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121. [request]Red Zone's damage penalty for snipers on conquest - in Feedback/Requests [original thread]
I think every player who play for objects and for win - saw situation when all his team got sniper rifles and do nothing for attack. And when team blocked on base - they do nothing too. I think make penalty for shooting from Red Zone will good. ...
- by dalt ud - at 2012.12.18 14:35:00
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122. KB + Mouse is perfect, controller needs buff - in Feedback/Requests [original thread]
i cant compare with CB+mouse, but controller need buff anyway. Even 100% sensitivity too slow.
- by dalt ud - at 2012.12.11 08:39:00
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123. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
+1, just +1 for headshot indication - it is absolutely necessary
- by dalt ud - at 2012.12.06 14:51:00
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124. [request] headshots indication - in Feedback/Requests [original thread]
Garrett Blacknova wrote: https://forums.dust514.com/default.aspx?g=posts&t=29362 ^the reason nobody is posting in your thread. thx, i am going to like this thread
- by dalt ud - at 2012.12.06 14:48:00
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125. [idea] Tree of skills for entire corps. - in Feedback/Requests [original thread]
Create tree of skill for corps for improving one or more parameters. It will seems like corp's research lab work for improving some technology for corp. This skills need very many SP and each player must give his SP to corp for get this skills. O...
- by dalt ud - at 2012.12.06 07:33:00
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126. [request] headshots indication - in Feedback/Requests [original thread]
i am only one who cares about it? also will good if game will show detailed statistics. Not only KD and WL. I want see - headshot ratio, headshot ratio for each weapon. Kill per minute and kill per minute for each weapon/vehicle. Percentage of ...
- by dalt ud - at 2012.12.06 07:09:00
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127. [request] headshots indication - in Feedback/Requests [original thread]
i VERY want to know when i did headshot and when i died by headshot. like it realized in other shooters - small sign in feed bar when somebody kill anyone. Or any other way.
- by dalt ud - at 2012.12.04 12:18:00
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128. The mouse/keyboard controls give players who use them an unfair advantage - in Feedback/Requests [original thread]
sensitivity on gamepads - too slow 100% in dust514 = 25% in bf3 (as example) CCP just must improve sensitivity, its hard to play with gamepad now, too slow even with 100% p.s. its only one problem with gamepads, i accept guys who prefer mouse...
- by dalt ud - at 2012.11.14 13:49:00
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129. War Room - in Feedback/Requests [original thread]
CHARACHter name wrote: It is useless , it has no real practical use and as I have noticed we actually just stay there for less then 15 seconds. So I was thinking why not make the War Room a Corp base or simply make it available when having co...
- by dalt ud - at 2012.11.07 22:21:00
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130. [request] Sets of maps by type - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: No. Vehicles are part if the game. If you don't like it, go back to CoD. you said it like i want total remove vehicles if CCP will make sets of maps - you WILL play on maps with vehicles - any time you want it if the...
- by dalt ud - at 2012.11.07 22:17:00
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131. [request] Sets of maps by type - in Feedback/Requests [original thread]
Jason Pearson wrote: dalt ud wrote: Jason Pearson wrote: It'll be impossible. Game is set to have thousands of maps, not just a couple. why not? thousands of maps, each have internal tag [infantry] [earth] [big] [others tags] you as ...
- by dalt ud - at 2012.11.07 16:33:00
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132. [request] Sets of maps by type - in Feedback/Requests [original thread]
dalt ud wrote: Very many people like infantry style only, and if dont let them choose what they want - they will not play game at all. i must more explain why it is important... CoD series - as i understood - is infantry game with milli...
- by dalt ud - at 2012.11.07 16:28:00
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133. [request] Sets of maps by type - in Feedback/Requests [original thread]
Jason Pearson wrote: It'll be impossible. Game is set to have thousands of maps, not just a couple. why not? thousands of maps, each have internal tag [infantry] [earth] [big] [others tags] you as player will set your preference of type, a...
- by dalt ud - at 2012.11.07 16:19:00
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134. [request] Sets of maps by type - in Feedback/Requests [original thread]
Ops Fox wrote: vehicles are apart of the game i dont want then not avalible in a tactical based game, besdies i rather have maps with more indoors and urban fighting to limit tanks that would be more enjoyable than simple not having dropships o...
- by dalt ud - at 2012.11.07 16:15:00
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135. [request] Sets of maps by type - in Feedback/Requests [original thread]
game need sets of different types of maps, and let players to choose what type of maps they want play. 1. big maps with all vehicles 2. average maps with some types of vehicles, as example only earth vehicles. 3. average/small maps with infantry ...
- by dalt ud - at 2012.11.07 14:20:00
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