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441. Were Suicide LAVs Nerfed? - in General Discussions [original thread]
jump out, press L1 Get good *King of Remote Mines*
- by crazy space 1 - at 2013.12.19 07:00:00
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442. the RESPEC idea. - in General Discussions [original thread]
people want a respec when we have 4 racial tanks, 4 racial LALs, 4racial of each dropsuit NOT NOW NOT YET
- by crazy space 1 - at 2013.12.19 05:54:00
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443. Faction Warfare Queueing - in General Discussions [original thread]
yeah we need to be added to local ASAP, how else will eve pilots know we are there?
- by crazy space 1 - at 2013.12.19 05:53:00
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444. Dust 514 commercial - in General Discussions [original thread]
And then you shot an eve dread out of the sky? When did you fight the Drones in PvE? you know, the main feature shown off in the 1st release trailer... but yes the game seems to be getter better and better
- by crazy space 1 - at 2013.12.19 03:37:00
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445. [Clarification] Fixed aggressive friendly fire damage tracking. - in General Discussions [original thread]
CCP Nullarbor wrote: Brush Master wrote: CCP Nullarbor wrote: Aisha Ctarl wrote: Does damage to a friendly Null Cannon still count? For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? ...
- by crazy space 1 - at 2013.12.18 23:29:00
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446. Faction Warfare Queueing - in General Discussions [original thread]
it would be nice if squads and solo players were thrown in separate pools, but if the new matchmaking works well and makes most matches have at least 2 squads on both sides that works btw this is huge thank you!
- by crazy space 1 - at 2013.12.18 23:24:00
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447. Congrats Heavy HMG Users - in General Discussions [original thread]
Greasepalms wrote: the hmg should be a lot better once the minmatar heavy comes (SoonGäó), since you'll be able to close the distance gap more easily. The forge gun will be a better weapon once the caldari Heavy comes out wait why are those ...
- by crazy space 1 - at 2013.12.18 22:22:00
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448. Heavy plus the HMG - in General Discussions [original thread]
yesterday I noticed as the cone of fire got smaller the shots didn't get tighter. I was shooting at a wall 1 feet away to test it. I really hope they fixed it
- by crazy space 1 - at 2013.12.18 20:57:00
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449. rate my forum warrioring. - in General Discussions [original thread]
were all FACELESS CLONES
- by crazy space 1 - at 2013.12.18 07:53:00
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450. Latest Dust 514 Review from Gamespot.com - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Lorhak Gannarsein wrote: AP Grasshopper wrote: who seriously trusts gamespot? I agree with most of the things it said. This game is subpar right now. Agreed . You REALLY can't deny anythin...
- by crazy space 1 - at 2013.12.18 03:42:00
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451. Latest Dust 514 Review from Gamespot.com - in General Discussions [original thread]
Review is spot on it's a long time eve player and closed beta dust 514 vet
- by crazy space 1 - at 2013.12.18 01:11:00
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452. HOLY **** IT JUST ******* HIT ME - in General Discussions [original thread]
Without webs the only balance will be bad balance
- by crazy space 1 - at 2013.12.17 20:18:00
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453. LP Store implemented before P2P Market - in General Discussions [original thread]
They just do whatever PVE was confirmed for 2012 in November of 2012...
- by crazy space 1 - at 2013.12.17 19:52:00
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454. The problem with the LP system and Fictional Dev blogs - in General Discussions [original thread]
They changed the entire curve from exponential to linear
- by crazy space 1 - at 2013.12.17 03:57:00
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455. I feel that I'm lucky because I'm only ripped +$200 from CCP - in General Discussions [original thread]
Ankbar Latrommi wrote: Skihids wrote: DUST is still "early Beta" despite what marketing says. You can't argue against that when you see the complete vehicle philosophy change and rebuild. I believe that's exactly what happened with Eve O...
- by crazy space 1 - at 2013.12.17 00:48:00
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456. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
Akdhar Saif wrote: Active Scanners should only show results while scanning something. That way if you want to a red to show up on the radar or to team members you have to be continuously scanning them kinda like a flashlight. YES with a hea...
- by crazy space 1 - at 2013.12.17 00:45:00
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457. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
So we should increase the delay between scans by 100% and introduce a single dropsuit with bonus , -10% delay with the active scanner per level BAM BALANCE ACHIEVED.
- by crazy space 1 - at 2013.12.16 22:15:00
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458. The problem with the LP system and Fictional Dev blogs - in General Discussions [original thread]
Here is what we got compared to what was proposed. The dev blog was posted in order to get our feedback and the numbers were changed 3 days before release. But the numbers aren't important. I implore you to look at this picture of the graph from t...
- by crazy space 1 - at 2013.12.16 22:13:00
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459. HAV vs. LAV - in General Discussions [original thread]
Mike Ox Bigger wrote: Anybody experiment with jumping out just prior to impact so you don't have to go all jihad? wait.... You mean this isn't how you do it? O.o
- by crazy space 1 - at 2013.12.16 06:40:00
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460. 8 tanks in a battle fields.. one full squad of proto Avers... No tank died...... - in General Discussions [original thread]
need webs and top speed nerf....
- by crazy space 1 - at 2013.12.16 03:51:00
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