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21. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
miso crazy wrote: I am very confused why the debate is over whether or not creating dummy corps and sister corps to speed up your expansion is better than just increasing the size of a single corp. I also realize that the object here is to find...
- by gbghg - at 2013.03.16 22:57:00
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22. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: gbghg wrote: well a quick calculation shows that with the default production rates and the default clone storage it would take 5 days to start making money assuming you buy a clone pack and take over a abandoned dist...
- by gbghg - at 2013.03.16 22:43:00
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23. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Belzeebub Santana wrote: gbghg wrote: Belzeebub Santana wrote: What I haven't read is the 20% of left over clones given to the defenders and how this could help with the mega corp. splitting to smaller ones to get more land off the initia...
- by gbghg - at 2013.03.16 22:39:00
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24. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: gbghg wrote: That's one district with an SRL as the SI, a production facility would make 6m isk a day and we're assuming a corp has one district that is being attacked every day. The simple fact is that it would be uneconomic...
- by gbghg - at 2013.03.16 22:37:00
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25. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
stupid double post
- by gbghg - at 2013.03.16 22:19:00
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26. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Belzeebub Santana wrote: What I haven't read is the 20% of left over clones given to the defenders and how this could help with the mega corp. splitting to smaller ones to get more land off the initial land grab. If your sister corp. goes to a...
- by gbghg - at 2013.03.16 22:19:00
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27. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: gbghg wrote: Skihids wrote: Django Quik wrote: Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris w...
- by gbghg - at 2013.03.16 21:29:00
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28. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: Django Quik wrote: Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. I...
- by gbghg - at 2013.03.16 20:29:00
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29. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: gbghg wrote: Skihids wrote: Django Quik wrote: Skihids wrote: Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I gett...
- by gbghg - at 2013.03.16 19:53:00
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30. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: Django Quik wrote: Skihids wrote: Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise b...
- by gbghg - at 2013.03.16 19:37:00
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31. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Evil-Stuffed-Animal wrote: Has the Devs mention anything about the "Secondary Market" or whether mercs will be able to unload their salvage for trade and/or profit? It will not be available when faction warfare is launched, it popped up a cou...
- by gbghg - at 2013.03.15 01:07:00
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32. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: So the defender is limited to the clone count at the start of the timer, but what of the attacker? As I read it, they can keep calling in follow on attacks from different districts until they whittle the defenders down to nothin...
- by gbghg - at 2013.03.14 20:36:00
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33. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: So the defender is limited to the clone count at the start of the timer, but what of the attacker? As I read it, they can keep calling in follow on attacks from different districts until they whittle the defenders down to nothin...
- by gbghg - at 2013.03.14 20:36:00
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34. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Goric Rumis wrote: CCP FoxFour wrote: iceyburnz wrote: The Elephant in the room map question:- Will this be released with a fully implimented - terrain unique to each planet - dynamic/procedurally generated maps Or will it be ashland, l...
- by gbghg - at 2013.03.14 20:24:00
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35. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: gbghg wrote: CCP FoxFour wrote: gbghg wrote: A question It states that a "Surface Research Lab Decreases the attrition of moving clones by 50%" does that apply to just the district that houses the infrastructure or a...
- by gbghg - at 2013.03.14 20:05:00
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36. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: gbghg wrote: A question It states that a "Surface Research Lab Decreases the attrition of moving clones by 50%" does that apply to just the district that houses the infrastructure or all of a corps districts? and if it doe...
- by gbghg - at 2013.03.14 19:57:00
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37. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
A question It states that a "Surface Research Lab Decreases the attrition of moving clones by 50%" does that apply to just the district that houses the infrastructure or all of a corps districts? and if it does apply to all districts would that al...
- by gbghg - at 2013.03.14 19:45:00
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38. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
BGoat wrote: Weren't we told that this Dev Blog would be gameplay related? graphics are gameplayish related and I hope those screenshots are an accurate representation of what we're going to end up with because it looks awesome.
- by gbghg - at 2013.03.08 18:55:00
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