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101. [request] resolving "newbie vs protogear" problem. - in Feedback/Requests [original thread]
Valkreena Haederox wrote: I'm not having trouble in my newbie gear. Materiel makes a difference, but learnin to work around the gear differences improves my skill. Man, i see how guys who have prototype gear and have skill have Kill Death R...
- by dalt ud - at 2013.04.01 06:53:00
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102. [request] resolving "newbie vs protogear" problem. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: First to the OP, sorry but this is just doomed to failure. With very little effort the community was able to offer several attacks on your methods and they seem plausible to me. Give them more time and real reasons (like yo...
- by dalt ud - at 2013.04.01 06:41:00
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103. [request] resolving "newbie vs protogear" problem. - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: The difference isn't all that extreme anyway. I can survive just fine and I use militia gear pretty much exclusively. You can do it, me can do it, but try to explain it for guy with prejudgement about MMO N...
- by dalt ud - at 2013.03.31 22:20:00
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104. [request] resolving "newbie vs protogear" problem. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Also, what's stopping people from buying 40 of the best newbie boosters and using them for most of the year when they start out? This boosters will not work when he reach limit SP for this booster. Or something like...
- by dalt ud - at 2013.03.31 22:18:00
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105. [request] resolving "newbie vs protogear" problem. - in Feedback/Requests [original thread]
Now game too hard for newbie. They came, meet prototype, almost immortal, enemies and die die die. In the future a problem become THE PROBLEM. I know EVE is unfriendly for newbie too, but newbies have choice between PvE and PvP. In dust514 they ...
- by dalt ud - at 2013.03.31 22:00:00
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106. [Feedback] 1,940,160 SP for only 160 AUR! - in Feedback/Requests [original thread]
Not problem at all. Guys who buy thing for aurum - just make investitions into the game for all of us. great thanks to CCP for aurum's things which not break balance. They choosed right way/.
- by dalt ud - at 2013.02.27 07:36:00
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107. [request] an organized listing of corporation members. - in Feedback/Requests [original thread]
very important thing, so +1 like (i cant give more )
- by dalt ud - at 2013.02.27 07:31:00
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108. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
Panther Alpha wrote: dalt ud wrote: man, just get some skill points, upgrade right skills and learn how to play For assault: At start - each heavy guy is problem for you After 1 000 000 skill points - heavys is almost not problem, if you ke...
- by dalt ud - at 2013.02.25 05:52:00
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109. [request] all people a little tired by playing same maps - in Feedback/Requests [original thread]
Will wonderfull if CCP will add one map per month. Even one new map per month will make this game much more interesting. I know, you will make major upgrade at april, but 2 month we play SAME maps, it is annoying.
- by dalt ud - at 2013.02.24 23:33:00
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110. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
man, just get some skill points, upgrade right skills and learn how to play For assault: At start - each heavy guy is problem for you After 1 000 000 skill points - heavys is almost not problem, if you keep distance After 2 000 000 skill points -...
- by dalt ud - at 2013.02.24 23:25:00
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111. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
Breakin Stuff wrote: heavies will thin out and become far more rare by may, as more and more assault players achieve proto gear and thusly render heavies largely obsolete. ^^ this is what i meant in my post too
- by dalt ud - at 2013.02.06 07:14:00
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112. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
BattleCry1791 wrote: Hang on real quick, I need to fix my message board rig. Selects Flame Shield; equips equips second flame shield equips Zion repellent equips NERDRAEG repellent equips balancing extenders Ok, now I'm ready for the hordes...
- by dalt ud - at 2013.02.06 06:49:00
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113. [feedback/request] a little not fair situation with precision strike - in Feedback/Requests [original thread]
Ecshon Autorez wrote: OH NOS! ITS AN ENDLESS CYCLE! i doubt 1. not so easy to find big group of enemy for strike 2. reward for squad mates can be not so big for this effect 3. even if you found big group once - chances to find next big gro...
- by dalt ud - at 2013.02.04 21:00:00
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114. [feedback/request] a little not fair situation with precision strike - in Feedback/Requests [original thread]
All squad member work for get WP for precision strike, and only leader get all bonuses (kills and WP) - it is not fair. I think will good if squad members will get some WP bonuses per each killed victim of strike. p.s. my slaves... oh, sorry, sq...
- by dalt ud - at 2013.02.04 12:49:00
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115. [request] advanced hierarchy in corporation - in Feedback/Requests [original thread]
Let us to make platoons inside corporation. Just list of platoons. Each platoon have captain and 8 members (or flexible count of members) Directors will choose captains, captains (or directors) will add members to their platoon and all are happy...
- by dalt ud - at 2013.01.24 22:28:00
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116. [feedback] just thanks for new build :) - in Feedback/Requests [original thread]
this build make game enough comfort and interesting to play. good FPS rate -> good smoothness of game -> more comfort for us p.s. this build returm my faith in good future of this game.
- by dalt ud - at 2012.12.20 07:17:00
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117. [request/feedback] new iron sight for assult rifles, current is too fat - in Feedback/Requests [original thread]
i like iron sight, but i cant believe than people in the future cant make iron sight more comfortable now this iron sight is too fat, man in heavy armor can hide behind central part of ironsight of my weapon i think more thin iron sight will...
- by dalt ud - at 2012.12.20 07:07:00
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118. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
NovaShadowStorm wrote: This thread is confusing with people having different opinions on which is which =p Still I had mine on 70 and seemed a tad too responsive when sniping so I dropped to 40 and it feels pretty good. i switched between 0 ...
- by dalt ud - at 2012.12.19 10:30:00
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119. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
now sensitivity is OK, i am happy i think all players just need time for adopt to normal speed after crawling like crabs in the mud in previous build
- by dalt ud - at 2012.12.19 07:25:00
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120. [request]Red Zone's damage penalty for snipers on conquest - in Feedback/Requests [original thread]
Garrett Blacknova wrote: We've had a LOT of threads on this topic before. I'll leave my usual suggestion in this one as well. When you're in your red zone, enemies shouldn't earn WP for killing you, and it shouldn't count as a kill towards th...
- by dalt ud - at 2012.12.18 14:45:00
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