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841. would it be fair? - in General Discussions [original thread]
Denn Maell wrote: Why not buff shield resistances a bit? Lasers cause 20% bonus damage to shields and -20% to armor Explosions cause reverse that. This is fine if shields and armor have close to similar HPs, butGǪ That be fine if we had a...
- by deepfried salad gilliam - at 2013.12.25 21:31:00
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842. would it be fair? - in General Discussions [original thread]
To give a 10% buff to all shield related modules?
- by deepfried salad gilliam - at 2013.12.25 20:40:00
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843. buff cal assault bonud - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Pshhh. Why stop with the Caldari bonus. Change them all, with the exception of the Amarr assault bonus which is in a good place right now. I don't have experience with the others so my opinion of them is invalid
- by deepfried salad gilliam - at 2013.12.25 20:31:00
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844. buff cal assault bonud - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: *bonud lol Shh its a trap to make grammar ***** give attention to my thread
- by deepfried salad gilliam - at 2013.12.25 20:23:00
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845. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
Hint hint I think shields are u.p.
- by deepfried salad gilliam - at 2013.12.25 20:18:00
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846. A couple fixes for AV - in Feedback/Requests [original thread]
BL4CKST4R wrote: Remove proto AV and make std AV as effective as Proto, that way when Proto tanks come out you can release useful proto AV to counter them. Make AV equipment, except the Forge gun but buff it's direct damage. That way you can j...
- by deepfried salad gilliam - at 2013.12.25 20:07:00
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847. buff cal assault bonud - in Feedback/Requests [original thread]
A max of +10% shield extenders It should be 3-5 per level Or it should effect all shield modules (extenderd regulators and rechargerd)
- by deepfried salad gilliam - at 2013.12.25 20:01:00
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848. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
+1 *gives catnip
- by deepfried salad gilliam - at 2013.12.25 19:55:00
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849. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
Alam Storm wrote: Galvan Nized wrote: I've always liked this idea, this is more of an EMP/Webifier mine rather than an explosive. What does more mines do? Cumulative effect on time? Personally I would prefer proximity mines ignored hardene...
- by deepfried salad gilliam - at 2013.12.25 19:42:00
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850. heavies need a way to make wp - in Feedback/Requests [original thread]
Defender 1 wp/second when your in the vicinity of an ally objective (possibly turrets or something) it's actually not that much 300 for five minutes but it helps And another one that's +10 wp for kills near objectives(possibly turrets too) Siden...
- by deepfried salad gilliam - at 2013.12.25 19:36:00
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851. [Request] Online PSN Linked Dust Fitting Tool - in Feedback/Requests [original thread]
My favorite is dust thang its still being improved but it works well
- by deepfried salad gilliam - at 2013.12.25 18:41:00
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852. [Suggestion] New sniper-only game mode - in Feedback/Requests [original thread]
Not enough players to have these types of games,although it could be an event and go under special contracts for a week
- by deepfried salad gilliam - at 2013.12.24 19:43:00
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853. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
Full support I think this would be essential to balance
- by deepfried salad gilliam - at 2013.12.24 19:12:00
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854. a Better Flaylock for a Better Future... - in Feedback/Requests [original thread]
I personaly wouldn't like it. Whenever I run it its usually rapid fire then melee But I hardly use It It would be a neat mechanic though so +1
- by deepfried salad gilliam - at 2013.12.24 19:04:00
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855. Request: One hit kill weapon for AV infantry to use against vehicles - in Feedback/Requests [original thread]
Better solution Lower ehp of tanks with actives off extend both cool down and active durations Still viable with mods Screwed when cooldowns on
- by deepfried salad gilliam - at 2013.12.24 18:14:00
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856. resistance for shields - in Feedback/Requests [original thread]
I'm in favor of adding a large diffrence to everything
- by deepfried salad gilliam - at 2013.12.24 18:05:00
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857. remove all mlt items - in Feedback/Requests [original thread]
Jooki Chewaka wrote: If the complexity of eve where to be brought to dust, you conselebears would flee] I would love the complexity of eve
- by deepfried salad gilliam - at 2013.12.23 20:25:00
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858. remove all mlt items - in Feedback/Requests [original thread]
Maken Tosch wrote: No, that's not what Eve is usually like. Even Eve has something similar to militia gear. They're called civilian modules. But they are so weak that hardly anyone but the first-week players ever use them. Also, DUST may be op...
- by deepfried salad gilliam - at 2013.12.23 20:21:00
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859. remove all mlt items - in Feedback/Requests [original thread]
No respec! This osnt even a respec thread. Go away! Go! Scram!
- by deepfried salad gilliam - at 2013.12.23 18:10:00
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860. [Request] Resistance Plating - in Feedback/Requests [original thread]
I think hardeners would work better at the moment, although for fw where you can sorta expect the gear types of your enemy this could work
- by deepfried salad gilliam - at 2013.12.23 17:16:00
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