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21. Request - Dropship bombs - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Regular, old fashioned hatch and lever style bombs for the dropship. A part of warfare since flight was invented, yet completely overlooked as a method for dropship pilots to gain kills and therefore WP. I'm not e...
- by YourDeadAgain76 - at 2013.02.28 19:31:00
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22. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
Salt Dog 76 wrote: dalt ud wrote: man, just get some skill points, upgrade right skills and learn how to play For assault: At start - each heavy guy is problem for you After 1 000 000 skill points - heavys is almost not problem, if you keep...
- by YourDeadAgain76 - at 2013.02.26 19:56:00
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23. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
Panther Alpha wrote: The HMG is getting ridiculous... they starting to get instant kills all the time now. They kill me in 0.50 seconds all the time, and i running 305 hp shield, in my tier II assault suit. And trying to kill them from range d...
- by YourDeadAgain76 - at 2013.02.26 19:54:00
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24. [Request] Persision strike - the answer for red line snipers. - in Feedback/Requests [original thread]
LOL you guys a funny at least i got a list of some of the useless players in the game now. LOL
- by YourDeadAgain76 - at 2013.02.25 19:28:00
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25. [Suggestion] Type III / C Series / Vk. 2 - in Feedback/Requests [original thread]
+1 that would be cool. I would love to have an armor rep nanohive on my alts heavy. Maybe if the extra slot for each of these varients is used u loose one of the others, like no sidearm or no grenades and high or low module. This would be awesom...
- by YourDeadAgain76 - at 2013.02.24 20:52:00
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26. [REQ] Remove players who do nothing and make the team lose! - in Feedback/Requests [original thread]
BASSMEANT wrote: turn on FF for gods sake!! you wanna be an anchor and snipe with the other 5 morons from the top of a hill while the rest of the team takes it in the kiester? the team should be allowed to kill and rez you and kill you again...
- by YourDeadAgain76 - at 2013.02.24 20:44:00
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27. [REQ] Remove players who do nothing and make the team lose! - in Feedback/Requests [original thread]
xAckie wrote: just make all SP gains passive - its the only solution. The rest is trying to fix a broke mechanic. +1
- by YourDeadAgain76 - at 2013.02.24 20:44:00
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28. [Request] Persision strike - the answer for red line snipers. - in Feedback/Requests [original thread]
What about a "persision strike" It would only big enough to cover the same area as resupply installation does, like 5 to 10 meters or so SMALL like the size of one of the orbital blasts. But insta kill any player even in cover.. Lets say that sn...
- by YourDeadAgain76 - at 2013.02.24 20:32:00
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29. [REQUEST] Armor Hardener modules for Dropsuits. - in Feedback/Requests [original thread]
Jathniel wrote: I mentioned something similar in 2-Ton's Titan suit thread. I wouldn't like armor hardeners for everyone. Could you imagine a Scout shotty with a hardener and repper? Or some Shield Tank Assault with a duvolle AND hardener for ...
- by YourDeadAgain76 - at 2013.02.20 20:25:00
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30. The new starter kit on PSN market - in Feedback/Requests [original thread]
CCP Eterne wrote: Just so you guys know, we are monitoring the feedback on pricing of these packs versus the perceived quality of the goods we're offering in them. So thanks on any feedback, even if it's "This isn't worth it!" It helps us decid...
- by YourDeadAgain76 - at 2013.02.20 20:15:00
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31. [REQUEST] Armor Hardener modules for Dropsuits. - in Feedback/Requests [original thread]
Val'herik Dorn wrote: I would like these! they could work like the passive hardeners in EVE since we have no cap. The way "armor" suits are now everyone skips over them and waits for the shield varient. Like an assault/heavy a series. Why u...
- by YourDeadAgain76 - at 2013.02.20 19:30:00
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32. [REQUEST] Armor Hardener modules for Dropsuits. - in Feedback/Requests [original thread]
Why not an armor hardener modules like the vehicles for Dropsuits. This would make it feezable to use 1 armor plate, 1 reper and 1 hardener or whatever on any suits and then the armor suits wouldn't be a skip over untill u get a shield suit. Th...
- by YourDeadAgain76 - at 2013.02.20 19:02:00
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33. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
J Lav wrote: Crimson Moon V wrote: J Lav wrote: Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in itself ridiculous. For proof consider tha...
- by YourDeadAgain76 - at 2013.02.19 20:17:00
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34. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Superhero Rawdon wrote: Lance 2ballzStrong wrote: Crimson Moon V wrote: J Lav wrote: Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in i...
- by YourDeadAgain76 - at 2013.02.19 20:12:00
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35. Corp War rooms? - in Feedback/Requests [original thread]
As long as there is a arcade machine, fish tank and a pole dancer i say heck ya.
- by YourDeadAgain76 - at 2013.02.18 20:04:00
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36. [Simple Request] Notification when being repped by a Logi - in Feedback/Requests [original thread]
Severus Smith wrote: Idea from my Logi wife: Show a yellow directional triangle (like the red triangle when we're shot) when someone is repping you. This would give you a noticeable alert that you are being repped and the direction it is comin...
- by YourDeadAgain76 - at 2013.02.18 20:00:00
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37. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Nope Heavy and HMG are fine. Nerf the scout suit. and the shotty. OMG
- by YourDeadAgain76 - at 2013.02.18 19:57:00
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38. Give nova knives a boost. - in Feedback/Requests [original thread]
Aqil Aegivan wrote: I was surprised after searching the words "nova knives ignore shields" and getting no results. It seems like a natural idea for making them worthwhile. Not that it's necessarily a good idea, but I am surprised it hasn't been...
- by YourDeadAgain76 - at 2013.02.18 19:54:00
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39. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
Im ok with FF as long as it is not in PUB's. There will be to many imature duechebaggs shooting blue dots. Hisec or FW will be ok cause it will be corps working together anyway.
- by YourDeadAgain76 - at 2013.02.18 19:52:00
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40. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
But i agree with Mavado also. Hopefully the next build will have some new stuff whatever that may be. That will keep people content for like a week. lol
- by YourDeadAgain76 - at 2013.02.18 19:11:00
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