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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2302
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Posted - 2014.12.07 16:39:00 -
[31] - Quote
@Victor
Only time will tell. IDK which I am pulling for more though since STD/ADV/PRO would be consistent with what we already have in Dust but T1/T2 would be more consistent with Eve (which TBH is the base game and I've always wondered why they went with STD/ADV/PRO instead of T1/T2).
@Thundergroove I too have had nerdgasms for the same reason.
Also, Never not use all the tiers
@Lazer Fo Cused
1. I have watched HAVs slow to a stop and reverse just at the edge of a minefield, I doubt the advanced warning system is as worthless as you'd have us believe.
2. LAVs are low-hanging fruit, minefields are an inherent risk associated with zipping around in one.
3. The only time I have seen HAVs travelling at max speed is when they were fleeing AV (in which case they're gonna die one way or the other).
4. The numbers are an idea, have numbers you think are more reasonable? Suggest them.
5. Don't ***** to me about the lack of ADV/PRO vehicles, I'm not a Dev.
6. You have a Pilot suit? Please tell me where I can get the skillbook, I am only a Pilot suit away from having full PRO Minmatar Dropsuits. Aside from that, I would love it if they added an Explosives Detector (maybe then we could get Anti-Infantry Prox Mines as well).
7. Stop worrying solely about running around in a solo pwnmobile and practice some teamwork and then that handheld scanner wouldn't be a problem.
8. See #4 above.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Harpyja
Legio DXIV
2217
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Posted - 2014.12.07 16:57:00 -
[32] - Quote
The problem with proxies is that not enough people use them tacticly. I've been killed plenty of times by proxies that were well placed and barely visible. I've been fairly lucky lots of times to accidentally stop right in front of them or to drive just around them on a major road of travel.
Sorry but I lol'ed at the OP's comment on "advanced warning system" on vehicles. It's not like BF3 where they get highlighted for you at a fair distance. Well placed proxies are simply unavoidable because you're blowing up by the time you realize there were proxies.
The only buff for proxies that's needed is a buff to player tactics (which doesn't come with code). You can't just place those black disks on bright desert sand and expect a vehicle kill.
"By His light, and His will"- The Scriptures, 12:32
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
76
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Posted - 2014.12.07 21:22:00 -
[33] - Quote
Only a tiny buff(maybe range too)... Proxies do not require much active participation, and thus have less risk |
JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
173
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Posted - 2014.12.08 02:02:00 -
[34] - Quote
I use std proxies all of the time. They're fine. They are just "set it and forget it". How good should they be when they can do work while you're afk? |
Racro 01 Arifistan
501st Knights of Leanbox
463
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Posted - 2014.12.08 02:34:00 -
[35] - Quote
puts volume on t.v to 100. drives madruagr over proxys. blows up........'advanced warning system?......coulnt even hear the beeping of proxys over my engine noise.....back in chromosome these things were stronger and beeped louder. then they got nerfed in damage and distance warning. these thing sliterally tell you your near them AFTER you've run over them and blown up. unless you want to catapillar crawl a tank all the time.
I say. yes buff proxy damage ONLY IF their bandwidth is high. (should be lower than normal RE's) AND make their beeping noise louder than your vehicle's engine. like a warning system should be. higher tiered proxys MUST have lower warning radius.
std proxy re: waring radius of 30m. adv at 25m proto at 20m. Lavs wont have time to stop and still run over them. slight chance tanks might not run voer them as they take ages to slow to a stop.,
and . even with a surround sound headset. still a pain to hear proxys over both the tank/turret noise and the fckn squad member's talking.
Elite Gallenten Soldier
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15573
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Posted - 2014.12.08 02:39:00 -
[36] - Quote
Alaika Arbosa wrote:
7. Stop worrying solely about running around in a solo pwnmobile and practice some teamwork and then that handheld scanner wouldn't be a problem.
Pilots have been asking for this for months, and every time a suggestion is made that fundamentally determines the role of a vehicle certain sections of the forums pounce on it and nothing every changes.
Most pilots whose opinions are worth asking for aren't interested in massacring infantry and would rather be blapping turrets, tanks, entrenched positions, etc
But killing infantry is all infantry have every let us do.
