Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2121. Idea to help lower (but not stop) the "Murder Taxi" problem. - in General Discussions [original thread]
Increase profile drastically so we can actually see these things coming to run us over. And then fix AV nade hit detection. That's pretty much all that is needed. Client-Server desync has destroyed AV nade efficacy vs moving LAVs
- by ZDub 303 - at 2013.06.12 16:18:00
|
2122. ARR PS3 BETA - in General Discussions [original thread]
ARR = A Realm Reborn? I play a little bit of the PC beta... very generic :/ Did not enjoy it at all. Now TESO... that's nothing im excited about!
- by ZDub 303 - at 2013.06.12 16:17:00
|
2123. Dust's Potential vs New Games - A Call for Action from CCP - in General Discussions [original thread]
The impression im getting at this point is that CCP's stance on all of this is: Go ahead and leave dust for these new games. Play them all for a couple years, give us 2-3 more years to get this game onto the PS4 and out of beta, and then come bac...
- by ZDub 303 - at 2013.06.12 16:15:00
|
2124. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Just straight buffing armor plates does nothing really. Cause caldari suits would just fit them too and we're back to square one.
- by ZDub 303 - at 2013.06.12 04:46:00
|
2125. Number crunching new plates... - in General Discussions [original thread]
Reactive plates in high slots and maybe even move PG upgrades to high slot as well, as plates are very very PG hungry.
- by ZDub 303 - at 2013.06.12 04:33:00
|
2126. New weapons likely coming on update 1.2 - in General Discussions [original thread]
Minmatar combat rifles... Neat.
- by ZDub 303 - at 2013.06.12 03:44:00
|
2127. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
I think we can all agree... that any buff to armor plates will affect both shield tankers and armor tanker equally. Any changes to armor past the introduction of these new plates will need to be in the forms of racial bonuses to armor tankers. Ga...
- by ZDub 303 - at 2013.06.12 02:33:00
|
2128. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Bones McGavins wrote: ZDub 303 wrote: Honestly Anita, As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking. I do agree that t...
- by ZDub 303 - at 2013.06.11 21:37:00
|
2129. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Honestly Anita, As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking. I do agree that the racial bonuses need to be looked at and r...
- by ZDub 303 - at 2013.06.11 21:22:00
|
2130. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Arkena Wyrnspire wrote: I will summarise. You will likely try to argue against this summary with an argument I have already countered in my thread, so it is still good reading material. I doubt you'll bother, though. - Armour gets less HP than...
- by ZDub 303 - at 2013.06.11 21:10:00
|
2131. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Cosgar wrote: Shields need to give their user a larger scan signature and larger hitbox. Armor should affect max stamina and stamina regen rate. While i'm okay with scan profile, you can't really mess with the hit boxes in this game or it'll...
- by ZDub 303 - at 2013.06.11 20:49:00
|
2132. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
I do agree that it appears that armor plates are balanced with eachother, that does seem legit to me. So they need to find a good ratio of EHP that armor should have vs. shields then, and add in a penalty to shields or reduce the penalty to armor...
- by ZDub 303 - at 2013.06.11 20:31:00
|
2133. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
With a 4s shield delay on caldari suits, you can't say that armor vs shields is at all balanced, even with these plates. Ferroscale plates will be for caldari logis and for scouts, and thats it. Reactive plates for caldari assaults only. By natu...
- by ZDub 303 - at 2013.06.11 19:58:00
|
2134. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
The PG reqs on those modules is really quite steep too. Maybe they should make PG mods high slot items if armor tankers are gonna be forced to use mods with 14 and 16 PG requirements. Complex Shield Extenders only need 11, and they are hard enoug...
- by ZDub 303 - at 2013.06.11 19:29:00
|
2135. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
I just saw it an actually laughed out loud. Well numbers are easy to change at least...
- by ZDub 303 - at 2013.06.11 19:11:00
|
2136. All Combatants Must Deploy to the Burnzone (change is necessary) - in General Discussions [original thread]
Honestly, I've been afking until cap, playing a few PC matches here and there when I'm needed, and otherwise off playing Dark Souls and the other games in my steam library. It's the only way to play this game since uprising has dropped.
- by ZDub 303 - at 2013.06.11 15:18:00
|
2137. PS4 will be Dusts Salvation - in General Discussions [original thread]
We can always hope! Cause clearly they can't get this game running on the PS3.
- by ZDub 303 - at 2013.06.11 00:59:00
|
2138. [Petition] CCP Remove MMO From Your Game Description - in General Discussions [original thread]
Duran Lex wrote: You quoted wikipedia.... as much as i want to try and insult your intelligence, i can't top that. You can troll me all you want, but we both know I'm right. Quote me a more credible source that supports your arguement that...
- by ZDub 303 - at 2013.06.10 22:54:00
|
2139. [petition] for how to save DUST by the player cuz CCP is not going to do it. - in General Discussions [original thread]
They just need to completely revamp the way FW works. Add standings with each faction that increase the rewards we get out of each game. Increase the amount of SP we get from each battle, to make it work fighting in FW over IB. Change the way you...
- by ZDub 303 - at 2013.06.10 21:20:00
|
2140. [petition] for how to save DUST by the player cuz CCP is not going to do it. - in General Discussions [original thread]
So.. be forced to wait for a lobby to show up, then hope we can join it before it fills, then wait in the warbarge for 5m before the match begins? And then do all of that with the exact same rewards as IB? Meaning we get less SP/ISK for our time t...
- by ZDub 303 - at 2013.06.10 20:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |