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4821. Scouts dont need Cloaks - in General Discussions [original thread]
Onesimus Tarsus wrote: Yes, yes, yes, yes, and define scout. Buffs and Nerfs will fix all those little quibbles, people will adjust, the others could be advised to harden, it works elsewhere. Atiim wrote: Bad idea is bad. Unless it's c...
- by Atiim - at 2014.04.12 00:47:00
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4822. Arcade Mode? :s - in General Discussions [original thread]
Slay would fit perfect with the whole Arcade Mode concept.
- by Atiim - at 2014.04.12 00:40:00
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4823. Scouts dont need Cloaks - in General Discussions [original thread]
Onesimus Tarsus wrote: Not the sidearm. Leave the sidearm and take away the main. So basically kill off the Recon Scout with the Sniper Rifle, the AV Scout with the Plasma Cannon, remove the Shotgun Scout, kill the Breach MD scout as well as...
- by Atiim - at 2014.04.12 00:32:00
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4824. Can I haz kin cats in high slots? - in General Discussions [original thread]
Smooth Assassin wrote: 200 meters isn't short ranged.... It is to the tankers.
- by Atiim - at 2014.04.12 00:10:00
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4825. Front page news:WE HAVE VEHICLE LOCKS!!!! - in General Discussions [original thread]
*Scribbles in notebook frantically* I haven't seen anything this marvelous since the blueberry toaster!
- by Atiim - at 2014.04.11 23:58:00
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4826. Scouts dont need Cloaks - in General Discussions [original thread]
If you increase the CPU/PG requirements, then Scouts would only be for veterans with loads of SP invested into core skills, causing the role to stagnate simply because no new player will be able to use the effectively. There are better ways to ap...
- by Atiim - at 2014.04.11 23:50:00
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4827. Your vote for the best corp in Dns - in General Discussions [original thread]
RemingtonBeaver wrote: Nyain San. You could remove all other corps from DNS and Nyain San could keep a major share. They don't need the other guys, but it keeps their districts safe. Err..
- by Atiim - at 2014.04.11 23:38:00
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4828. Your vote for the best corp in Dns - in General Discussions [original thread]
In terms of actual skill and gungame? Escrow Removal and Acquisition, TeamPlayers, and Fatal Absolution, and RND are tied for 1st. Though this is a bit pointless, as most of the corps in DNS are very good players. It's like comparing Android to ...
- by Atiim - at 2014.04.11 23:34:00
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4829. Can I haz kin cats in high slots? - in General Discussions [original thread]
Tectonic Fusion wrote: Here's an idea: How about all biotics modules can be used in all of the slots (obviously not the weapon, grenade, suit, or equipment slot...). That would break any sense of balance we have with them. Just imagine 8 Com...
- by Atiim - at 2014.04.11 23:28:00
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4830. Can I haz kin cats in high slots? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Atiim wrote: Use a Madrugar with a Fuel Injector. Problem Solved. He said short range... 80GJ Blaster
- by Atiim - at 2014.04.11 22:45:00
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4831. Can I haz kin cats in high slots? - in General Discussions [original thread]
Use a Madrugar with a Fuel Injector. Problem Solved.
- by Atiim - at 2014.04.11 22:43:00
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4832. Man wtf!!! - in General Discussions [original thread]
Spirax Sarco wrote: can I ask why you use KB/M on a ps3 game ? Perhaps as a personal preference? Anyways, Cpl Foster you should really try Sniping with KB/M. It's beautiful.
- by Atiim - at 2014.04.11 22:42:00
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4833. I miss my tank feeling like a tank. - in General Discussions [original thread]
I don't think there would be any objections from either parties if we reverted to 1.6 Vehicles, but kept the 1.8 AV stats.
- by Atiim - at 2014.04.11 22:38:00
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4834. Proposed Changes To Vehicle CRUs - in General Discussions [original thread]
What's it take to get a DEV tag around here?
- by Atiim - at 2014.04.11 22:24:00
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4835. Fittings and tactics for Amarr RPs? - in General Discussions [original thread]
May I direct your towards PCLAS? It's the infantry division of PIE Inc, which is a long standing Amarr FW corporation and would be a great fit for any Amarr loyalist.
- by Atiim - at 2014.04.11 20:17:00
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4836. Buff the Scrambler rifle - Nerf the combat rifle and HMG - in General Discussions [original thread]
Ziiro Celeste wrote: Overheat brosiedon. CR can take out a heavy EZ MOAD like...the ScR can't OHK a heavy, you have to charge shot, spam, overheat, spam some more, and most likely you'll be dead before you manage that. CR > all That's ...
- by Atiim - at 2014.04.11 18:39:00
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4837. Buff the Scrambler rifle - Nerf the combat rifle and HMG - in General Discussions [original thread]
Ziiro Celeste wrote: ScR was never OP brotato chip, CR has always been OP, the ignorant masses were just too ignorant to realize it and cried over the RR instead. Considering how it had an insanely low TTK when compared to every other weapo...
- by Atiim - at 2014.04.11 18:32:00
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4838. Buff the Scrambler rifle - Nerf the combat rifle and HMG - in General Discussions [original thread]
Ziiro Celeste wrote: Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you? Allow me to re-apply your biased logic here. Atiim wrote: Oh hush Zi...
- by Atiim - at 2014.04.11 18:20:00
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4839. The math behind triple rep maddy - in General Discussions [original thread]
Supernus Gigas wrote: I swear to cheese some of you people don't know that tanks have a weak spot. Try hitting that with a Breach FG and see what happens. Didn't someone already disprove your assertion in another thread? I guess I'll just pa...
- by Atiim - at 2014.04.11 18:16:00
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4840. The math behind triple rep maddy - in General Discussions [original thread]
Principus Shmoof Triariian wrote: You're putting a giant weapon on treads against a person, of course it will win if the pilot isn't an idiot. Remember the days when anyone with a swarm launcher and AV Grenades melted all tanks? Do you wanna g...
- by Atiim - at 2014.04.11 18:10:00
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