However regarding the RE I suggested that values between 2050 and 2300 with 4 deployable at proto level would be acceptable. Proportionately less for each additionally Proxy able to be deployed.
Either you want concentrated AP mines with high alpha, a compact blast radius, and high penetrative power...... or you want lots of Proxies, with larger blast radius, and significantly lesser penetrative power.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2304
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Posted - 2014.12.08 04:18:00 -
[37] - Quote
True Adamance wrote:Alaika Arbosa wrote:
7. Stop worrying solely about running around in a solo pwnmobile and practice some teamwork and then that handheld scanner wouldn't be a problem.
Pilots have been asking for this for months, and every time a suggestion is made that fundamentally determines the role of a vehicle certain sections of the forums pounce on it and nothing every changes. Most pilots whose opinions are worth asking for aren't interested in massacring infantry and would rather be blapping turrets, tanks, entrenched positions, etc But killing infantry is all infantry have every let us do. However regarding the RE I suggested that values between 2050 and 2300 with 4 deployable at proto level would be acceptable. Proportionately less for each additionally Proxy able to be deployed. Either you want concentrated AP mines with high alpha, a compact blast radius, and high penetrative power...... or you want lots of Proxies, with larger blast radius, and significantly lesser penetrative power. Yeah, I understand that not every pilot is wanting to run around doing nothing but murdering infantry by the vatload and I support your pursuit of other endeavors. I want you to have other things to do rather than killing infantry since that means that you'll likely be occupied when I start hammering you with AV (surprise!!).
I think the numbers that you propose are fair however IMHO, if PRO gets 4 @2300, ADV should get 5@2175 and STD should get 6@2050 though to compensate, higher tiers should have less bandwidth cost. This would mean that you could concentrate larger numbers of the lower tier mines for higher damage potential in exchange for battlefield utility (since you're spending more bandwidth for them and you'll likely not be able to do much other than lay out the single tier field).
As for your either or, what if I want both? Is that too much to ask? I like both ideas and I think that they would make for more diversity in minefields.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Lazer Fo Cused
Shining Flame Amarr Empire
171
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Posted - 2014.12.08 10:51:00 -
[38] - Quote
Alaika Arbosa wrote:
@Lazer Fo Cused
1. I have watched HAVs slow to a stop and reverse just at the edge of a minefield, I doubt the advanced warning system is as worthless as you'd have us believe.
2. LAVs are low-hanging fruit, minefields are an inherent risk associated with zipping around in one.
3. The only time I have seen HAVs travelling at max speed is when they were fleeing AV (in which case they're gonna die one way or the other).
4. The numbers are an idea, have numbers you think are more reasonable? Suggest them.
5. Don't ***** to me about the lack of ADV/PRO vehicles, I'm not a Dev.
6. You have a Pilot suit? Please tell me where I can get the skillbook, I am only a Pilot suit away from having full PRO Minmatar Dropsuits. Aside from that, I would love it if they added an Explosives Detector (maybe then we could get Anti-Infantry Prox Mines as well).
7. Stop worrying solely about running around in a solo pwnmobile and practice some teamwork and then that handheld scanner wouldn't be a problem.
8. See #4 above.
1. I only slow if i see it scanned beforehand or if i manage to see them on the road
2. Still doesnt help the LAV that it cannot stop to avoid one unless they see it
3. They always travel at max speed because its as fast as it can generally go
4. No buff frankly with the current state of vehicles
5. No but yet you want to alpha the only BASIC UNSPECALIZED HAV with 3 mines, i supported buffing PE when we had HAVs at chrome level but now we have less of everything including HP/EHP/Slot layouts/Modules/Turrets/Skills/Skill bonuses and Specialized HAV - Its already easy to remove vehicles from battle
6. I wish, ED i would like, Claymores are the answer to those annoying frisbee RE
7. Solo pwnmobile no that is me using an LAV with RE strapped to it like a skillless monkey, or using a FG because 3 hits and its dead, also handheld scanner cannot be used inside a vehicle and i do use teamwork unlike when i use AV because its so easy to kill vehicles |
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