Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2741. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Cass Barr wrote: Personally I think they should make Complex Reactives be 90 hp, 3 hp/s, 5% movement, then make them require level 5 in both armor plating AND armor repair systems. I've no recommendations for fitting reqs, just that they be use...
- by ZDub 303 - at 2013.06.12 18:58:00
|
2742. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
I think its pretty clear, having reactive plates and armor reps in the same module category (low powered) is redundant and pointless. There will always be a clear winner of combinations between the two. Moving reactive plates to high powered slot...
- by ZDub 303 - at 2013.06.12 18:27:00
|
2743. this is a game that you people deserve. - in General Discussions [original thread]
Why do you think PvE will help this game at all? After 2 days everyone will be bored of the same 2 maps with the same set of enemies doing the same things. Even new players will complain that they have to grind boring PvE for 6 months before gett...
- by ZDub 303 - at 2013.06.12 17:06:00
|
2744. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: My Idea is as follows - First of all, no movement penalties on any armor anything, Dig? Here's some numbers, they're probably a little on th high side so just use it as reference. Next, armor plating - Hig...
- by ZDub 303 - at 2013.06.12 16:51:00
|
2745. Dust's Potential vs New Games - A Call for Action from CCP - in General Discussions [original thread]
ISuperstar wrote: ZDub 303 wrote: The impression im getting at this point is that CCP's stance on all of this is: Go ahead and leave dust for these new games. Play them all for a couple years, give us 2-3 more years to get this game onto th...
- by ZDub 303 - at 2013.06.12 16:34:00
|
2746. Idea to help lower (but not stop) the "Murder Taxi" problem. - in General Discussions [original thread]
Increase profile drastically so we can actually see these things coming to run us over. And then fix AV nade hit detection. That's pretty much all that is needed. Client-Server desync has destroyed AV nade efficacy vs moving LAVs
- by ZDub 303 - at 2013.06.12 16:18:00
|
2747. ARR PS3 BETA - in General Discussions [original thread]
ARR = A Realm Reborn? I play a little bit of the PC beta... very generic :/ Did not enjoy it at all. Now TESO... that's nothing im excited about!
- by ZDub 303 - at 2013.06.12 16:17:00
|
2748. Dust's Potential vs New Games - A Call for Action from CCP - in General Discussions [original thread]
The impression im getting at this point is that CCP's stance on all of this is: Go ahead and leave dust for these new games. Play them all for a couple years, give us 2-3 more years to get this game onto the PS4 and out of beta, and then come bac...
- by ZDub 303 - at 2013.06.12 16:15:00
|
2749. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Feedback for Dust 514 Punch Clock (PC) battle mode. Like: 1. Dynamically changing game world where winning/losing has consequences 2. Economic warfare and resource management 3. All out attitude that you have to have with it, its play as hard as...
- by ZDub 303 - at 2013.06.12 14:52:00
|
2750. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Just straight buffing armor plates does nothing really. Cause caldari suits would just fit them too and we're back to square one.
- by ZDub 303 - at 2013.06.12 04:46:00
|
2751. Number crunching new plates... - in General Discussions [original thread]
Reactive plates in high slots and maybe even move PG upgrades to high slot as well, as plates are very very PG hungry.
- by ZDub 303 - at 2013.06.12 04:33:00
|
2752. New weapons likely coming on update 1.2 - in General Discussions [original thread]
Minmatar combat rifles... Neat.
- by ZDub 303 - at 2013.06.12 03:44:00
|
2753. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
Only suggestion would be to swap profile dampening and cardiac reg. Force a choice between speed/sta and armor and profile dampening and shields. Especially if shields are likely to receive a signature penalty.
- by ZDub 303 - at 2013.06.12 02:48:00
|
2754. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
I think we can all agree... that any buff to armor plates will affect both shield tankers and armor tanker equally. Any changes to armor past the introduction of these new plates will need to be in the forms of racial bonuses to armor tankers. Ga...
- by ZDub 303 - at 2013.06.12 02:33:00
|
2755. (Request) In-Game Bonus XP Achievements - in Feedback/Requests [original thread]
Tex Blaster wrote: I think you all agree with me that Dust 514 is a really great game. Despite that, I still have a request. There should be in-match bonus XP achievements. We all know that with every kill, you get +50XP, but they should awar...
- by ZDub 303 - at 2013.06.12 00:09:00
|
2756. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
Pretty neat idea. Cause atm, its almost like they didnt know where to put any of these modules and just figured, eh screw it, just put it in the low slot. Cause right now its pretty much armor, shields, and damage mods.. there's little reason to...
- by ZDub 303 - at 2013.06.11 22:52:00
|
2757. Better way to balance armor vs. shields for dropsuits. - in Feedback/Requests [original thread]
Some pretty drastic changes here and why I think they would help armor tanking. First: Racial bonuses. I still think we need to move away from class bonuses and into racial bonuses. Caldari: 5% Shield Extender Module Bonus Minmater: 3% Light an...
- by ZDub 303 - at 2013.06.11 22:43:00
|
2758. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Bones McGavins wrote: ZDub 303 wrote: Honestly Anita, As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking. I do agree that t...
- by ZDub 303 - at 2013.06.11 21:37:00
|
2759. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Honestly Anita, As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking. I do agree that the racial bonuses need to be looked at and r...
- by ZDub 303 - at 2013.06.11 21:22:00
|
2760. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Arkena Wyrnspire wrote: I will summarise. You will likely try to argue against this summary with an argument I have already countered in my thread, so it is still good reading material. I doubt you'll bother, though. - Armour gets less HP than...
- by ZDub 303 - at 2013.06.11 21:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |