Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
661. Quick-tap swap for Repair Tool - in Feedback/Requests [original thread]
Terry Webber wrote: Dustbunny Durrr wrote: Boot Booter wrote: Better yet, designate one of the equipment slots to be the quick swapper. That way any logi can choose which one theyd like to have the quick switching for. The tap o for need...
- by bogeyman m - at 2014.02.19 12:15:00
|
662. Quick-tap swap for Repair Tool - in Feedback/Requests [original thread]
Meee One wrote: bogeyman m wrote: ... For one-weapon Logis, like Assaults currently have for switching between primary and sidearm weapons. Search function. https://forums.dust514.com/default.aspx?g=posts&m=1734961#post1734961 Ne...
- by bogeyman m - at 2014.02.19 11:29:00
|
663. Quick-tap swap for Repair Tool - in Feedback/Requests [original thread]
... For one-weapon Logis, like Assaults currently have for switching between primary and sidearm weapons.
- by bogeyman m - at 2014.02.19 00:30:00
|
664. New Metrics: Warpoints per Death - in Feedback/Requests [original thread]
I like, but this would have more meaning for more players (like AV) if damage was included in WP calculations.
- by bogeyman m - at 2014.02.19 00:26:00
|
665. Rep tools and others thing - in Feedback/Requests [original thread]
You can't shoot and repair (nor scan and shoot) at the same time anyway, so I don't see any issues with making it a weapon-type thing... But ONLY if we can also get the quick-tap swap like Assaults have with their pirmary/sidearm weapons. Or ano...
- by bogeyman m - at 2014.02.19 00:24:00
|
666. Rifle proficiency nerf (multi dimentional weapons) - in General Discussions [original thread]
Get rid of Weapon Proficiency all together. Then balance distance efficiencies. Fixed.
- by bogeyman m - at 2014.02.19 00:05:00
|
667. TAAAAAAANKS WTF STAY AND FIGHT - in General Discussions [original thread]
True Adamance wrote: bogeyman m wrote: True Adamance wrote: Does scout stand and fight when under heavy enemy pressure? As kings of running away lecturing other plays how they should conform to your ideals of gameplay is pretty poorly th...
- by bogeyman m - at 2014.02.19 00:00:00
|
668. TAAAAAAANKS WTF STAY AND FIGHT - in General Discussions [original thread]
True Adamance wrote: Does scout stand and fight when under heavy enemy pressure? As kings of running away lecturing other plays how they should conform to your ideals of gameplay is pretty poorly thought out and mild hypocritical.... LOL A...
- by bogeyman m - at 2014.02.18 23:49:00
|
669. TAAAAAAANKS WTF STAY AND FIGHT - in General Discussions [original thread]
Darken-Soul wrote: Takahiro Kashuken wrote: DUST Fiend wrote: Takahiro Kashuken wrote: Looks like the pilot is OP We dont have pilot suits, so whatever suit we use to pilot offers nothing to the vehicle so sure i could use a proto HM...
- by bogeyman m - at 2014.02.18 23:44:00
|
670. TAAAAAAANKS WTF STAY AND FIGHT - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Their quick retreat is the worst part of fighting tanks. We need stasis webs to slow them down https://forums.dust514.com/default.aspx?g=posts&t=141358 Or... Why doesn't a damaged tank slow down because of...
- by bogeyman m - at 2014.02.18 23:34:00
|
671. Hybrid Nanite Injectors - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shields begin to regenerate instantly on injection. If 20% shield HP (at best) would be preferable to the shield regen, that means you're under fire and probably shouldn't be triaged anyway. ...And armour constantly r...
- by bogeyman m - at 2014.02.18 23:28:00
|
672. Hybrid Repair Tool - in Feedback/Requests [original thread]
BLACKEST GUY wrote: I had a very similar idea posted here recently. Here it is : https://forums.dust514.com/default.aspx?g=posts&m=1843571#post1843571 I expected it wasn't the first time this idea was posted... But this version is a bi...
- by bogeyman m - at 2014.02.18 23:11:00
|
673. Hybrid Nanite Injectors - in Feedback/Requests [original thread]
Why aren't there HYBRID Nanite Injectors available? I think they would be more appropriate (and more desirable) for those squads running shield and/or dual tanked infantry. Maybe the stats could look something like: Standard - Nanite Injector:...
- by bogeyman m - at 2014.02.18 23:02:00
|
674. Hybrid Repair Tool - in Feedback/Requests [original thread]
Also, armour only repairs would seem to be less useful for shield tankers and dual tankers.
- by bogeyman m - at 2014.02.18 22:45:00
|
675. Hybrid Repair Tool - in Feedback/Requests [original thread]
(I'm sure that I'm not the first person to suggest this, but I can't find another thread right now...) Why isn't there a HYBRID Repair Tool available? I think Advanced and Proto Triage versions would be most appropriate - maybe with stats someth...
- by bogeyman m - at 2014.02.18 22:35:00
|
676. Equipment spam reduction - Nanohives - in Feedback/Requests [original thread]
Bump
- by bogeyman m - at 2014.02.18 22:14:00
|
677. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
Shameless bump.
- by bogeyman m - at 2014.02.18 22:13:00
|
678. Reduce equipment spam - Drop Uplinks - in Feedback/Requests [original thread]
TheEnd762 wrote: This is already coming in 1.8, but it's really gonna hurt the game's pacing. Possibly. But I think it will definitely change how some people play: - less single player rushes, more squading - more Repair Tool use - more peo...
- by bogeyman m - at 2014.02.18 22:12:00
|
679. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
Problem: - Equipment spamming and (possibly related) game lag. Suggestions: 1. Limit ACTIVE equipment use by type - maybe 1 each for Standard suits, 2 each for Advanced and 3 each for Proto. For example, an Advanced Logi suit could only ever hav...
- by bogeyman m - at 2014.02.18 22:07:00
|
680. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
Bump. This idea deserves more likes.
- by bogeyman m - at 2014.02.16 01:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |