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241. [VOTING] Community opinion about the laser rifle - in Feedback/Requests [original thread]
Lasers are fine, AR users please learn tactics instead of pull trigger and shoot, you guys Nerf way to much that doesn't fit around the AR world. Please read my post on LR's here a few down from the top https://forums.dust514.com/default.aspx?...
- by Y0UR NAME HERE - at 2013.01.25 23:53:00
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242. Drop Ships and WP's - in Feedback/Requests [original thread]
This topic keeps getting new threads after this post, if you want these changes put your support here and not throw it all over the forums for the devs to see scattered posts,
- by Y0UR NAME HERE - at 2013.01.25 23:49:00
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243. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
Lasers are fine, I've been using them since they came out, ya I can go 36-1 with a laser but hey, can do it with ar as well. I was playing a game today and a kid got killed by a laser, he said oh well they'll get nerfed soon enough and I won't hav...
- by Y0UR NAME HERE - at 2013.01.25 23:40:00
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244. Drop Ships and WP's - in Feedback/Requests [original thread]
Val'herik Dorn wrote: actually i can see the small artillery cannons being great DS weapons... once ya know CCP gets around to implementing them. except their blast radius will be nerfed like the others, which kills the current DS turrets.
- by Y0UR NAME HERE - at 2013.01.25 06:14:00
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245. [Suggestion]Remove SP cap up to a certain amount for NEW PLAYERS ONLY. - in Feedback/Requests [original thread]
nvm
- by Y0UR NAME HERE - at 2013.01.25 03:52:00
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246. Drop Ships and WP's - in Feedback/Requests [original thread]
Volgair wrote: War points aside let us look at what the dropship can do and the issues with each. Remote Rep Vehicle Shield and Armor Why they are not being used - No war points - Terrible interface where the DS is more likely to nose...
- by Y0UR NAME HERE - at 2013.01.25 03:43:00
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247. [REQUEST] Turret Gunners - in Feedback/Requests [original thread]
Is there any way we can make it possible so the gunners of tanks/dropships can see like the vehicle driver can, where the vehicle is taking damage from?
- by Y0UR NAME HERE - at 2013.01.25 02:33:00
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248. Drop Ships and WP's - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: If you check the weekly dev feedback you'll see that this has been planned from day 1, but simply hasn't been implemented yet. I'm a dropship pilot myself, so I understand your frustration, but I'm pretty sure dr...
- by Y0UR NAME HERE - at 2013.01.25 02:17:00
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249. Triage - in Feedback/Requests [original thread]
I always watch my radar to see if ones coming...... Yay heres one....nope, Ya the next one for Su.......nope. screw it press O
- by Y0UR NAME HERE - at 2013.01.24 11:50:00
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250. A lil word on salvage - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Sounds like a plan - Seriously, we stole it, fair and square! Even so, it's far too easy to steal a friendly vehicle - As a trade, the driver should be able to electronically lock his ride, which forces blueberries to ...
- by Y0UR NAME HERE - at 2013.01.24 11:38:00
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251. A lil word on salvage - in Feedback/Requests [original thread]
So I was going through this dudes post about blueberry's stealing friendly vehicles. When we steal a vehicle whether it be friendly or foe, I think as long as we're still in it and well alive by the end of the game, the stolen vehicle should be ...
- by Y0UR NAME HERE - at 2013.01.24 11:24:00
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252. I wanna be a fairy! - in Feedback/Requests [original thread]
TonythaTIGGA wrote: Dear CCP, I, TonythaTIGGA, would very much love to give a few dust players a good laugh in a match or two. In order to do so, I am willing to make an embarrassment out of myself. If by any means you have the time to develo...
- by Y0UR NAME HERE - at 2013.01.24 11:22:00
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253. Mobile resupply modules for dropships - in Feedback/Requests [original thread]
Breakin Stuff wrote: One of the problems on the field is resupply and refit, obviously largely dealt with by nanohives. But all the same, why not give dropship drivers a capacity to do a drop-resupply on a combat area? Dropship comes down over...
- by Y0UR NAME HERE - at 2013.01.24 11:14:00
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254. Drop Ships and WP's - in Feedback/Requests [original thread]
Zat Earthshatter wrote: I've been a proponent of this myself. For a short time, any WP-gaining action the passengers dropped perform, the pilot should get 1/5th the WP or something to that effect. And spawn-in WP isn't given simply because it'...
- by Y0UR NAME HERE - at 2013.01.24 11:10:00
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255. Drop Ships and WP's - in Feedback/Requests [original thread]
I really would like to see this happen, especially the rep part.
- by Y0UR NAME HERE - at 2013.01.24 10:33:00
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256. Drop Ships and WP's - in Feedback/Requests [original thread]
I know its been mentioned before buuuut, It would be nice if dropships could get WP's either, 1) Spawning at there fitted mobile 2) Per man dropped either or would be cool
- by Y0UR NAME HERE - at 2013.01.24 09:44:00
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257. Red Line Ambush Maps - in Feedback/Requests [original thread]
What are the point of these maps exactly? I though ambush was well as in the name "ambush" not get pushed behind the red line and camp. Is this any different from skirmish? other then there is nothing to hack? toss out the red line, was a bad m...
- by Y0UR NAME HERE - at 2013.01.23 03:36:00
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258. [Request] Laser rifle tweaks - in Feedback/Requests [original thread]
I take it all back.......lol got viziam again tonight, and idk why but daaaaaamn, thing is major alpha damage....worth every penny I ty.
- by Y0UR NAME HERE - at 2013.01.22 02:58:00
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259. Hear me out - in Feedback/Requests [original thread]
0 Try Harder wrote: Y0UR NAME HERE wrote: But HAV's are op, and they need a team to survive, cuz no solo allowed. QFT! Stinker Butt wrote: Are we playing the same game? I see them soloing all the time. Probably. I see them solo all...
- by Y0UR NAME HERE - at 2013.01.21 22:54:00
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260. HAV turrets - in Feedback/Requests [original thread]
This post is the worst idea in the world, not the worst but who's Gunna risk their spendy tank when u might get a ****** turret operator, unless of course in order to use the tank as gunners you had to put in 25% of the isk for the tank cost befor...
- by Y0UR NAME HERE - at 2013.01.21 22:53:00
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