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2521. Unkillable dropships - in General Discussions [original thread]
Derpty Derp wrote: Hows about nerfing fixing swarms so they don't fire through walls. Swarm Launchers don't travel through walls.
- by Atiim - at 2014.07.20 16:35:00
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2522. the bets are on - in General Discussions [original thread]
How many matches you've won isn't really a basis for determining the balance as an item, as there are several other factors which could have given you a victory, such as: Competence of Teammates (or lack thereof)
Competence of Enemies (or l...
- by Atiim - at 2014.07.20 16:30:00
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2523. Destiny? Meh. - in General Discussions [original thread]
Crease Release wrote: CCP, when will we get PvE? What about a market? What about speeder bikes? What about working comms? What about a future? What about dedication from the company that blew a f*ck ton of money to make the game? You will n...
- by Atiim - at 2014.07.20 15:37:00
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2524. Why nobody mentioned it? (Sniper broken mechanism) - in General Discussions [original thread]
Now if only those buildings would actually render.
- by Atiim - at 2014.07.20 15:05:00
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2525. Funniest names you've seen on DUST so far - in General Discussions [original thread]
Madrugar (this is funny because he uses Gunnlogis)
Jesus Chrysler
wait reloading
- by Atiim - at 2014.07.20 14:48:00
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2526. destiny is proof of ccp ineptitude - in General Discussions [original thread]
Nrabatar Zorig wrote: Comparing apples and oranges for the umpeenth time, nothing to see here. That said, Destiny "beta" is a glorified demo at best. How is it comparing apples to oranges? While they don't have the same premise (that would ...
- by Atiim - at 2014.07.20 07:17:00
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2527. nitrobeacon boosting? - in General Discussions [original thread]
Having a great K/D would be expected of a good sniper, especially one with a Thale's TAR-07. I don't believe he's boosting, but according to IWS each winner will have their character thoroughly investigated to ensure that they weren't boosting du...
- by Atiim - at 2014.07.20 06:45:00
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2528. Brick Tanked Heavy vs A Brick from The Last of Us - in General Discussions [original thread]
Clacked Scout with a Jackhammer..
- by Atiim - at 2014.07.20 04:19:00
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2529. Who else doesn't care about Destiny? - in General Discussions [original thread]
knight guard fury wrote: Atiim wrote: I don't. From what I hear, there is no Medic/Support class (instant dealbreaker for me), and the vehicles can only be killed by other vehicles or turrets, meaning no AV to play around with. vehicles ...
- by Atiim - at 2014.07.20 03:57:00
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2530. Who else doesn't care about Destiny? - in General Discussions [original thread]
I don't. From what I hear, there is no Medic/Support class (instant dealbreaker for me), and the vehicles can only be killed by other vehicles or turrets, meaning no AV to play around with.
- by Atiim - at 2014.07.20 03:51:00
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2531. What if Caldari and Gallente Scouts were removed from the game? - in General Discussions [original thread]
Cody Sietz wrote: It's sad that everyone agrees that the Gallente assault is the worst *cries* I think GalAssaults are better than CalAssaults if it makes you feel better. Though they're both pretty $#itty suits compared to the competition...
- by Atiim - at 2014.07.20 03:44:00
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2532. [Fantasy Squad 1] MAG Style Caldari Blitzkrieg - in General Discussions [original thread]
CUSE TOWN333 wrote: until a amarr assault comes along with a scrambler rifle and blaps that whole squad. You can Armor Tank a CalAssault.
- by Atiim - at 2014.07.20 03:41:00
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2533. [Fantasy Squad 1] MAG Style Caldari Blitzkrieg - in General Discussions [original thread]
KING CHECKMATE wrote: would or wouldnt work? Discuss It'd work, until you need Anti-Vehicle support. In which case, you'd want a Caldari Commando. Not to mention that (s)he could provide suppression with a SR or RR, which will weaken foes a...
- by Atiim - at 2014.07.20 03:05:00
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2534. Unkillable dropships - in General Discussions [original thread]
Monkey MAC wrote: http://www.protofits.com/fittings/shared/0/5594 Not a bad fit, but you shouldn't be using a RR on a Matari Commando. If you put a CR on there instead, you'd have an even stronger weapon (due to the bonus), and you'd free...
- by Atiim - at 2014.07.20 02:53:00
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2535. Unkillable dropships - in General Discussions [original thread]
Monkey MAC wrote: Atiim wrote: All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state , it removes the risk involved in piloting ADSs. 4 seconds is a long time to get out of dodge ...
- by Atiim - at 2014.07.20 02:47:00
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2536. Throwing remotes - in General Discussions [original thread]
Benjamin Ciscko wrote: https://zkillboard.com/kill/40094277/ https://zkillboard.com/kill/40094663/ That's odd. I've never seen him run his Sentinel in PUBs.
- by Atiim - at 2014.07.20 02:32:00
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2537. Throwing remotes - in General Discussions [original thread]
Monkey MAC wrote: Let me guess though, you probably a heavy with a nice HMG and 2 logjs slaved to you and you are fed up with dying because someone threw an RE on the wall next to where you were waiting? Yokal runs an Amarr Logi.
- by Atiim - at 2014.07.20 02:24:00
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2538. Unkillable dropships - in General Discussions [original thread]
All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state , it removes the risk involved in piloting ADSs.
- by Atiim - at 2014.07.19 23:27:00
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2539. Throwing remotes - in General Discussions [original thread]
KING CHECKMATE wrote: i meant, throwing range. Oh. Well, then nevermind.
- by Atiim - at 2014.07.19 22:54:00
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2540. Throwing remotes - in General Discussions [original thread]
KING CHECKMATE wrote: IT has like 1mts range. All Remote Explosives have a 5m range. Though I'm not advocating a nerf to REs however, as it's the only counter to 1200 eHP Sentinels being spammed inside an enclosed area.. Not to mention th...
- by Atiim - at 2014.07.19 22:41:00
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