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321. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Mortedeamor wrote: Ydubbs81 RND wrote: Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY cha...
- by Ydubbs81 RND - at 2015.09.24 17:25:00
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322. AR BUFF! SHIELD BUFF! CALDARI UNITE! - in General Discussions [original thread]
EmperoR AjnaS wrote: Ccp have won !!!! All the hotfix were not intended towards balance instead they were hoping ppl wud spent money in this game... nd they have won You peeped that too? :)
- by Ydubbs81 RND - at 2015.09.24 17:18:00
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323. REJOICE: FULL BPO TRADE COMING!!!! - in General Discussions [original thread]
didn't read anything abouit all bpos green lit for trading.
- by Ydubbs81 RND - at 2015.09.24 17:16:00
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324. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near ...
- by Ydubbs81 RND - at 2015.09.24 17:14:00
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325. The Issue With Shields - in General Discussions [original thread]
Breakin Stuff wrote: Ydubbs81 RND wrote: I don't think that you get it still.....I am saying that Caldari suits can not compete with the damage output of the armor suits. I don't necessarily need a nerf to armor. By allowing the damage mod...
- by Ydubbs81 RND - at 2015.09.24 17:11:00
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326. The Issue With Shields - in General Discussions [original thread]
Arirana wrote: Shield tankers shouldn't have a depleted recharge delay, just a recharge delay. This encourages shield tanking on shield tank suits, while the armor tankers are left with the increased depleted recharge delay penalty for try...
- by Ydubbs81 RND - at 2015.09.24 17:09:00
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327. The Issue With Shields - in General Discussions [original thread]
Varoth Drac wrote: BARAGAMOS wrote: Got to agree. The basic shield mechanic feels fine. The Getting melted by Scramblers and CRs really does feel like the issue. There is a reason the kill feed if full of three guns, Carthium/Viziam/Boundle...
- by Ydubbs81 RND - at 2015.09.24 17:06:00
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328. The Issue With Shields - in General Discussions [original thread]
P14GU3 wrote: Im ok with damage mods for low slots when armor reps become high slots. Caldari can use both high and low slots for tank, while armor users only get damage mods or precision mods for high slots. I have an all caldari alt. He is s...
- by Ydubbs81 RND - at 2015.09.24 17:01:00
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329. Titans of P3nis. - in The War Room [original thread]
Okiniwa wrote: Solar Qoio wrote: Honestly ToP is nowhere near ready to fight AE. Calling them out is not going to make things easier as well. xD But I'm not saying they won't be they are still in a rebuilding state. I'd say 1 or 2 more weeks...
- by Ydubbs81 RND - at 2015.09.22 17:57:00
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330. The Issue With Shields - in General Discussions [original thread]
Varoth Drac wrote: Ydubbs81 RND wrote: since when does the CR and RR put out 15% bonus against armor? The last update I remember was to make both of them -10/+10 towards shield/armor. And about your damage mod point.....most people do is ...
- by Ydubbs81 RND - at 2015.09.22 17:55:00
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331. it should be illegal for a game to be this boring - in General Discussions [original thread]
The game isn't boring.......the players are what makes the match boring. I would agree that certain mechanics such as rooftop camping, matchmaking 2 squads vs randoms, etc help to make the players not play. But I've played in some intense matches ...
- by Ydubbs81 RND - at 2015.09.22 17:34:00
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332. The Issue With Shields - in General Discussions [original thread]
Avallo Kantor wrote: One idea I mentioned in the original shield discussion (the one that got derailed) was the idea of only having one shield recharge delay stat, and having that number then be modulated by current shield hp to be different. ...
- by Ydubbs81 RND - at 2015.09.22 17:20:00
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333. The Issue With Shields - in General Discussions [original thread]
WyrmHero1945 wrote: I agree with you. Shield recharge and delay are fine. CalSent/Mando maybe should get 25 HP/s, but every else seems ok and I like that delay/recharge is dependent on suit size/role. Damage mods on the lows would be the bes...
- by Ydubbs81 RND - at 2015.09.22 17:17:00
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334. The Issue With Shields - in General Discussions [original thread]
Varoth Drac wrote: Weapon profiles are a bit of a moot point, because whilst laser weapons do +20% to shields, explosives do +20% to armour. Also both combat rifles, and crucially HMGs, do +15% to armour. So I don't think weapon profiles are t...
- by Ydubbs81 RND - at 2015.09.22 17:13:00
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335. The Issue With Shields - in General Discussions [original thread]
Aeon Amadi wrote: Jonny D Buelle wrote: The problem is shield regen and shield delay. Amarr and Gallente weapons are anti-shield weapons just like Caldari and Minmatar weapons are anti-armour. Flux grenades are a problem and need to take a ...
- by Ydubbs81 RND - at 2015.09.22 17:04:00
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336. The Issue With Shields - in General Discussions [original thread]
Aeon Amadi wrote: Ydubbs81 RND wrote: Everytime I post in one of those CPM threads about shields before it gets locked...my point gets glossed over. Does anyone else agree that shield regen/recharge is not the problem with the shield tanking...
- by Ydubbs81 RND - at 2015.09.22 17:00:00
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337. The Issue With Shields - in General Discussions [original thread]
Breakin Stuff wrote: the shield stuff is multi-stage. Stage 1 is straightening out recharge delays. 1A: This has a massive effect not only on survivability, but on fitting choices. Common wisdom is that a proper shield tank on an assault (i...
- by Ydubbs81 RND - at 2015.09.22 16:57:00
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338. Balac's MRN-30 Officer Submachine Gun - in General Discussions [original thread]
Joel II X wrote: Ydubbs81 RND wrote: Alex smg is better...stat-wise. The allure with the balac's smg is that you can't get it anywhere. Maybe you can get it in a strongbox if you're lucky. When AREN'T the new officers better than the origi...
- by Ydubbs81 RND - at 2015.09.22 05:16:00
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339. On the new strongbox skins... - in General Discussions [original thread]
I just wish that the skins do not share the same color scheme as the default like the min thukker does. Min thukker is a good skin but the color scheme mimics the default colors of the proto min.
- by Ydubbs81 RND - at 2015.09.22 05:15:00
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340. The Issue With Shields - in General Discussions [original thread]
Everytime I post in one of those CPM threads about shields before it gets locked...my point gets glossed over. Does anyone else agree that shield regen/recharge is not the problem with the shield tanking? Shield tanking is not viable cause you a...
- by Ydubbs81 RND - at 2015.09.22 05:13:00
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