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1901. How is the new Shield Energizer? - in General Discussions [original thread]
light and heavy suits both need more slots imo... esp if hit detection gets fixed in the near future... scouts will be toast. also... i dont think the shotgun logi fit will last forever. They will eventually fix EWAR and probably add a profile ...
- by ZDub 303 - at 2013.07.04 23:14:00
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1902. How is the new Shield Energizer? - in General Discussions [original thread]
Daxxis KANNAH wrote: Zdub - I was looking at this from a scout point of view. Could you tell me if you could also slap on 2-3 Kin cats and a cardiac reg if you can fit it what would your speed and stamina be? I know your Armor is already abov...
- by ZDub 303 - at 2013.07.04 22:09:00
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1903. How is the new Shield Energizer? - in General Discussions [original thread]
Daxxis KANNAH wrote: *paging Cosgar - That right there is a game design flaw. It really isn't though... the TTK is not that high on a slow logi with 471 shields... shield tanking really isnt overpowered. Armor tanking is just underpowered a...
- by ZDub 303 - at 2013.07.04 21:49:00
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1904. How is the new Shield Energizer? - in General Discussions [original thread]
Marston VC wrote: ZDub 303 wrote: They are incredible. my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them I think this is step 1 to making armor ta...
- by ZDub 303 - at 2013.07.04 21:36:00
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1905. How is the new Shield Energizer? - in General Discussions [original thread]
Daxxis KANNAH wrote: ZDub 303 wrote: Daxxis KANNAH wrote: Yay - Cal Logi also doing shield recharge better than light frames not really a fair comparison... a caldari scout with two energizers would probably blow my recharge rate aw...
- by ZDub 303 - at 2013.07.04 21:35:00
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1906. afk needs to stop - in General Discussions [original thread]
SP rollover system... will fix 90% of this issue! not to mention getting rid of the carebear 5WP/s in battle.
- by ZDub 303 - at 2013.07.04 21:32:00
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1907. How is the new Shield Energizer? - in General Discussions [original thread]
Daxxis KANNAH wrote: Yay - Cal Logi also doing shield recharge better than light frames not really a fair comparison... a caldari scout with two energizers would probably blow my recharge rate away.
- by ZDub 303 - at 2013.07.04 21:28:00
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1908. How is the new Shield Energizer? - in General Discussions [original thread]
ladwar wrote: ZDub 303 wrote: They are incredible. my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them I think this is step 1 to making armor tanks ...
- by ZDub 303 - at 2013.07.04 21:27:00
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1909. How is the new Shield Energizer? - in General Discussions [original thread]
They are incredible. my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them I think this is step 1 to making armor tanks viable again. With shields being abo...
- by ZDub 303 - at 2013.07.04 21:16:00
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1910. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
the sad thing is... this rewards the people who dont want to play their game and punishes those who do. its like a trifecta of fail. I expected no less regarding this... and I just find it hilarious now. I hope they fix it... I would expect a f...
- by ZDub 303 - at 2013.07.04 13:42:00
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1911. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
Oh man... i knew this was going to happen. just knew it. Glad I decided to hold fast and not log in. not surprised about this in the least. 10 bucks this isnt fixed before saturday.
- by ZDub 303 - at 2013.07.04 13:30:00
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1912. Optional Respecs after all New Content - in General Discussions [original thread]
Kiro Justice wrote: So you'd rather no decision in this game mean anything, and everyone just not care about making mistakes because they can just Respec them away? Not to mention how (When we get integrated) this will effect EvE players, then ...
- by ZDub 303 - at 2013.07.04 00:51:00
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1913. Optional Respecs after all New Content - in General Discussions [original thread]
Kiro Justice wrote: ZDub 303 wrote: Amen. No respecs is so boring. And the only tier that matters in this game is proto. If CCP expects that any more than the 4000 people currently playing this game will be happy with grinding 3 months for...
- by ZDub 303 - at 2013.07.03 23:01:00
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1914. PSA Don't respawn right away. Nanite Injectors actually work. - in General Discussions [original thread]
The new "revive on kill screen" mechanics is awesome too. People are slowly starting to acclimate. I've had several OMS games hit the timer cause people kept reviving.
- by ZDub 303 - at 2013.07.03 22:53:00
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1915. Optional Respecs after all New Content - in General Discussions [original thread]
Amen. No respecs is so boring. And the only tier that matters in this game is proto. If CCP expects that any more than the 4000 people currently playing this game will be happy with grinding 3 months for every new gun they want to try... yep... ...
- by ZDub 303 - at 2013.07.03 21:05:00
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1916. I fixed aiming. - in General Discussions [original thread]
Why would CCP care if you are using a DS3 simulator to run KB/M when they have put in native KB/M support? If you are worried about rapid fire and things like that... CCP just needs to make sure the hard coded RoF will inhibit any sort of advantag...
- by ZDub 303 - at 2013.07.03 21:00:00
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1917. Did the Proto Gallente Logistics always have 3 Highs....? - in General Discussions [original thread]
Aeon Amadi wrote: Rynoceros wrote: 3/5 as far as I remember (into Chromosome) Definitely 3/4 + Sidearm on Assualt gK.0, so within it's own racial specs it's balanced. O.o it was never in Chromosome Also it does not get a sidearm...... ...
- by ZDub 303 - at 2013.07.03 19:41:00
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1918. Did the Proto Gallente Logistics always have 3 Highs....? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Too bad Amarr only gets 3/3 and 3 equip slots... ... BUT AT LEAST THERE'S THE SIDEARM*! *proto only Yeah they kind of got boned imo. Logi's were designed to have 12 slots, between modules and equipment... howev...
- by ZDub 303 - at 2013.07.03 19:39:00
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1919. Did the Proto Gallente Logistics always have 3 Highs....? - in General Discussions [original thread]
was always 3/5... its a big reason why everyone wants cal logis to be 5/3... however gallente logis get an extra equipment slot... which is why cal logis are 5/4... cause they were designed to be slayer logis.
- by ZDub 303 - at 2013.07.03 18:58:00
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1920. So, how many times have you been run down by an LAV? - in General Discussions [original thread]
I get run over probably twice an hour... its really the last reason I don't enjoy playing this game anymore. I play a lot with a buddy of mine, we we're able to kill a noob who got out of his LAV thinking he could gun us both down. So here we ha...
- by ZDub 303 - at 2013.07.03 18:55:00
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