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81. 4 complex Armour Rep HVY - in General Discussions [original thread]
Slen Kaleth wrote: Does anyone currently do this? I was thinking that with such a large natural base EHP the reps would be given enough time to actually make a difference when coupled with strafing. Was thinking about trying it out, any thought...
- by Zimander - at 2014.02.17 14:18:00
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82. First game of the day - in General Discussions [original thread]
4 games all fatal error it's really starting to play on my nerves
- by Zimander - at 2014.02.17 03:23:00
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83. It's official, scouts are OP - in General Discussions [original thread]
hey lets NERF everything... everything is OP and kill me and You ... lets give our clone a stick so that can puck each aether we can play long hours all days and don't lose anything
- by Zimander - at 2014.02.14 18:31:00
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84. its official, we need to nerf remote explosives - in General Discussions [original thread]
NK Scout wrote: "So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game." i use almost all those thing, they are op. Sorry to say that but u r broken if u can't play that game don't play at all...
- by Zimander - at 2014.02.13 21:10:00
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85. its official, we need to nerf remote explosives - in General Discussions [original thread]
NK Scout wrote: Zimander wrote: NK Scout wrote: Zimander wrote: NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after yo...
- by Zimander - at 2014.02.13 21:01:00
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86. its official, we need to nerf remote explosives - in General Discussions [original thread]
NK Scout wrote: Zimander wrote: NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives...
- by Zimander - at 2014.02.13 20:56:00
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87. its official, we need to nerf remote explosives - in General Discussions [original thread]
NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on f...
- by Zimander - at 2014.02.13 20:49:00
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88. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
lol in deed, was not sure if that 100% right but still there r not equal compare AR Duv with Ish Assault RR not with RR and then we can talk or Tac Duv wit Kal RR EDIT: IN THIS GAME EVERYONE HAVE PROBLEM WIT EVERYTHING BE OP MAKE EVERYTHIN...
- by Zimander - at 2014.01.24 22:21:00
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89. What the French More OB 280000 SP and free isk for what the French - in General Discussions [original thread]
manboar thunder fist wrote: I wish i never made this thread now, sorry what the French. Honestly those of you that said "reported reported" need to read previous comments. The wtf crew spent ages doing this and honestly gained nothing spectacul...
- by Zimander - at 2014.01.24 22:06:00
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90. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: *All stats are from prototype version* *Rages can be found here * [Comparison] AR Range: 45m optimal, 78m effective DPS: (750 x 37.4 / 60) = 467.5 RR Range: 75 optimal, 102 effective DPS: (461.54 x 60.5 / 60) G...
- by Zimander - at 2014.01.24 22:02:00
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91. Rifle "balance" - in General Discussions [original thread]
Tectonic Fusion wrote: John Demonsbane wrote: Tectonic Fusion wrote: Zimander wrote: Tectonic Fusion wrote: So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scramble...
- by Zimander - at 2014.01.24 21:59:00
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92. Rifle "balance" - in General Discussions [original thread]
Tectonic Fusion wrote: So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates ...
- by Zimander - at 2014.01.24 20:04:00
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93. What the French More OB 280000 SP and free isk for what the French - in General Discussions [original thread]
Its call speed hacking u don't touch NULL Cannon just hacking installation CRU, Supply, RR Blasters it might take up to 1-2h and if all u team have hacking on pro even longer
- by Zimander - at 2014.01.24 20:01:00
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94. WP= 5xSP - in General Discussions [original thread]
Just finished playing a match in witch I got 1760 W/O but I earn just 4500+ SP And I'm confuse the 5x SP is earn now or on the end of event u gone get the 5x SP Of all WP u earn in it Thx for the help
- by Zimander - at 2014.01.24 16:58:00
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95. BPO Listing / Market Speculation - in General Discussions [original thread]
Description: Militia Drop Uplink Blueprint - common Militia Nanite Injector Blueprint - common Militia Nanohive Blueprint - common Militia Repair Tool Blueprint - common Militia Armor Repairer Blueprint - common Militia CPU Upgrade Blueprint - c...
- by Zimander - at 2014.01.24 06:17:00
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96. LOL SP RESPEC - in General Discussions [original thread]
I spec to Amarr Assault for there bonus to my shiny Scramble rifle bun now is say by by
- by Zimander - at 2014.01.22 19:52:00
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97. Why a respec is gonna drive away new players - in General Discussions [original thread]
Scar Scrilla wrote: Zimander wrote: if CPP do re-space they need do only for drop suite only cuz many players speck to some suite just for the bonus No to "respace" I'm not saying yes to full re-space just to drop-suite did go Pro...
- by Zimander - at 2014.01.22 19:43:00
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98. Why a respec is gonna drive away new players - in General Discussions [original thread]
if CPP do re-space they need do only for drop suite only cuz many players speck to some suite just for the bonus
- by Zimander - at 2014.01.22 19:36:00
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99. When did you get your first Proto Dropsuit and Proto Weapon? - in General Discussions [original thread]
I start playing DUST in Nov 2012 and in end of Feb 2013 I gat my fatty amarr with my boundless pro armor and shield
- by Zimander - at 2014.01.21 20:05:00
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100. Give assaults their second equipment slot back! - in General Discussions [original thread]
Evolution-7 wrote: Discuss! I personally think they should. EDIT: How about just at prototype? If you add second equipment to assault there be no need for logi
- by Zimander - at 2014.01.17 18:46:00
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