Pages: 1 [2] |
21. Request - AV Small turrets - in Feedback/Requests [original thread]
Rhadiem wrote: Doing this would remove the only effective turret for Dropships. There isn't a reason why we couldn't have both types of missiles, as they both have a purpose. If railguns fired, charging up on cooldown, not pre-fire, they would...
- by Ziero01 - at 2012.11.19 00:58:00
|
22. squads are broken - in Feedback/Requests [original thread]
As Garrett points out, Squad Leaders already have the ability to highlight targets, areas and other players as things for their squad to focus on that when other Squadmates perform actions near them they get bonus points. The problem isn't a lack ...
- by Ziero01 - at 2012.11.09 22:36:00
|
23. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
While this kind of testing is nice to see, it doesn't really provide anything we didn't already know. SMG and Shotgun are best at close range, Sniper is best at super far ranges and AR is good for a variety of things. ....that's kind of exactly ...
- by Ziero01 - at 2012.11.09 22:24:00
|
24. IWANT TO LOVE THIS GAME BUT... - in General Discussions [original thread]
I never understood the complaint that people who've played more of the game being better at it is somehow a bad thing. The SP system is a basic leveling system, of course people who've played more will have better gear, better equipment and better...
- by Ziero01 - at 2012.11.09 19:16:00
|
25. WP for repair =] - in General Discussions [original thread]
Guinevere Bravo wrote: Examples of a thin Logistic player base, would be the complete lack of "uplinks" as they are a necessary tool but noone runs them because everyone is using assault suits and the millitia variant requires a massive SP inve...
- by Ziero01 - at 2012.11.09 18:15:00
|
26. Why should Battlefield Commander be chosen based on WP (War Points) - in General Discussions [original thread]
Garrett Blacknova wrote: Skill in combat doesn't necessarily translate to skill at command. Good FPS players who are ONLY good FPS players tend to perform HORRIBLY when you hand the controls tot hem in multilayer RTS or TBS games. Doesn't matt...
- by Ziero01 - at 2012.11.08 18:39:00
|
27. Why should Battlefield Commander be chosen based on WP (War Points) - in General Discussions [original thread]
While I understand KDR is an important aspect of good leadership, it's not the only one that matters. Especially in a game like this where strong leadership will be make or break in matches that actually matter, despite how much one understands th...
- by Ziero01 - at 2012.11.08 17:19:00
|
28. Why should Battlefield Commander be chosen based on WP (War Points) - in General Discussions [original thread]
With Mag you at least A) Had to actually WANT SL and B) ...to some extent, had to level up and gain some sort of experience (in both numerical and actual gameplay) before you could try to be put in charge. Simply put, make it so that in random m...
- by Ziero01 - at 2012.11.08 16:43:00
|
29. "Overpowered" Dropship Fix - in General Discussions [original thread]
Stile451 wrote: The speed of swarms should be increased by the swarm launcher operation or proficiency skill(a freebie shouldn't be able to hit a good pilot). The tracking is fine as is if there is the option of a speed increase. That's a su...
- by Ziero01 - at 2012.11.07 14:11:00
|
30. Why no MELEE only or NOVA KNIFE CORP Contracts/Tourneys?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: I may get flamed but I was just wondering about contracts for fun type deals. CCP wants us to test then lets do so. Just wondering if next build folks are going to be up for contracts like this?? I.e. for kicks Blunt Obje...
- by Ziero01 - at 2012.10.29 07:37:00
|
31. 2 bones - in Feedback/Requests [original thread]
Yea, being revived doesn't count as a loss to the Clone count, only a Death as far as KDR goes. Which is fine as is, since you did in fact die. While your clone wasn't lost, you still were taken down to 0 Armor which is why it's a death. But the...
- by Ziero01 - at 2012.10.29 03:06:00
|
32. drop uplink camp idea - in Feedback/Requests [original thread]
WHz DS9899 wrote: Well how about I encountered two guys camping a uplink with sniper rifles? honstly, I want a drop pod/like spawn for uplinks. that way, the uplink problemwiould be solved. Not really since you would still have snipers watch...
- by Ziero01 - at 2012.10.29 00:39:00
|
33. Strengths and weaknesses of the new build - in General Discussions [original thread]
Maken Tosch wrote: What do you mean by crashing into other clones? Are you talking about vehicles? If two clones run into each other or get stuck in a cramped space together, you'll actually get damage indicators and start shoving each other...
- by Ziero01 - at 2012.10.03 15:54:00
|
34. [SUGGESTED FIX Thread] vehicle rep spam/WP farm - in Feedback/Requests [original thread]
I think the simplest way to fix this problem is to completely removed SP/WP gains from repairing vehicles and structures that were damaged by friendly/non-enemy actions. Since the basic crux of this issue relies solely on these players staying bac...
- by Ziero01 - at 2012.10.03 15:51:00
|
35. [Suggestion] 3 Part recipe for balancing precision strikes. - in Feedback/Requests [original thread]
From what I can tell, the biggest issue with this OS problem isn't the actual usage of the strikes, but the method used to obtain the points for these strikes. Correct me if I'm wrong, but the basic idea is to call in a friendly vehicle behind the...
- by Ziero01 - at 2012.10.03 04:05:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |