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621. Passive-aggressive AFK'ing - in General Discussions [original thread]
I guess a certain amount of AFK'ing is stuff like this.
- by Zeylon Rho - at 2013.07.07 12:00:00
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622. New weapons? - in General Discussions [original thread]
There's also the missing Heavy Weapons. There's an interesting implication from the more "complete" list of weapons in the recent Dev Blog. All of them are obviously not AV weapons. This means if you were expecting an alternative (non-heavy wea...
- by Zeylon Rho - at 2013.07.07 10:24:00
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623. If heavies have it so hard, why do I see them all the time? - in General Discussions [original thread]
To the post title: There is no other option if you want to use heavy weapons (Sentinel). As for commandos, I can only assume people are deluded or desperately hoping they get fixed. Right now they're a vortex of suck so large they defy rational e...
- by Zeylon Rho - at 2013.07.07 09:21:00
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624. The reason Heavies don't have racial place holders - in General Discussions [original thread]
I think the idea with placeholders was to put in the skill framework using the current suit. People talked about coloring them this way or that, and that sort of thing IS extra work. It's coming up with some sort of scheme to set apart heavies as ...
- by Zeylon Rho - at 2013.07.06 11:34:00
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625. So... what happened to releasing the remaining heavy suits using existing models? - in General Discussions [original thread]
They moved the placeholder suit thread to feedback without addressing the actual topic, and warned us not to spam or the thread will be locked.
- by Zeylon Rho - at 2013.07.05 04:39:00
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626. Passive SP Boosters For Second/Third Characters ... - in General Discussions [original thread]
It's in the booster description as well I think. As it stands, you'd make half the normal SP with a regular booster on an inactive character, and "normal" SP with an Omega active on an inactive character (I think). In practical terms, I don't thin...
- by Zeylon Rho - at 2013.07.04 07:23:00
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627. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
A "new" high slot armor module would be good. Possibly a passive hardener/damage resist plate (infantry version of energized plating I guess). There's already a low-slot shield module, and they're adding another (power diagnostic - gives shield %...
- by Zeylon Rho - at 2013.07.04 03:44:00
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628. If 1.3 content is fixed now (already submitted) can you tell us what will be in it? - in General Discussions [original thread]
Jin Robot wrote: RKKR wrote: Keeping up with 1.2 feedback threads and whining on vague 1.3 info is just too much, give the DEVS a break will ya... If they did give info on 1.3 "whats in the update after 1.3" threads would quickly follow. ...
- by Zeylon Rho - at 2013.07.03 17:27:00
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629. Can Hardeners close the Armor/Shields Gap? - in General Discussions [original thread]
I'd be for adding a high-slot passive armor hardener, but leaving shield hardeners as a vehicle thing.
- by Zeylon Rho - at 2013.07.03 15:53:00
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630. weapon ranges? - in General Discussions [original thread]
Robert JD Niewiadomski wrote: stuff They said it would be in here . Quote: "Will the new weapon ranges be available in-game and hopefully as a data dump?" Yes, they'll be in-game. Not sure about a data dump, I'll look into it for you....
- by Zeylon Rho - at 2013.07.03 15:48:00
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631. Event hasn't even started yet - in General Discussions [original thread]
If it were tied to people being in the red-zone, everyone that actually bothers struggling after they get redlined gets penalized for being stomped. It would mean it would be smarter to just quit the game at that point - it would save you time. I...
- by Zeylon Rho - at 2013.07.03 14:28:00
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632. ETA on more scrambler rifle variants? (blue tag please) - in General Discussions [original thread]
Aizen Intiki wrote: It should go rail rifle, Laser RIfle, Scrambler Rifle, Combat Rifle, Plasma Rifle. Why can't they figure that out? They really like Gallente? The ranges seem to look like: 65 optimal 100 max TAR and 50 optimal 87 max Imp...
- by Zeylon Rho - at 2013.07.03 14:21:00
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633. ETA on more scrambler rifle variants? (blue tag please) - in General Discussions [original thread]
The TAR-blaster is the longest range of the ARs we've seen so far. The Pulse Laser is shorter than that. The railgun will be breach, and the combat rifle will be... who knows range-wise. It's all sorts of messed up lore-wise.
- by Zeylon Rho - at 2013.07.03 14:13:00
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634. ETA on more scrambler rifle variants? (blue tag please) - in General Discussions [original thread]
It's not entirely clear, but I hear the Optimal/Max on the TAR is still higher than the Imperial Scrambler.
- by Zeylon Rho - at 2013.07.03 14:07:00
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635. next expansion - in General Discussions [original thread]
The missing suits/roles. Or placeholders suits as long as the skills are put in.
- by Zeylon Rho - at 2013.07.03 11:37:00
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636. If 1.3 content is fixed now (already submitted) can you tell us what will be in it? - in General Discussions [original thread]
Just like an "abstract". At length details are more of a dev blog thing, but if you could list off the major content/changes since they're already locked in... that'd be great.
- by Zeylon Rho - at 2013.07.03 11:08:00
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637. Placeholders (yes again) - in General Discussions [original thread]
I kinda want an Amarr pilot myself. Not sure how far off that is.
- by Zeylon Rho - at 2013.07.03 06:47:00
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638. Should Warbarge OB's be available in PC? - in General Discussions [original thread]
You can probably make it an intermediate thing. If you have EVE pilots over your position uncontested, and your opponent does not - your opponent cannot use a warbarge strike. That way, it's not like the warbarge ceased to exist, but any competiti...
- by Zeylon Rho - at 2013.07.03 06:18:00
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639. with 1.2 does it seem like all the players move faster when your trying to aim a... - in General Discussions [original thread]
Have the numbers in-game actually changed? (is movement lower on everything, or movement AND sprint, or stamina's lower, or turnspeed/aiming's slower, or...?) Strafe speed is higher, but everything else is slower? Am I reading that right?
- by Zeylon Rho - at 2013.07.03 05:10:00
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640. Weapon range data in Uprising 1.2 - in General Discussions [original thread]
He shouldn't need to look around, they told him it would be in-game. Yes, they told HIM directly. Quote: Quote: Reav Hannari wrote: Will the new weapon ranges be available in-game and hopefully as a data dump? Yes, they'll be in-game. ...
- by Zeylon Rho - at 2013.07.02 16:31:00
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