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7021. Tanks are easy to disable, here is how - in General Discussions [original thread]
Enigma98 wrote: I have seen this dropship tactic to kill my tank, it really doesnt do alot of damage so I have time to figure out a way to combat it. What i tend to do is find a nice rock to angle my tank turret above myself and procede to shoo...
- by Garrett Blacknova - at 2012.07.16 13:13:00
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7022. Cost as a balancing factor. - in General Discussions [original thread]
Cost is a balancing factor. But it's important that they avoid using it as a SOLE balancing factor when it comes to significantly-overpowered gear. If the (very old) interview where they mentioned War Points as a secondary limiting factor on call...
- by Garrett Blacknova - at 2012.07.16 13:03:00
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7023. AV Route - in General Discussions [original thread]
I'm talking about good drivers with well-fitted tanks. I can consistently hit bad drivers with every single missile almost every time, and I'm yet to see a driver good enough to dodge more than half the swarm even in their best-case scenario. I ...
- by Garrett Blacknova - at 2012.07.16 10:07:00
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7024. AV Route - in General Discussions [original thread]
Yeah, the Swarms scatter and are REALLY hard to aim with at short range. It's only when they've flown a fair distance that they go back "on-course" and lead pretty much straight at the crosshairs. They're good for AP suppression fire when you real...
- by Garrett Blacknova - at 2012.07.16 09:46:00
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7025. AV Route - in General Discussions [original thread]
Really? Swarms are broken... My Scout AV builds must not have got that memo yet. They're a little glitchy at times, but with proper shot-curving, you can get the missiles to dodge around terrain just as well as the vehicles you're hunting. But it...
- by Garrett Blacknova - at 2012.07.16 09:17:00
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7026. Oh **** moments - in General Discussions [original thread]
WHz DS9910 wrote: Wait, there's voice chat? are we on the same game? If so, how do you use it (i'm a noob lolol)? Don't worry, you're not the only one missing it. Find the settings menu, it defaults to "off" for no coherent reason. You can t...
- by Garrett Blacknova - at 2012.07.16 08:46:00
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7027. Oh **** moments - in General Discussions [original thread]
Came up behind a guy manning a turret, and switched to my SMG, ready to murder. Then heard a loud noise behind me and turned around... To find myself staring down the barrel of a Sagaris. Right after swapping AWAY from my Swarm Launcher. Kitten?...
- by Garrett Blacknova - at 2012.07.16 07:07:00
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7028. The Points System: - in General Discussions [original thread]
RolyatDerTeufel wrote: ALL THE THINGS. ^ Serious This. EVERYTHING is a good plan except camping your own spawn hoping for enemies to show up (which I did at one point today. I've been drunk all weekend).
- by Garrett Blacknova - at 2012.07.16 06:52:00
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7029. Kb/m and controller icon - in General Discussions [original thread]
If it's that obviously unbalanced in favour of KB+M, it WILL be obvious, and it WILL be talked about. If they tell everyone, there will be unnecesary abuse thrown around because of people's choice of control style, and it will probably carry over...
- by Garrett Blacknova - at 2012.07.16 03:24:00
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7030. Keyboard/Mouse - in General Discussions [original thread]
I'm not planning on using it (except for testing purposes), but I fully support KB+M on the condition that it's at least relatively well balanced against the standard sixaxis controller.
- by Garrett Blacknova - at 2012.07.16 03:22:00
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7031. Kill cam - in General Discussions [original thread]
I'm sure we were talking about this on Friday. I'm also sure the person who suggested it ended up agreeing with the many, MANY reasons why it was a bad idea by the end of the 2nd page. You already get decent health (unless you're a Scout like me...
- by Garrett Blacknova - at 2012.07.16 03:19:00
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7032. Kb/m and controller icon - in General Discussions [original thread]
Better idea. DON'T show the players who's using what (because people on both sides WILL find excuses to complain because of their opponent's control choice), but track it behind the scenes and tweak settings and things so the results are (mostly)...
- by Garrett Blacknova - at 2012.07.16 03:14:00
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7033. To those people without microphones - in General Discussions [original thread]
Fuma Centuri wrote: I tried turning it on. The game then turned it off automatically anyway. I never heard anybody. How do I plug in a microphone to a PS3? It doesn't have an audio jack :/ USB mic, or bluetooth. Both work.
- by Garrett Blacknova - at 2012.07.16 03:11:00
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7034. Logistics + Mic = Huge Boon - in General Discussions [original thread]
Lurchasaurus wrote: next build there is a mandatory 8 second bleedout which can extent to 30 seconds if waiting for a medic. medics will have alerts to downed mercs. And you forgot to mention the downed mercs will have an inidicator for the ...
- by Garrett Blacknova - at 2012.07.16 02:46:00
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7035. Remove Assists in tanks and drops ships - in General Discussions [original thread]
I think the Pilot/Driver should get a Pilot Assist for any kill earned by their Gunners, worth the same as a normal Assist, and a lower-scoring "Pilot Support" bonus when a gunner gets an Assist. Gunners should only get their own kills, and Assist...
- by Garrett Blacknova - at 2012.07.16 02:43:00
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7036. Logistics + Mic = Huge Boon - in General Discussions [original thread]
Wynn80 wrote: Still finding it hard to Rez people even say "medic on node B don't suicide", but it's a start. I think most people are in the habit of spamming circle as they go down. Give it time. More people with Logi+Mic and you might get ...
- by Garrett Blacknova - at 2012.07.16 02:07:00
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7037. MMOFPS by definition - in General Discussions [original thread]
So you found an inaccurate definition (it only needs a well-placed "typically" to be correct though), and used to to try and prove DUST isn't MMOFPS. When all you need is the fact that the individual battlefields AREN'T persistent in any kind of ...
- by Garrett Blacknova - at 2012.07.16 01:48:00
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7038. Aim Assist? Update. - in General Discussions [original thread]
Last I heard the aim assist was glitched out. Some people see no aim assist, or very little. Others have SEVERE issues with aiming at anyone. The next build is meant to have the problems with it sorted. But they've said that about hit detection ...
- by Garrett Blacknova - at 2012.07.16 01:16:00
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7039. Option to prone or increase the lateral movement speed - in General Discussions [original thread]
Which would you prefer: Prone or faster lateral movement? No. Faster FORWARD movement, same strafe speed. That would force a choice between being a hard target or keeping aim on the person you're also trying to evade fire from. Ever tried sprint...
- by Garrett Blacknova - at 2012.07.16 01:11:00
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7040. Keyboard/Mouse - in General Discussions [original thread]
TheThink wrote: KB&M is unfair to all users with a Controller - I-Śm sad the game died for me when there ist KB&M Supp.... I'm still waiting until they implement it before judging. It'll either be hard for most KB+M players to get us...
- by Garrett Blacknova - at 2012.07.13 11:23:00
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