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261. 7 reasons Dust has become **** - in General Discussions [original thread]
Regardless my opinion stands. I have been here since closed beta which was the prime of this game. yes they have added some new features but it does not change the fact that this is quickly turning into COD/ BF3. The fact remains time to kill is f...
- by abarkrishna - at 2013.11.08 08:39:00
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262. 7 reasons Dust has become **** - in General Discussions [original thread]
NOT JL wrote: loldustnoob #shouldhavebeenhereinbetalol You must not know who i am.
- by abarkrishna - at 2013.11.08 08:29:00
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263. 7 reasons Dust has become **** - in General Discussions [original thread]
Rendering is still horrible especially in vehicles as others have already mentioned. But this problem is not limited to vehicles alone. There are so many problems with rendering i am not even going to get into it. This needs to be fixed #1In sev...
- by abarkrishna - at 2013.11.08 08:22:00
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264. Remove the WP system - in General Discussions [original thread]
Without Wp there is no way of knowing who is being helpful and who is being useless. While I agree that the system is not perfect and could use work, I do not think removing it would be good. but simply because Wp are directly related to things ...
- by abarkrishna - at 2013.10.30 04:11:00
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265. forge vs rail - in General Discussions [original thread]
BRIANNA BEACH wrote: I think we should still bring up the obvious fact that the render issue has screwed up the rail ads to a point where you're aiming at invisimercs and invisitanks Not to mention the fg has better splash damage and damage per...
- by abarkrishna - at 2013.10.23 01:18:00
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266. forge vs rail - in General Discussions [original thread]
You obviously did not see this. http://web.ccpgamescdn.com/dust/news.control/65170/1/Turret_Changes.png I wish people would check facts before opening their mouth. I hate making you guys look stupid.
- by abarkrishna - at 2013.10.23 01:17:00
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267. AI Turrets must go - in General Discussions [original thread]
nakaya indigene wrote: I go out of my way as a tanker to destroy all turrets on the map at the start. I make it known to my team mates not to hack them. I make them know that its VERY bad to hack them. I can't wait for FW changes so i can "a...
- by abarkrishna - at 2013.10.20 13:09:00
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268. The loyalty store and rewards will spearhead the player market - in General Discussions [original thread]
Peter Hanther wrote: abarkrishna wrote: I had mentioned this in the original FW changes post but with the loyalty boosters you could in theory buy a booster for every faction and fight for all of them earning LP and standing for each one wit...
- by abarkrishna - at 2013.10.20 13:01:00
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269. More buffing less nerfing - in General Discussions [original thread]
I spent a lot of time doing the math on the DPS of every gun. i have made alt characters and skilled into every weapon on the game and have this to say. Every gun in the game has a very similar DPS except for the CRW-04 scrambler rifle and the ot...
- by abarkrishna - at 2013.10.20 12:13:00
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270. The loyalty store and rewards will spearhead the player market - in General Discussions [original thread]
I had mentioned this in the original FW changes post but with the loyalty boosters you could in theory buy a booster for every faction and fight for all of them earning LP and standing for each one without losing them from the others.( Because wit...
- by abarkrishna - at 2013.10.20 11:35:00
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271. Who are the top 5 shotgunners? - in General Discussions [original thread]
Atiim wrote: rofl Just use a Mass Driver and shottys won't be a problem. *Gets shotgunned in the back* *Damn it not again!* My thoughts exactly. I love when they try to jump to. They fly like 30 feet in the air.
- by abarkrishna - at 2013.10.20 04:42:00
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272. Petition: FIX large turret rendering - in General Discussions [original thread]
Bump
- by abarkrishna - at 2013.10.15 01:18:00
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273. 1.5 Rendering Fixes - in General Discussions [original thread]
I have been having issues on all maps still. While i will admit some are better than they were i still find it horrible. I was driving a blaster tank and had people/vehicles/installations going invisible at less than 100 m but installations 350...
- by abarkrishna - at 2013.10.14 13:14:00
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274. Render update - in General Discussions [original thread]
wrong it's been since june 2012. its just been getting progressively worse
- by abarkrishna - at 2013.10.13 04:28:00
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275. Petition: FIX large turret rendering - in General Discussions [original thread]
Ghosts Chance wrote: abarkrishna wrote: have to pull up the map and set it from there. its a pain in the ass and it really only works on turrets and sometimes tanks. Although it will only show unhacked ones on the minimap unless you have sc...
- by abarkrishna - at 2013.10.10 16:20:00
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276. Petition: FIX large turret rendering - in General Discussions [original thread]
have to pull up the map and set it from there. its a pain in the ass and it really only works on turrets and sometimes tanks. Although it will only show unhacked ones on the minimap unless you have scanners or memroze where all the turrets are. ...
- by abarkrishna - at 2013.10.10 09:17:00
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277. Minmatar had lost every single FW battle for the last two days to amarr - in General Discussions [original thread]
The answer is simple. The amar rewards are a CRW scrambler rifle. Everyone uses the ******* CRW Hence are encouraged to proto stomp
- by abarkrishna - at 2013.10.10 09:09:00
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278. So CCP: rendering and draw distance - in General Discussions [original thread]
George Moros wrote: From what I've seen, they definitely fixed long distance rendering when aiming through sniper scope. Everything is rendered fully detailed, and looks much, much better than before. Not the case for railguns. At least ta...
- by abarkrishna - at 2013.10.10 09:05:00
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279. So CCP: rendering and draw distance - in General Discussions [original thread]
Just start spamming support tickets daily. get everyone you know to do it. See how fast it gets fixed
- by abarkrishna - at 2013.10.10 09:03:00
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280. Petition: FIX large turret rendering - in General Discussions [original thread]
I find if i put a rally point at the turret/ enemy i wanna railgun snipe it makes them render
- by abarkrishna - at 2013.10.10 08:58:00
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