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641. Texture and Effect detail options! - in General Discussions [original thread]
I found this a little disturbing as well. The game should always be optimal speed and framerate. The idea you might need to lower your settings to be competitive or have the best performance shouldn't be coming up in a console title.
- by Zeylon Rho - at 2013.07.02 16:17:00
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642. why not all placeholders? - in General Discussions [original thread]
calisk galern wrote: because I doubt they know what they will be releasing. why release skill book early just to change it all later Well, any of the suits could change, but if you're fixed on Gallente Heavies, you could commit ahead of tim...
- by Zeylon Rho - at 2013.07.02 16:12:00
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643. For the Shield Energizer QQ'ers - Chill out and read for a second - in General Discussions [original thread]
The fact it has no skill reqs is worth a little QQ'ing I think. It basically gave all shield tankers access to proto rechargers without putting any SP into it.
- by Zeylon Rho - at 2013.07.02 16:01:00
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644. Top seller Passive Omega Booster (30 Day)? - in General Discussions [original thread]
HowDidThatTaste wrote: I cant find the omega boosters on the market? How is it the best seller? Or did they change the regular passive booster to an omega? Or maybe its just an error? Any one able to find the omegas for purchase? I reporte...
- by Zeylon Rho - at 2013.07.02 15:50:00
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645. Pilot skills are in... - in General Discussions [original thread]
Knight SoIaire wrote: Moochie Cricket wrote: No caldari? Meh We dont have Caldari Scout suits or placeholders yet. The interesting thing about this to me is that they have no problem giving us skills without suits. A big part of wantin...
- by Zeylon Rho - at 2013.07.02 13:47:00
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646. Pilot skills are in... - in General Discussions [original thread]
You can't buy the suits, but Minmatar and Gallente have pilot specs under light frames on the tree. Pilot Suit Bonus: 10% Active Vehicle Module Cooldown per level Gallente Suit Bonus: 2% to vehicle shield & armor module efficacy per level M...
- by Zeylon Rho - at 2013.07.02 13:41:00
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647. *Flips table* - Shield energizers only affect base shields! - in General Discussions [original thread]
calisk galern wrote: Cat Merc wrote: -_- why wouldn't it, everything else in the game only effects base everything. Yeah, everything in the game is either "affects base" or "affects module efficacy". You never get both that I'm aware of.
- by Zeylon Rho - at 2013.07.02 13:15:00
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648. Placeholder models for missing racial varients. - in General Discussions [original thread]
Well, I'm not sure if getting moved to Feedback is an improvement or not.
- by Zeylon Rho - at 2013.07.01 13:26:00
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649. Turnaround on the newer/patched version of the client being put up on PSN? - in General Discussions [original thread]
Delta 749 wrote: Shot in the dark but Im guessing never? I imagine you would get Uprising 1.0 off the PSN store from now until whenever its removed and just patch the client after that No, it is 1.1 up there now. So, they update the client u...
- by Zeylon Rho - at 2013.07.01 12:29:00
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650. Turnaround on the newer/patched version of the client being put up on PSN? - in General Discussions [original thread]
I'd assume it doesn't happen before the game gets patched of course, so, anyone know how long it takes for the new version to be up in the PSN?
- by Zeylon Rho - at 2013.07.01 12:21:00
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651. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Sidearm operation, proficiency, fitting, ammo, etc. also cost the same as the light weapon variants. It is what it is I guess...
- by Zeylon Rho - at 2013.06.30 17:26:00
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652. Placeholder models for missing racial varients. - in General Discussions [original thread]
I'd be find with them lacking textures altogether if it meant we had the skills. I'd run around a glitchy black/pink blob or set of red Xs if it meant we could have the skills and use them.
- by Zeylon Rho - at 2013.06.30 12:06:00
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653. Increase the advantages AND disadvantages of specialized suits - in General Discussions [original thread]
Cat Merc wrote: EternalRMG CM wrote: Cat Merc wrote: Rogatien Merc wrote: Disregard inclusion of "Logi" in OP. It obviously feels quite different from the basic frames. TBH it feels just plain more powerful. It's extremely easy to ma...
- by Zeylon Rho - at 2013.06.30 11:53:00
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654. I wonder why CCP didnt Reset all of the current that play open and closed beta b... - in General Discussions [original thread]
I'd probably quit if they'd reset on the 14th because they explicitly said they wouldn't reset again. That reason was I downloaded the open beta. In other games that have long-term grind mechanics, I avoid playing betas if they're going to reset. ...
- by Zeylon Rho - at 2013.06.29 03:47:00
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655. ISK / SP display on HUD - in General Discussions [original thread]
It would be nice if the character sheet (or somewhere) had your remaining SP till cap for the week. The only place you can see it right now is at an end battle screen (which is time-limited as well).
- by Zeylon Rho - at 2013.06.28 18:45:00
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656. When you can sell your gear, - in General Discussions [original thread]
I'll pay double whatever he offers.
- by Zeylon Rho - at 2013.06.28 10:47:00
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657. The 'Standard' experiance - in General Discussions [original thread]
Marston VC wrote: and its fitted with mostly standard gear (minus its advanced assault SR) ... one, my advanced level SR with pro 4 and a complex damage mod BARELY ... ... ..... I wonder if any of you read that? Putting aside the ...
- by Zeylon Rho - at 2013.06.28 10:41:00
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658. Recruit SMG damage not what it should be. - in General Discussions [original thread]
Recruit SMG? I thought recruits could only get the recruit AR.
- by Zeylon Rho - at 2013.06.28 09:45:00
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659. Recruiter Reward - in General Discussions [original thread]
Sigbjorn Foerik wrote: Can any GM fix this: I always get notifications that someone replied to this thread but I cannot see any other post here. Possibly deleted spam posts, in which case, you're lucking out.
- by Zeylon Rho - at 2013.06.28 05:43:00
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660. Neocom Vita App Dev Blog? - in General Discussions [original thread]
I appreciate the various dev blogs this week, but I was curious what happened with this. There was the business with taking questions for Merovingian awhile ago, and I guess I assumed that those answers were coming sooner rather than later? Not a...
- by Zeylon Rho - at 2013.06.27 21:04:00
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