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461. 659 LP Payout at level 10 standing? What? - in General Discussions [original thread]
Level 1 - 75 lp payout. Level 2 - 100 lp Level 3 - 125 lp Level 4 - 150 lp Level 5 - 200 lp Level 6 - 250 lp Level 7 - 350 lp Level 8 - 500lp Level 9 - 700 lp Level 10 - 1000 lp + 50% lp bonus so to squad with most war points on winning team...
- by crazy space 1 - at 2013.12.15 08:39:00
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462. Rail rifle = Full auto Duvolle tactical - in General Discussions [original thread]
the TAC and burst are placeholder that were suppose to be removed, and now everyone can see why they should be removed
- by crazy space 1 - at 2013.12.14 16:50:00
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463. New Dropship Mechanics - in General Discussions [original thread]
Repter Casanova wrote: crazy space 1 wrote: What I think would be cool if... Armor reps are +50 armor per second Passive Active mode +150 armor per second for 30 seconds +0 armor per second for 60 seconds. ? Actually that would be a go...
- by crazy space 1 - at 2013.12.14 16:26:00
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464. New Dropship Mechanics - in General Discussions [original thread]
What I think would be cool if... Armor reps are +50 armor per second Passive Active mode +150 armor per second for 30 seconds +0 armor per second for 60 seconds. ?
- by crazy space 1 - at 2013.12.14 10:06:00
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465. wonder when we can trade isk from EvE. - in General Discussions [original thread]
I say dust has people *like me*who can run anything all day every day* Make PC matter to sov and open the isk flood gates. Sell paint buckets... Let us pay for corp colors and such. Simple system, tons of cash. Keep AUR stuff, but only permade t...
- by crazy space 1 - at 2013.12.14 10:04:00
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466. Who is using a logi suit as an assault rather than a logi? - in General Discussions [original thread]
I'm a skinweave logi. sigh...
- by crazy space 1 - at 2013.12.14 09:57:00
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467. Gal/Amarr FW - in General Discussions [original thread]
Well since the difference between level 1 and level 10 is 300 LP, I run all 4 factions to be honest. :P
- by crazy space 1 - at 2013.12.14 09:53:00
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468. - EVE Vegas 2013 GǣDust 514: Past Present & FutureGǥ Lecture Notes. - - in General Discussions [original thread]
thesupertman wrote: ANY WORD ON MECHS? I swear CCP said something about mechs... MTACS i think they are called? They said we would get them in 2013!!! I've got the link on hand if you want it...
- by crazy space 1 - at 2013.12.14 08:37:00
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469. Leadership Skills in Dust - in General Discussions [original thread]
this was allready confrimed
- by crazy space 1 - at 2013.12.14 05:31:00
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470. This is the kind of stuff I want to do in dust! - in General Discussions [original thread]
I want jeeeeeets in dust ;_;
- by crazy space 1 - at 2013.12.14 01:35:00
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471. Ccp please give us more lp per match ( hotfix now ) - in General Discussions [original thread]
Rowdy Railgunner wrote: Eldest Dragon wrote: Everyone else wants you too, and I have to agree, its just not enough lp. I also think you should get some standing, regardless of win or loss, atm if you lose you get no standing and barely any l...
- by crazy space 1 - at 2013.12.14 01:07:00
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472. This is the kind of stuff I want to do in dust! - in General Discussions [original thread]
http://www.youtube.com/watch?v=9E9HXYKUHIY#t=28 http://youtu.be/E06jjZqApY8 Sorry this should be moved to locker room
- by crazy space 1 - at 2013.12.14 01:03:00
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473. Where have we seen this before? - in General Discussions [original thread]
Standard tanks need two bonuses per level like in eve online for the skill bonus. I have no idea why the Dropship gets two hardcore awesome bonuses. CCP said something about that being impossible but look there it is. CCP, please. standard tanks...
- by crazy space 1 - at 2013.12.14 00:50:00
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474. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
Doshneil Antaro wrote: IceShifter Childhaspawn wrote: The problem definitely lies in the speed of a tank. They have far too much agility for the amount of HP they are given. Why are so many tanks on the field? The have several thousand HP, a...
- by crazy space 1 - at 2013.12.14 00:43:00
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475. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
Tebu Gan wrote: Jack McReady wrote: finally another honest tank driver that gets the point. I am really tired to argue with all the biased tunnelvision tank pilots. for 100k isk I can run a tank that is very hard to take down by infantry an...
- by crazy space 1 - at 2013.12.14 00:40:00
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476. Now that i'm getting used to 1.7 - in General Discussions [original thread]
If they had less top speed and we had web mines *prox mines do 750 damage whats with that?* I'd say remove prox mines alltogether, make them web mines. When someone comes into range it's set offand give a debuff, 50% speed. Making it possible t...
- by crazy space 1 - at 2013.12.14 00:32:00
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477. Detailed quick fix patch so game can progress - in General Discussions [original thread]
Panoscape wrote: CCP makes money by selling AUR consumable goods. If one dies faster then they use up more AUR consumable goods. Thus, generating more sales for AUR consumable goods. CCP needs people making micro transactions or their kids go ...
- by crazy space 1 - at 2013.12.14 00:28:00
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478. Detailed quick fix patch so game can progress - in General Discussions [original thread]
haha I'm down for doubling everyone hp straight up :P No joke lets do it for a week CCP, you can roll it back, lets admit this is a beta and give it a shot!
- by crazy space 1 - at 2013.12.14 00:27:00
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479. What type of game mode are you looking for in Dust? - in General Discussions [original thread]
Mordecai Snake wrote: PvE Command & Conquer style base vs base So C&C renegade? It's coming out in 3 months :D
- by crazy space 1 - at 2013.12.13 23:34:00
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480. WP for damage done vs vehicles has to be implemented ASAP, this is why... - in General Discussions [original thread]
I'm on board.
- by crazy space 1 - at 2013.12.13 21:27:00
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