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21. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Rupture Reaperson wrote: Ser Chard wrote: I think they're fine vs tanks, but a bit too easy vs drop ships and lavs. I'd like to see aerial vehicles have a counter measure - maybe a passive mod that can auto counter one swarm and give an au...
- by Y0UR NAME HERE - at 2013.02.19 04:37:00
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22. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Baal Omniscient wrote: I've been reading QQ threads about swarms for MONTHS. Apparently some people are so completely convinced that these are broken that they just WILL NOT let it go. I don't agree in the slightest, but ok. I get it. If you re...
- by Y0UR NAME HERE - at 2013.02.19 04:33:00
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23. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Vermaak Doe wrote: Trading a buff for dumbfire is an obvious nerf. Apparently. I mean jesus, 10m splash doing 1000+ damage to vehicles at the speed of a forge gun is totally a nerf.
- by Y0UR NAME HERE - at 2013.02.19 04:29:00
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24. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
IV 7T wrote: Y0UR NAME HERE wrote: Why does everyone take this as a tank thread? -_- just wow. there has been threads about the aim assist being on, however it has been stated this feature is broken. When it works, will you QQ? and no,...
- by Y0UR NAME HERE - at 2013.02.19 04:27:00
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25. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Alex Bradshaw wrote: Heimdallr69 wrote: Alex Bradshaw wrote: Panther Alpha wrote: I have to agree with this guy. Is far to easy to lock into a tank, find cover in a save place ( like behind a rock ), and shoot your Swarm missiles aroun...
- by Y0UR NAME HERE - at 2013.02.19 04:24:00
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26. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Sloth9230 wrote: IV 7T wrote: Y0UR NAME HERE wrote: Have you tried proto swarms? Or even the cbr swarms? These make my 84% resist tank hurt every hit. It also just does 300 HP damage, as far as i know. All you can do with is shoot ...
- by Y0UR NAME HERE - at 2013.02.18 23:41:00
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27. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
IV 7T wrote: Y0UR NAME HERE wrote: Have you tried proto swarms? Or even the cbr swarms? These make my 84% resist tank hurt every hit. It also just does 300 HP damage, as far as i know. All you can do with is shoot at two different tar...
- by Y0UR NAME HERE - at 2013.02.18 23:38:00
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28. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
IV 7T wrote: Y0UR NAME HERE wrote: Soldiersaint wrote: Hey OP I just thought of the smartest thing instead of asking ccp to turn the swarms into dumbfire rockest why not ask them to add a rocket launcher instead. Doesnt that make more sen...
- by Y0UR NAME HERE - at 2013.02.18 23:37:00
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29. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Rekon Syport wrote: Quote: Ya this isn't a tank QQ thread, I can sit my tank in a **** storm of swarms all day, this is just looking at a general rebalance to make dumbfire viable for the swarms again. DS's and LAV's are my main concern....
- by Y0UR NAME HERE - at 2013.02.18 23:03:00
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30. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
IV 7T wrote: Y0UR NAME HERE wrote: [ This was my alts tank, it runs 800k with 84% resistance, plus 6600 buffer and heavy rep I think it was a SVER TB one, might be similar build, but neverless, this thing should have been down, after i sp...
- by Y0UR NAME HERE - at 2013.02.18 23:00:00
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31. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Soldiersaint wrote: Hey OP I just thought of the smartest thing instead of asking ccp to turn the swarms into dumbfire rockest why not ask them to add a rocket launcher instead. Doesnt that make more sense? Because there shouldn't be an aim...
- by Y0UR NAME HERE - at 2013.02.18 23:00:00
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32. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Rekon Syport wrote: Ugh... don't you need to find an assault guy who willing specs into some Swarm skills? As a Logi, I'm not wasting points on it. Instead I chase tanks on foot when they are dominating the battlefield (as 2,3,4 tanks these day...
- by Y0UR NAME HERE - at 2013.02.18 22:18:00
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33. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Busty M4rinara wrote: Im a tank driver. So i see all this first hand. This is what needs to happen with swarm launchers: Keep the lock (travel time is a issue for a swarm duder) - Manual fire is not the answer STOP H...
- by Y0UR NAME HERE - at 2013.02.18 22:15:00
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34. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
IV 7T wrote: Heimdallr69 wrote: Wrong..my militia swarms smash tanks all the time..lock on hide behind something shoot up auto lock does the work swarms take no skill at all Mabye i'm doing something severly wrong but my militia Swarm...
- by Y0UR NAME HERE - at 2013.02.18 22:13:00
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35. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Vermaak Doe wrote: Lock time based on sig radius and no more turning 90-¦ on corners, simple fix Ya that's be nice too, but its still hard on DS's, whose logistic role is to rep tanks. I did like the idea of line of sight lock, if you loo...
- by Y0UR NAME HERE - at 2013.02.18 20:41:00
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36. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I kind of don't see the point in swarm launchers currently. Forge guns have much better DPM as far as I'm aware, and they're much more reliable in terms of actually damaging the enemy. Swarms are too easily avoided. Th...
- by Y0UR NAME HERE - at 2013.02.18 20:30:00
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37. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Soldiersaint wrote: I think they should make two swarm launcher variants. A dumbfire swarm launcher and a lock on only swarm launcher. The lock on variant would have lower damage to make up for the fact that its lock on. The dumbfire would of c...
- by Y0UR NAME HERE - at 2013.02.18 19:16:00
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38. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Soldiersaint wrote: Do be honest I think I only got maybe one kill with dumbfire lol. Most of the time if I got into and infantry battle I would run away or switch to a secondary. I always found it difficult to line up the shot against infantry...
- by Y0UR NAME HERE - at 2013.02.18 19:00:00
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39. [FRESH IDEA] A fix to swarm launchers. - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Except they haven't added any kind of ECM yet or possible anti-missile protection. Have they mentioned what any of that will entail? It'd be best to wait till they at least add ECM and whatever else they have planned for...
- by Y0UR NAME HERE - at 2013.02.18 18:06:00
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40. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Soldiersaint wrote: Sorry about my post. I was really angry about a number of things and I let it show up in my post. Again I apologize for this. What I meant to say yesterday is that yes this game is subject to change but I really don't think ...
- by Y0UR NAME HERE - at 2013.02.18 17:15:00
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