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181. Does this seem odd - in General Discussions [original thread]
Killar-12 wrote: Mobius Wyvern wrote: BL4CKST4R wrote: Anmol Singh wrote: i see logistics suits with more ehp than some heavies but they run 7m/s? lower the cpu and pg and take away the 1 of thew high or the low on each suit and add mo...
- by dday3six - at 2013.07.12 02:12:00
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182. Male model is sexist... - in General Discussions [original thread]
Iskandar Zul Karnain wrote: Nguruthos IX wrote: If I want to be a man and wear a woman's dropsuit by GOD I should be allowed to! Hells yes. Can't wait to squeeze my fat Amarr heavy body into a Minmatar female scout. And here we have...
- by dday3six - at 2013.07.11 21:13:00
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183. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
BL4CKST4R wrote: Krom Ganesh wrote: BL4CKST4R wrote: Oso Peresoso wrote: Iskandar Zul Karnain wrote: Boosters just need an ISK equivalent. great for players, bad for the game. However, I fully expect that DUST will have boosters ...
- by dday3six - at 2013.07.11 20:48:00
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184. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Blind Cat wrote: I think the adv should get the side arm but not basic I agree. However then the only difference between the ADV and PRO is the CPU/PG because both has 3 highs and 3 lows.
- by dday3six - at 2013.07.11 20:44:00
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185. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
OP, many of the most adamant anti-respec sentiments come from Eve Online players who view Dust as another way to play Eve. No matter what you say they are going to argue against it. It's chic to them to bet 10 years solely on the potential of Dust...
- by dday3six - at 2013.07.11 20:11:00
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186. So damn tired of waiting for heavy suits... - in General Discussions [original thread]
low genius wrote: dday3six wrote: Iron Wolf Saber wrote: You could save up SP for future things, work on core, work on supplemental skills work on alternative suits ect ect. I mean what are you going to do when you capp out all for raci...
- by dday3six - at 2013.07.10 09:08:00
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187. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
Void Echo wrote: Galvan Nized wrote: F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more...
- by dday3six - at 2013.07.10 08:53:00
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188. Quit screaming NERF! - in General Discussions [original thread]
A tirade of barely applicable, generalizations isn't helping anyone.
- by dday3six - at 2013.07.10 05:20:00
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189. The best analogy I can come up with relating to DUST (for men) - in General Discussions [original thread]
. . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . ....
- by dday3six - at 2013.07.10 04:10:00
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190. My theory on gamemodes - in General Discussions [original thread]
Severance Pay wrote: Anyway, my theory is that they are holding back content until the player base grows. The playerbase isn't likely to grow until several glaring issues are corrected. One of those is new player retention. Without PvE new p...
- by dday3six - at 2013.07.10 03:48:00
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191. Question for AURUM users : How much $$$ have you spent so far? - in General Discussions [original thread]
$180 It's been well worth wild to have boosters and BPO's. I've several flexible free or very cheap fits to work with. They were a great help when starting out.
- by dday3six - at 2013.07.09 23:27:00
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192. So damn tired of waiting for heavy suits... - in General Discussions [original thread]
Iron Wolf Saber wrote: You could save up SP for future things, work on core, work on supplemental skills work on alternative suits ect ect. I mean what are you going to do when you capp out all for racial heavy suits in the future? That se...
- by dday3six - at 2013.07.09 22:13:00
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193. The problem with proto stomps arnt the protos, its the people who give up - in General Discussions [original thread]
Alaika Arbosa wrote: Your Absolut End wrote: I think we really need to get rid of thr KDR. People give up on pub matchesm because they don't want to ruin their KDR's thats all, IMO. I don't even know why a team based game like dust needs s...
- by dday3six - at 2013.07.09 16:45:00
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194. New Dev Blog - in General Discussions [original thread]
Yep I've been waiting for it too.
- by dday3six - at 2013.07.09 15:29:00
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195. To people screaming OP and UP - in General Discussions [original thread]
Tallen Ellecon wrote: Every time there is a new weapon or a mechanical change, it upsets the "balance" of the game. It renders certain effective weapons as ineffective, and vise versa. Now with 1.2, explosions and strafing were changed, so now ...
- by dday3six - at 2013.07.09 15:26:00
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196. Amarr Assault suit. wat? - in General Discussions [original thread]
Amarr Assault is set up to a dual tank with it's current specs. As much as I'd like for it to have a 4th low slot to better support Armor. The cost would likely be less high slots. Since Shields > Armor at the moment, I prefer at least having t...
- by dday3six - at 2013.07.09 15:14:00
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197. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
It would be nice to have at the very least a skill in the ScR tree for it.
- by dday3six - at 2013.07.09 14:58:00
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198. The problem with proto stomps arnt the protos, its the people who give up - in General Discussions [original thread]
Chances Ghost wrote: Oso Peresoso wrote: I actually agree with the OP, it takes all of 3 seconds to realize you're getting stomped and switch to your basic/militia fit that's still 75% effective as your 30k fit. And once you switch, you can ...
- by dday3six - at 2013.07.09 13:57:00
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199. Whats the verdict on reload skills? - in General Discussions [original thread]
In most cases they're terribad. Just like the increased ammo storage skills. For example the Scrambler Rifle's reload time is 2.5 seconds. 15% of that is 0.38 rounded to the nearest 10th, which works out to be 2.12 second of reload time at max le...
- by dday3six - at 2013.07.09 12:32:00
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200. Understanding: flaylock complaints - in General Discussions [original thread]
Scheneighnay McBob wrote: I've been doing some thinking about sidearms lately, and I realized something about why people complain abut flaylocks. I've seen similar complaints in every online game I can think of. It deals burst damage I don'...
- by dday3six - at 2013.07.08 22:30:00
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