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21. FOR THE LOVE OF GOD PLEASE FIX THE VANISIHING R/E - in Feedback/Requests [original thread]
THIS. Also, they need to make proxi mines actually detonate when something rolls over them. The other day, I tried setting the stupid things up in a line, trying to nab a lav with them. I had 3 or 4 separate incidents where at least 1 lav would ro...
- by bacon blaster - at 2013.08.26 10:23:00
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22. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Xaviah Reaper wrote: No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range. either make the forge guns 300k isk each, or f***ing smash them with a nerf...
- by bacon blaster - at 2013.08.26 10:17:00
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23. I just read the most recent devblog - in Feedback/Requests [original thread]
George Moros wrote: Official 1.4 patch notes are supposed to be released today. OOO, where?
- by bacon blaster - at 2013.08.23 09:30:00
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24. I just read the most recent devblog - in Feedback/Requests [original thread]
It looks good, and I can't wait to see it. Any chance we can get further details on it?
- by bacon blaster - at 2013.08.23 09:07:00
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25. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
We are NOT going back to where it was so powerful that there was no reason to use anything else. Flaylock is NOT supposed to be better than Massdriver. If you are **** because you skilled into FOTM, then go cry your self to death, while I soak up ...
- by bacon blaster - at 2013.08.22 17:46:00
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26. proxi bombs need some adjusting - in Feedback/Requests [original thread]
ok, more like until I find that my bombs do next to no damage, BUT STILL.
- by bacon blaster - at 2013.08.22 17:41:00
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27. proxi bombs need some adjusting - in Feedback/Requests [original thread]
BL4CKST4R wrote: Even if they do hit the vehicles their damage is to low to really do anything except tickle. Guys, I will shut for all of 10 minutes if they actually start to detonate. Right now, they don't do anything except soak up my sp.
- by bacon blaster - at 2013.08.22 17:40:00
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28. [Feedback] Possible MurderTaxi quick fix idea - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: I had this thought about LAVs this fine 4am morning, What if driving in an LAV locked you into first person mode with no 3rd person view, that way people can still drive around and do whatever they please but it ...
- by bacon blaster - at 2013.08.22 11:44:00
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29. proxi bombs need some adjusting - in Feedback/Requests [original thread]
so, the detection time is crap. I layed out a line of them and saw lavs roll over them 5 or 6 times without setting them off. At the speeds that some of them were going, I'm pretty sure a tank could do the same. A slow one, at that. Really, if t...
- by bacon blaster - at 2013.08.22 11:40:00
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30. Charged Melee Weapons - in Feedback/Requests [original thread]
Maken Tosch wrote: bacon blaster wrote: *que music* DUST 514 It is 20,000 years into the future. Humanity has branched off and colonized the foreign galaxy called; "New Eden." It is a galaxy of war and conflict. 4 empires fight for dom...
- by bacon blaster - at 2013.08.20 23:24:00
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31. "Fix" to farming in PC - in Feedback/Requests [original thread]
Now, before we continue blaming Eon for the state of the game, calling them neck bears, losers who've never touched a girl, and so on, I would like to point a few things out: They are playing within the rules. There has been no cheating, as far a...
- by bacon blaster - at 2013.08.20 23:22:00
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32. [PRE-RELEASE FEEDBACK!!!] THE MAV - Middle Attack Vehicle - in Feedback/Requests [original thread]
Evolution-7 wrote: Look at how quick tanks get molested on the battlefield!!!! The MAV wouldn't stand a chance like the dropship, get in, lay a little cover fire, GTFO! My suggestion is to make it have a base hp very high!! Like 10000EHP for e...
- by bacon blaster - at 2013.08.19 17:59:00
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33. "Fix" to farming in PC - in Feedback/Requests [original thread]
ER-Bullitt wrote: I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase. The following are my thoughts, and do not rep...
- by bacon blaster - at 2013.08.19 17:56:00
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34. Dust christmas - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: And release a Santa Clause suit... oh wait... we have it yet. It-¦s called Commando No, the commando looks like muscle and fat, like someone skinned you. Not really santa-esque
- by bacon blaster - at 2013.08.19 17:45:00
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35. A suggestion - New type of weapon - in Feedback/Requests [original thread]
OP is a turd licking sphincter na**. Not really, but I am bored. Anyway, I like the idea, having read down into the thread a bit.
- by bacon blaster - at 2013.08.19 17:42:00
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36. Rooftop combat balancing - in Feedback/Requests [original thread]
Taurion Bruni wrote: Doshneil Antaro wrote: I've ignored talking in this subject for some time, as I believe this tactic is viable, but some issues arise because of this. I've seen other posts were people wanted ground access to rooftops, an...
- by bacon blaster - at 2013.08.19 17:35:00
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37. Rooftop combat balancing - in Feedback/Requests [original thread]
Op is an idiot and should eat poo and kick the bucket. Ok, not really, but enough people have said that to me, and I wanted to say it to someone else too. Thing is, Higher positions are ALWAYS going to provide an advantage. Now, I will agree tha...
- by bacon blaster - at 2013.08.16 22:40:00
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38. As a massdriver useer - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Flux grenade anyone? It's OP just because a lot of weapons are UP; Laser Rifle(too much SP needs to be used to make it competitive and really limited useable range), HMG (too CQC for these large open maps, give less disper...
- by bacon blaster - at 2013.08.15 02:24:00
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39. As a massdriver useer - in Feedback/Requests [original thread]
Stupid thing is pretty badly op. Once I get through shielding, most things just die, horribly. Damage bonus of explosive vs armor needs to be taken down, a tad. The only thing I can't take out is a shield tanked heavy.
- by bacon blaster - at 2013.08.15 01:22:00
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40. Uplink adjustments - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: bacon blaster wrote: So, uplinks have way too much health for how spammable they are. 400 hp on some of them, but they can still be thrown out like candy. Really, they are stupid hard to kill, yet there are still dozens...
- by bacon blaster - at 2013.08.14 01:44:00
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