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21. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Yeah, I don't support individual round buying, that would be too tedious and boring. I could see switching round type like in EVE, but the devs have already said that there aren't going to be different damage types in DUST like they have in EVE, ...
- by Zev Caldari - at 2012.07.12 20:29:00
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22. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
I support this message! Right now DUST really is shaping up to have very rigid tiers of "I win (as long as I don't totally suck)" gear. The talk about AURUM being used to diversify your character is, currently, BS. You use AURUM to get better gea...
- by Zev Caldari - at 2012.07.12 20:23:00
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23. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Traynor Youngs wrote: I agree. I think that there should be a skill to increase ammo capacity. I also think there should be a vehicle mountable module that would resupply ammo while activated. This way a solo tank could sacrifice some armor/s...
- by Zev Caldari - at 2012.07.12 20:02:00
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24. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Vehicles having infinite ammo is ridiculous and makes no sense at all from any logical perspective. I'd like to see all turrets have a limited amount of ammo, which could be replenished in some way (nano/hives and supply depos could work). Even i...
- by Zev Caldari - at 2012.07.12 16:46:00
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25. [Request] Motorbike - in Feedback/Requests [original thread]
SGT Neill wrote: Timothy Reaper wrote: How about Segways! Seriously, though, a single person scout vehicle would be cool. You could add a Shield Expansion Module that expands the vehicle's shield slighty beyond the vehicle's immediate vic...
- by Zev Caldari - at 2012.07.11 01:33:00
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26. [Request] Current MCC too small and slow! (Perspectively) - in Feedback/Requests [original thread]
Milk Supreme wrote: Carriers are far too specialised and expensive to just throw away to simple planetary knife fights. Nor would any carrier pilot risk their own carrier for such a cause. Also it's not technologically feasible to do completely...
- by Zev Caldari - at 2012.07.11 01:32:00
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27. (idea) full prone on recon drop suit - in Feedback/Requests [original thread]
SuperMido wrote: deathead kindkiller wrote: snipers mainly shoot from prone in real life Yea, you said it, in REAL LIFE...This is NOT real life. Dust 514 is a Sci-Fi FPS . No prone in Dust 514...Thanks!! And what, exactly, makes it ...
- by Zev Caldari - at 2012.07.09 19:44:00
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28. (idea) full prone on recon drop suit - in Feedback/Requests [original thread]
....facepalm. No reason for prone other than spawn camping? Really? No, the whole point of being prone is 1) to make your aim more steady and 2) to make you a smaller target/harder to see. It's not like it'd be OP for snipers because your reactio...
- by Zev Caldari - at 2012.07.09 19:11:00
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29. Suggestion to counter Spawn-camping: Drop Pods - in Feedback/Requests [original thread]
For attackers having your default spawn be the MCC actually makes a lot more sense then how it works right now (some arbitrary point on the battlefield). Then you could be ferried via dropship or inertial damp on down. Drop links and other spawns...
- by Zev Caldari - at 2012.07.09 19:08:00
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30. Binoculars - in Feedback/Requests [original thread]
Please add binoculars as an equipable item. Other than sniper rifles there aren't many options for surveying the battlefield. While a lot of people wouldn't use binos, they could be invaluable in scout-sniper teams, for commanders once they're put...
- by Zev Caldari - at 2012.07.09 15:00:00
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31. Additional vision types - in Feedback/Requests [original thread]
It would be nice to have more filters in our suit than just plain old "visual". We're awesome super soldiers right? It'd be nice to have UV, infrared, thermal, x-ray or something. So that scout suits could actually, you know, scout more effectivel...
- by Zev Caldari - at 2012.07.09 14:57:00
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32. [Request] Add hit point remaining when aiming - in Feedback/Requests [original thread]
D3m0n3ll0 wrote: As title i want to tell to ccp dev is u can add the remaining hitpoint when u are aiming a enemy i think it's usefull for understand if i can kill him. No. Unless they put in a scanning module.
- by Zev Caldari - at 2012.07.09 14:34:00
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33. Nerf Lamppost - in Feedback/Requests [original thread]
lol seriously some of the collision damage needs to be looked at. Lamp posts do crazy damage to my LAV when I barely tap them even at slow speeds. Pipes and bridges to disproportionate damage to dropships but the ground doesn't?
- by Zev Caldari - at 2012.07.09 14:33:00
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34. [Request] Nerf Scissors - in Feedback/Requests [original thread]
Likes for everyone! I, for one, really hate what they've done with paper this last build. I mean wtf? Seriously? Paper from last build was so much better. And scissors? OMG BALANCE PLX. BALANCE!!!!!!!!!!!!!!!!!!!!!!
- by Zev Caldari - at 2012.07.06 22:36:00
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35. My Feed back..vehicles vs infantry unbalanced. - in Feedback/Requests [original thread]
Sorry to break it to you but vehicles vs. infantry has always been unbalanced in every battlefield ever. Why do you think tanks were invented? 1 infantry v 1 tank isn't the problem (though a skilled infantry can take out an unskilled/unaware/po...
- by Zev Caldari - at 2012.07.06 16:05:00
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36. Color blindness assistance - in Feedback/Requests [original thread]
There's another thread on the topic here . It'd probably be useful to consolidate into one thread for the GMs to read, but I unequivocally support this suggestion.
- by Zev Caldari - at 2012.07.06 15:59:00
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37. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
CCP Wolfman wrote: We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-) CCP Wolfman PLUSSS WAAANNNN!!!
- by Zev Caldari - at 2012.07.06 14:53:00
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38. [Request] Wrecks that stay - in Feedback/Requests [original thread]
I would love it if this were implemented. Would indirectly help prevent vehicle spam by clogging major roadways too. I wouldn't have a problem with blocking objectives either, as long as there was a way to remove them somehow, or if infantry could...
- by Zev Caldari - at 2012.07.05 16:40:00
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39. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I was under the impression that only the RDV and the Scout Suit were going to be cloaking for the time being, this could well be my own errant assumption. If this is not what's planned, I personally think that'd be a good way to broach the issue....
- by Zev Caldari - at 2012.07.05 15:33:00
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40. Color Blindness - in Feedback/Requests [original thread]
I support this thread. I'd like to see complete UI color customization in addition to color-blind mode, if possible.
- by Zev Caldari - at 2012.07.05 15:22:00
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