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201. scouts current uselessness and a fix - in Feedback/Requests [original thread]
Scouts may not be able to take much damage, but they already move plenty fast. They can basically evade most enemy movements, if they are clever and run profile dampeners. That said, your idea isn't so good. Creative, but not so good. First, thi...
- by bacon blaster - at 2013.03.26 19:35:00
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202. (Request) "Mass Driver" Artillery Turrent for Tanks - in Feedback/Requests [original thread]
Vermaak Doe wrote: Keep it Eve style, rail range > arty range Have you played eve? maybe I'm missing something, but last I checked, arty range was longest
- by bacon blaster - at 2013.03.26 19:26:00
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203. [Request] Gunships - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I probably wouldn't fly gunships much, I like flying support craft more. I'll probably stick with dropships. I just wish they worked. Hell, I wish any logi worked. I would be thrilled if I actually got points ...
- by bacon blaster - at 2013.03.23 22:23:00
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204. Swarm Launchers too slow - in Feedback/Requests [original thread]
XV1 wrote: Most dropships seem to ust outrun my swarm missiles, making them rather difficult to take down. I can normally get 1 shot in with swarm launcher then the ship just flys away staying just ahead of my missiles until they blow up in mid...
- by bacon blaster - at 2013.03.23 20:54:00
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205. [Suggesting] Fixing Proto - in Feedback/Requests [original thread]
Well, Cross, I'm not suggesting that we nerf proto gear, again, but make it so that there is less of it running around. Right now, when I log in, I get into fights where everyone else is running high end gear, and I run mid level fits. Now, I woul...
- by bacon blaster - at 2013.03.23 20:42:00
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206. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
pegasis prime wrote: Hell iv even ramed mr meode with my myron in a daft attempt to didtract him from my corp mates oncoming tank lol . Game ended with him on a skither of armour on his logi . I guess what im saying is were bit nuts at the shad...
- by bacon blaster - at 2013.03.23 20:13:00
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207. [Suggesting] Fixing Proto - in Feedback/Requests [original thread]
There has been a lot of trouble about balancing protogear and advanced ars with the rest of the game. People have suggested nerfing them, but I would go a different rout. First, let's fix ars. Give us a patch that gives us the stacking penalties ...
- by bacon blaster - at 2013.03.23 19:35:00
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208. Protoproblem - in Feedback/Requests [original thread]
Chinduko wrote: This is likely an issue that will turn new players away. They'll find themselves putting full magazines into players that have so much armor and shielding, they can simply turn around and kill the low level player instantly. T...
- by bacon blaster - at 2013.03.23 01:03:00
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209. Protoproblem - in Feedback/Requests [original thread]
Jack Boost wrote: Breakin Stuff wrote: The Duvolle is the gun you will learn to fear soon enough. For now: no GEK with dmg mod is more dangerous then duvolle Standard AR/Exile with more dmg modules is far more dangerous. All because no ...
- by bacon blaster - at 2013.03.23 00:27:00
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210. remove tanks from ambush - in Feedback/Requests [original thread]
Ok, one up to Deadric. That said, put some points into av, stomp some armor. With terrible av skills, I will tell you: not that hard. Particularly when you start getting other people who drop av as well. Do this, pull your **** out of your butts ...
- by bacon blaster - at 2013.03.21 20:55:00
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211. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
To people complaining that this is unfair or that doesn't work for me: This is a game based on war and pvp. Gaining the unfair advantage is entirely what those two things are about. I grant you, almost no one starts off an ambush with av gear, bu...
- by bacon blaster - at 2013.03.21 20:48:00
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212. Fixing Weapons - in Feedback/Requests [original thread]
I will give you credit for trying, but your ideas are bad, and you should feel bad. First, there is no such thing as an unintended target. Kill the blueberries. Kill them all. Second, what kind of **** would design something like a mass driver w...
- by bacon blaster - at 2013.03.21 20:36:00
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213. [REQUEST] Ambush LMS? - in Feedback/Requests [original thread]
would be pointless as it usually ends up being one side with a bunch of clones left and the other with only a few. Plus, what the last guy said.
- by bacon blaster - at 2013.03.21 20:16:00
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214. WEAPON ATTACHMENTS PLZ!!!!!!!!!!!! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Let's wait till the fast approaching next build! I can see it now! People complaining that weapon attachments are too complicated! I can already hear the complaints about the complaints about the attachments!
- by bacon blaster - at 2013.03.21 20:13:00
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215. (Sugestion) RDV Request area indicator - in Feedback/Requests [original thread]
Solution: pay attention, move accordingly. Side note: how is dropping tanks on blues bad? I find it hilarious. I had a buggy dropped on me once. It was a tad funny. also, this could create issues with blueberries stealing tanks and getting your ...
- by bacon blaster - at 2013.03.21 20:10:00
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216. (Feedback) Dropship fragility - in Feedback/Requests [original thread]
learn to fly them out and away from buildings. Hopefully, ccp will institute some sort of tutorial for dropships at some point, as I have NO IDEA how to fly them. (experimented with it twice. neither lasted long. I was not shot at , either) Also, ...
- by bacon blaster - at 2013.03.21 20:08:00
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217. [suggestion] Environmental Dustruction - in Feedback/Requests [original thread]
I know this is a long shot, since there has been no observable mechanic for it, but hear me out: With all of the fighting in and around these structures, it would make sense that they would be damaged and destroyed in the process. This would dras...
- by bacon blaster - at 2013.03.21 20:02:00
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218. [Request] Rogue drones: have massive enemy variety - in Feedback/Requests [original thread]
I like all of your ideas, but I don't think they will do the the diggers for one reason: it would require destructible terrain. Don't get me wrong, it's a cool idea, I would love fighting it, and I would love the destructible terrain more, but I ...
- by bacon blaster - at 2013.03.21 13:00:00
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219. Protoproblem - in Feedback/Requests [original thread]
Also, really ccp? Censoring your forums? On a game like this?
- by bacon blaster - at 2013.03.21 12:37:00
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220. Protoproblem - in Feedback/Requests [original thread]
thing is, 7-8 deaths later, it's stopped being profitable, and I never seem to catch these guys from behind. I always seem to walk into a **** storm of their shots. (team bullet soak applies when I walk the field) Also, I do see people using singl...
- by bacon blaster - at 2013.03.21 12:36:00
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