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301. [Request] 50% WP Penalty Inside the Redzone - in Feedback/Requests [original thread]
Knarf Black wrote: Dedicated topic time: Nobody seems to be very fond of the snipers and boosters who hide in the redzone to farm WP with minimal risk, but instead of completely eliminating WP gains inside RZ, as some have suggested, they shou...
- by Y0UR NAME HERE - at 2013.01.14 17:41:00
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302. Sniper range nerf - in Feedback/Requests [original thread]
Aeon Amadi wrote: Y0UR NAME HERE wrote: Qubot Sendai wrote: Y0UR NAME HERE wrote: Aeon Amadi wrote: Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life sni...
- by Y0UR NAME HERE - at 2013.01.14 17:29:00
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303. Sniper range nerf - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Y0UR NAME HERE wrote: Not saying only for red line, during the entire game they hide in the back, I can't count how many times I've switched to sniper class to take out the snipers and all my hits show blue shields, s...
- by Y0UR NAME HERE - at 2013.01.14 17:22:00
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304. Sniper range nerf - in Feedback/Requests [original thread]
Qubot Sendai wrote: Y0UR NAME HERE wrote: Aeon Amadi wrote: Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry. Austra...
- by Y0UR NAME HERE - at 2013.01.14 16:23:00
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305. Sniper range nerf - in Feedback/Requests [original thread]
Knarf Black wrote: Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have...
- by Y0UR NAME HERE - at 2013.01.14 16:18:00
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306. Sniper range nerf - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: -1 No. The solution to redline snipers is countersnipers. The redline snipers are usually laughably easy for a good sniper to locate and eliminate. Not saying only for red line, during the entire game they hide in ...
- by Y0UR NAME HERE - at 2013.01.14 16:17:00
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307. Sniper range nerf - in Feedback/Requests [original thread]
coldfire reborn wrote: Y0UR NAME HERE wrote: coldfire reborn wrote: i say no cos if you remove the range than thay may aswal jump on AR and anyone wth a proto one wld own all cos his range wld out do tham so i say keep all there ranges as...
- by Y0UR NAME HERE - at 2013.01.14 16:04:00
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308. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
U sir are my hero and I know you'll get some QQ on here but as a 10 year eve player, +1 +1 +1 I have been getting a lil sick of this game catering to carebears, that's what it feels like, like high sec is going out of control and the lil bears are...
- by Y0UR NAME HERE - at 2013.01.14 16:02:00
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309. Sniper range nerf - in Feedback/Requests [original thread]
Aeon Amadi wrote: Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry. Australian snipers lands an (almost) three kilometer s...
- by Y0UR NAME HERE - at 2013.01.14 15:45:00
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310. Sniper range nerf - in Feedback/Requests [original thread]
coldfire reborn wrote: i say no cos if you remove the range than thay may aswal jump on AR and anyone wth a proto one wld own all cos his range wld out do tham so i say keep all there ranges as is Ppl snipe for 3 reasons. 1 they're good at...
- by Y0UR NAME HERE - at 2013.01.14 15:43:00
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311. Stop tank armor bleed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Y0UR NAME HERE wrote: Unless you hit into armor then you bleed away, ur armor tanks shield recharged over time right? Lmfao, at terrible rates to unreliable maximums. Point is and I don't think you get it, ur shield...
- by Y0UR NAME HERE - at 2013.01.14 15:30:00
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312. Sniper range nerf - in Feedback/Requests [original thread]
Just saying we all know how many snipers there are, we know 99% are in their spawn on a back hill. What I'd like to see is say proto stays the same, but each class below gets a decent range Nerf, and militia........def should not do what it does, ...
- by Y0UR NAME HERE - at 2013.01.14 15:25:00
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313. Stop tank armor bleed - in Feedback/Requests [original thread]
Aeon Amadi wrote: xXDust BunnyXx wrote: Zero Harpuia wrote: DestrukterDust wrote: Zero Harpuia wrote: All tanks burn when in the lower armor percentages. It's one of the many reasons why armor tanks were ridiculously underpowered in...
- by Y0UR NAME HERE - at 2013.01.14 15:20:00
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