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401. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
Jack McReady wrote: VigSniper101 wrote: Yet we still have bullets, thats confusing me, wheres the laser light show? the "bullets" are actually hybrid charges half matter half energy for the assault rifles and shotguns the "bullets" from ...
- by carl von oppenheimer - at 2012.07.05 12:30:00
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402. Keyboard/Mouse - in General Discussions [original thread]
Wohoo \0/
- by carl von oppenheimer - at 2012.07.05 12:14:00
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403. [BUG] Inertia dampeners not always activating - in Technical Support/Bugs [original thread]
I've died now a few times on inertia dampeners reacting sluggishly or just not activating at when pressing (X) after I've jumped from buildings and dropships. Mainly this seems to be a problem if i press (X) before the message appears, then it won...
- by carl von oppenheimer - at 2012.07.05 12:08:00
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404. Game Unplayable, Never Loads - in Technical Support/Bugs [original thread]
Sounds more like a problem with Sony's network as many have had problems with buying merc pack from Australia for example even if it was supposed to be available but getting codes to dust beta and buying through the game worked for example. So on...
- by carl von oppenheimer - at 2012.07.05 11:59:00
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405. [BUG] french localisation : "nbsp" written right after some words - in Technical Support/Bugs [original thread]
No localization should be used for the time being as they break functionality, so use localization at your own risk.
- by carl von oppenheimer - at 2012.07.05 11:29:00
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406. electronic upgrades (2x) skillbook not found - in Technical Support/Bugs [original thread]
This is a known issue and likely will be fixed on next build on beta weekend ie. on next week assuming they deliver new content for each beta weekend.
- by carl von oppenheimer - at 2012.07.05 11:28:00
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407. Health depeletion is too slow. - in Technical Support/Bugs [original thread]
Main trait for any Caldari tech is tough outside with super squishy insides.
- by carl von oppenheimer - at 2012.07.05 11:25:00
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408. [EXPLOIT] Campers on the towers - in Technical Support/Bugs [original thread]
Raph Zetter wrote: Its not the infantry/dropships up there I take issue with but when some joker calls a tank up there This is more of an issue for tanks having a huge scan resolution when it comes to spotting chevrons, thus allowing then to...
- by carl von oppenheimer - at 2012.07.05 06:57:00
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409. [EXPLOIT] Campers on the towers - in Technical Support/Bugs [original thread]
On a side note a drop ship has the same functionality as a helicopter would including that it definitely won't stay there hovering if you jump out in mid flight. Though realistically it should just hover gently on the ground if the pilot leaves th...
- by carl von oppenheimer - at 2012.07.05 06:39:00
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410. [Request]Lock on alert and counter-measure module - in Feedback/Requests [original thread]
There is already a counter which is one of your 2 gunners.
- by carl von oppenheimer - at 2012.07.05 06:28:00
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411. All Access Code from Twitter - in Technical Support/Bugs [original thread]
There should be another beta event on next week and every 2nd week there after or at least that's the initial plan.
- by carl von oppenheimer - at 2012.07.05 06:19:00
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412. damage amplifier not working? - in Technical Support/Bugs [original thread]
dust badger wrote: so do you mean they are applying the damage just not showing in the infantry fitting screen ? I For infantry yes and no for vehicles.
- by carl von oppenheimer - at 2012.07.04 11:59:00
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413. damage amplifier not working? - in Technical Support/Bugs [original thread]
Have you noticed any difference in performance, I mean this could be just a display bug.
- by carl von oppenheimer - at 2012.07.04 10:53:00
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414. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
There is no aim assist what you have is an aim hindrance not assist and the purpose is to make sure you get noticeable benefits from putting SP on those aiming skills. Not many of you may have noticed but there is a skill that reduces AR spread ...
- by carl von oppenheimer - at 2012.07.04 10:35:00
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415. Any german speaking players? - in General Discussions [original thread]
I'm in a full german EVE-alliance but can't speak a word of german, does that count ? :P
- by carl von oppenheimer - at 2012.07.04 10:17:00
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416. FPS players are DUMB and so are EVE Players now... - in General Discussions [original thread]
ANDJEH wrote: Stupid Drunk1 wrote: There like little bees when you squash em, but more and more liittle bee seem endlesss, more you kill them, cry or smacktalk the stronger their resolve. When you find yourself inside a bubble, hold your cl...
- by carl von oppenheimer - at 2012.07.04 10:15:00
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417. FPS players are DUMB and so are EVE Players now... - in General Discussions [original thread]
carl von oppenheimer wrote: ANDJEH wrote: Stupid Drunk1 wrote: There like little bees when you squash em, but more and more liittle bee seem endlesss, more you kill them, cry or smacktalk the stronger their resolve. When you find yoursel...
- by carl von oppenheimer - at 2012.07.04 10:15:00
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418. Anti-Vehicle Assault Rifles? - in Technical Support/Bugs [original thread]
People die in other tanks because you cannot tell them a part as it is, so only way to test if it's easily killable militia or the real deal is to shoot it. Hell. I've killed some militia tanks even with my sniper rifle and SMG, militia stuff di...
- by carl von oppenheimer - at 2012.07.04 07:15:00
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419. Zombie Invasion Mode - in General Discussions [original thread]
We also have Sanshas which are essentially techno zombies with a hive mind, just like borgs in Star Trek. Sanshas however like spikes, lots of spikes, did I mention they like spikes ?
- by carl von oppenheimer - at 2012.07.01 18:57:00
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420. PS3 resets on game quit - in Technical Support/Bugs [original thread]
*Bumb* This happened to me today as well when I selected *quit game* from the menu.
- by carl von oppenheimer - at 2012.07.01 07:53:00
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