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481. Remember the Ck.0 scout? - in General Discussions [original thread]
I run a calscout.... My k/d is 0.75..
- by abdullah muzaffar - at 2014.12.08 21:17:00
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482. Buff Prox Explosives - in Feedback/Requests [original thread]
Only a tiny buff(maybe range too)... Proxies do not require much active participation, and thus have less risk
- by abdullah muzaffar - at 2014.12.07 21:22:00
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483. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
They probably just changed the %of total isk for team position/wp, you get higher isk than before while doing good, but waaaaaaay less isk doing badly, and both need to be increased
- by abdullah muzaffar - at 2014.12.07 21:18:00
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484. Transparent Data (Sniping) - in Feedback/Requests [original thread]
....its the damn scope/reticle also they need to standardize the ranges on them, redline/sniping fix fail
- by abdullah muzaffar - at 2014.12.07 21:14:00
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485. Killed by a Min MKI Scout with 2000 shield and 10000 Armor remaining - in General Discussions [original thread]
That scout was manning an installation, i was on your team.
- by abdullah muzaffar - at 2014.11.23 19:58:00
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486. Plasma Cannon advice - in General Discussions [original thread]
lol, same here, just decided to have fun with it, maybe sometime ill get it to adv and use the pro lp one. I dont even know why i have gal lp stocked up. Its probably best used on galscouts(obv) and galmandos, and you shouldnt rely on splash damag...
- by abdullah muzaffar - at 2014.11.21 03:35:00
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487. I feel that the racial Assault bonuses are missplaced... - in Feedback/Requests [original thread]
IMO, commandos just need to be buffed before any further changes are made, like adding a grenade slot, 1 more slot and 2eq at proto. A speed/stamina buff would be quite nice too, as youre always better off using an assault, unless you specifically...
- by abdullah muzaffar - at 2014.11.21 03:26:00
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488. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Raptor Princess wrote: I struggle with the blue/green - they're too similar for me to distinguish. yeah, same here :(
- by abdullah muzaffar - at 2014.11.21 03:16:00
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489. Remove a Class? - in General Discussions [original thread]
commando, overlaps a bit too much with the assault, although i would want the basic frames to be removed instead, as they are completely useless once you specialize.
- by abdullah muzaffar - at 2014.11.20 14:59:00
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490. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
damn it, why cant ccp just give it a damage hill...
- by abdullah muzaffar - at 2014.11.20 14:14:00
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491. Help me choosing a scout. - in General Discussions [original thread]
jhon hartigan wrote: And how many damps do you need on a minscout? 2 or 3? What if I want to use knives? Min os the only choice or will gal be an option too? Gal is fine for nova knifing, just dont expect to win against bricktanked sentinel...
- by abdullah muzaffar - at 2014.11.19 22:50:00
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492. Keyboard Mouse Setup - in General Discussions [original thread]
..Don't..
- by abdullah muzaffar - at 2014.11.19 22:47:00
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493. infinite grenade hack - in Technical Support/Bugs [original thread]
...nanohives?
- by abdullah muzaffar - at 2014.11.19 22:47:00
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494. Issue with Suits and tanks. - in Technical Support/Bugs [original thread]
probably hit the weakpoint
- by abdullah muzaffar - at 2014.11.19 22:43:00
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495. New BW proposal hurts Prox REs, not encourages them - in General Discussions [original thread]
i dont get why they dont just fix the uplink/nano animations, they sure as hell shouldnt be causing lag
- by abdullah muzaffar - at 2014.11.19 20:30:00
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496. ???should rock, paper, scissors apply??? - in General Discussions [original thread]
Bright Steel wrote: Aside from picking at the details, do you think each class should help balance the game. It's was said before: Scout hunts heavy; hunted by assault Assault hunts scouts; hunted by heavy Heavy hunts assault; hunted by scou...
- by abdullah muzaffar - at 2014.11.19 19:52:00
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497. What role has lowest expected K/D? - in General Discussions [original thread]
Lonewolf Heavy wrote: abdullah muzaffar wrote: jihad jeeps I do Kamakazi Dropships occasionally, Strap all remotes on the front and nose dive into a tank. Did that once, was super duper awesome, that repmaddy didnt even know what hit it
- by abdullah muzaffar - at 2014.11.19 19:50:00
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498. What role has lowest expected K/D? - in General Discussions [original thread]
jihad jeeps
- by abdullah muzaffar - at 2014.11.19 18:17:00
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499. Please fix swarms, forges, and large rail turrets - in General Discussions [original thread]
Hakyou Brutor wrote: no no no, it's ADS that's the problem. ADS needs a bit more HP buffer and more maneuverability. also, CCP fix invisible swarms. Maneuverability? congrats on making forgeguns obsolete Most of the times, we cant even know...
- by abdullah muzaffar - at 2014.11.19 18:14:00
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500. Unsure how the bandwith proposal works? Read this. - in General Discussions [original thread]
Soraya Xel wrote: Indeed. And equipment logis aren't even trapped in their role. Conceivably you can still fit a logi suit for deployables, deploy your stuff, and then switch to a rep tool/injector/scanning fit without torching your bandwidth a...
- by abdullah muzaffar - at 2014.11.19 18:10:00
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