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41. [FRESH IDEA] A fix to swarm launchers. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: The tracking needs to be lowered in my opinion and the shot still displays 6 per firing and that needs to be addressed as the ramp up between low meta and high meta is far too much. Players getting shot don't have much in...
- by Y0UR NAME HERE - at 2013.02.18 17:09:00
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42. [FRESH IDEA] A fix to swarm launchers. - in Feedback/Requests [original thread]
Coleman Gray wrote: People need to stop asking for AV weapons to be nerfed, why won't people be honest and just come out and say "I want my tank to be indestructible" Swarm launcher missles may follow their locked on targets but their by all m...
- by Y0UR NAME HERE - at 2013.02.18 16:52:00
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43. [FRESH IDEA] A fix to swarm launchers. - in Feedback/Requests [original thread]
Read my swarm thread here, a lot of good points on it, and this guys idea, pretty much solves it. https://forums.dust514.com/default.aspx?g=posts&t=59086&find=unread
- by Y0UR NAME HERE - at 2013.02.18 15:42:00
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44. [FRESH IDEA] A fix to swarm launchers. - in Feedback/Requests [original thread]
lol, I love you. +1 Longer visual contact, I like it.
- by Y0UR NAME HERE - at 2013.02.18 15:40:00
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45. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Busty M4rinara wrote: Im a tank driver. So i see all this first hand. This is what needs to happen with swarm launchers: Keep the lock (travel time is a issue for a swarm duder) - Manual fire is not the answer STOP HAVING THE MISSILES CUT DAMN ...
- by Y0UR NAME HERE - at 2013.02.18 05:03:00
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46. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Soldiersaint wrote: Also calling us lazy because we don't want to play like you is trash. I don't care about skill or aim i just want to have fun. If you want your "skill" shot you can have it! Then have fun, we like competition. If your h...
- by Y0UR NAME HERE - at 2013.02.18 05:02:00
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47. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Soldiersaint wrote: All you people ever want is change. Why cant you just leave it alone. If you get your "skill" manual shot what then? will you still ask for another change because it still does not have enough skill? Skill does not equal fun...
- by Y0UR NAME HERE - at 2013.02.18 04:46:00
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48. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Soldiersaint wrote: Panther Alpha wrote: I have to agree with this guy. Is far to easy to lock into a tank, find cover in a save place ( like behind a rock ), and shoot your Swarm missiles around the rock . Just another Over Powering thing...
- by Y0UR NAME HERE - at 2013.02.18 04:13:00
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49. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Y0UR NAME HERE wrote: Shijima Kuraimaru wrote: Interesting. Remove the lock on mechanic? Yeah. Because there's no such thing as a lock on weapon in reality right? I know the game isn't real, but seriously... Sugg...
- by Y0UR NAME HERE - at 2013.02.18 03:17:00
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50. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Interesting. Remove the lock on mechanic? Yeah. Because there's no such thing as a lock on weapon in reality right? I know the game isn't real, but seriously... Suggestions given to make a zero lock SWARM viable would ...
- by Y0UR NAME HERE - at 2013.02.18 01:49:00
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51. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Alex Bradshaw wrote: Panther Alpha wrote: I have to agree with this guy. Is far to easy to lock into a tank, find cover in a save place ( like behind a rock ), and shoot your Swarm missiles around the rock . Just another Over Powering thin...
- by Y0UR NAME HERE - at 2013.02.18 00:36:00
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52. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
RINON114 wrote: Why are we talking 0 splash against infantry? This is the only part I don't understand. This discussion seems to be turning into more of an argument with no side really having a definitive piece of evidence that can win this. ...
- by Y0UR NAME HERE - at 2013.02.18 00:28:00
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53. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: You do realize swarms will be used in the future to shoot down fighters which go much faster than current. Also plasma launchers are no lock arc shots lightweights and once in then a nerf to swarms can be made for their...
- by Y0UR NAME HERE - at 2013.02.18 00:09:00
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54. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Delirium Inferno wrote: I don't think the swarm launchers need to be changed at all. If you want a dumb fire rocket wait until they add the Gallente plasma launcher. Your argument is that swarm launchers take no skill. Your fallacy is that yo...
- by Y0UR NAME HERE - at 2013.02.17 12:07:00
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55. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Pent'noir wrote: Unless they have changed their mind, there was going to be a new dumbfire av weapon. Although, I suspect you just want the lockon function removed from swarms and be dumbfire also. I would not object to that since that means I ...
- by Y0UR NAME HERE - at 2013.02.17 10:23:00
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56. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Patoman Radiant wrote: considering how long they take to reach target you need seeking. Otherwise, good luck hitting anything not point blank. Read the posts above, before posting. Increasing their speed was discussed. Which would solve ...
- by Y0UR NAME HERE - at 2013.02.17 08:35:00
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57. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
RINON114 wrote: Or maybe vehicles could be warned of a swarm lock giving them chance to escape? I never use swarms personally as I don't see too many tanks or anything, probably because nobody wants to deploy them if the swarms are as powerful ...
- by Y0UR NAME HERE - at 2013.02.17 07:42:00
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58. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Here's why and honestly I don't see the issue here and why we still have these functioning the way they are. I know no one wants it to change, because its an easy way to dispatch vehicles in general. But how is locking on to a target different f...
- by Y0UR NAME HERE - at 2013.02.17 06:45:00
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59. [Feedback] Shield tanks are like glass - in Feedback/Requests [original thread]
Ted Nugget wrote: I hit a small bump in the road and my tank exploded from full health. That is 100% bs. The collision damage is way to high. I had a drop ship and it grazed the side of a building and it died. Armor is way stronger than shields...
- by Y0UR NAME HERE - at 2013.02.15 06:04:00
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60. [Simple Request] Notification when being repped by a Logi - in Feedback/Requests [original thread]
ya is def a pretty cool idea bro, +1
- by Y0UR NAME HERE - at 2013.02.14 22:38:00
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