraSlav's - at 2013.04.16 00:25:00
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