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81. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
+1 Some sort of match making needs to be implemented. If not by allocated sp than by some other means. 9 of 10 matches are very much one sided blow outs.
- by XiBravo - at 2013.05.30 07:22:00
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82. [REQUEST] Get rid of the tiny jump.... - in Feedback/Requests [original thread]
Novawolf McDustingham The514th wrote: It makes me want to punch a baby. I'm a big guy, so i don't think you want me jacking any babies in the face. Make your obstacles a bit more jump friendly or obviously unfriendly for Thor's sake. Makes jus...
- by XiBravo - at 2013.05.28 23:42:00
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83. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
October SnowFox wrote: Zyrus Amalomyn wrote: I will play with the control scheme I want to play with, or not at all. I will not play this game with a controller. It's awkward, sluggish, imprecise, and limited. I will not limit myself with...
- by XiBravo - at 2013.05.27 07:00:00
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84. [Request] Squad health bars HUD - in Feedback/Requests [original thread]
Add who needs ammo
- by XiBravo - at 2013.05.25 17:33:00
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85. (Display) SP left to cap - in Feedback/Requests [original thread]
Talos Alomar wrote: Sophie DV wrote: It would be nice to have this information available from the character sheet too, though. I often start a match just because i want to see how much more SP until cap, and then forget to look at the end of...
- by XiBravo - at 2013.05.25 17:10:00
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86. Nanohives on E for Empty - in Feedback/Requests [original thread]
Agreed
- by XiBravo - at 2013.05.25 00:40:00
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87. [REQUEST] Orbital Strike Kill Assists - in Feedback/Requests [original thread]
I agree, but I think the we should not go toward second strike, or second strike costs more wp.
- by XiBravo - at 2013.05.25 00:37:00
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88. [Feedback/Request] maps elements and game modes should be top priority - in Feedback/Requests [original thread]
Although this game desperately needs new maps and game modes, I think the aim/frame rate /hit detection should be priority 1.
- by XiBravo - at 2013.05.25 00:35:00
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89. [Feedback] Hacking bonuses not working properly - in Feedback/Requests [original thread]
+1 I appreciate the players that take the time to test things like this.
- by XiBravo - at 2013.05.25 00:31:00
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90. Rifle Hipfire - in Feedback/Requests [original thread]
Paran Tadec wrote: XiBravo wrote: Paran Tadec wrote: Currently, theres no reason to spec smg (over assault rifle) It is a sidearm.... Pistol is a sidearm, SMG should be an SMG. Point is, it is not ment to be balanced against th...
- by XiBravo - at 2013.05.22 06:50:00
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91. Rifle Hipfire - in Feedback/Requests [original thread]
Paran Tadec wrote: Currently, theres no reason to spec smg (over assault rifle) It is a sidearm....
- by XiBravo - at 2013.05.22 05:57:00
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92. SO......NO TROPHIES? O.O - in Feedback/Requests [original thread]
Who gives a fuk about stupid trophies with all the **** poor aiming, frame rate,hit detection, stickey maps, lack of maps, poor balance, etc, etc, etc...
- by XiBravo - at 2013.05.22 03:32:00
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93. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
CCP Remnant wrote: Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) L...
- by XiBravo - at 2013.05.16 19:48:00
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94. [FEEDBACK]. Aiming solved - in Feedback/Requests [original thread]
You must be using the ds3, bc m/kb is most defiantly not solved.
- by XiBravo - at 2013.05.15 07:22:00
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95. Aiming and reticle acceleration. - in Feedback/Requests [original thread]
The input lag is also very noticeable, at least with the mouse. Try it out.
- by XiBravo - at 2013.05.15 06:20:00
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96. [Request] Improved UI for Mouse and Keyboard - in Feedback/Requests [original thread]
Mouse and keyboard was poorly added to the ds3 designed game... not just the UI suffers.
- by XiBravo - at 2013.05.14 23:19:00
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97. [FEEDBACK] Stop Tinkering with Aiming - in Feedback/Requests [original thread]
Devlin Hawke wrote: They have to keep tinkering. As it is right now it's ****. QFT
- by XiBravo - at 2013.05.14 23:11:00
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98. [Request] Individual player voice volume adjuster - in Feedback/Requests [original thread]
Not a huge priority at the moments but something I think would help. Sometimes players are so loud that I have to mute them or so quiet i can barley hear them. Replacing the mute option with a volume slider on each player would be an improvement.
- by XiBravo - at 2013.05.14 00:26:00
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99. [Feedback] The core of mouse aim issue and how to fix it. - in Feedback/Requests [original thread]
Being the first mouse supported console shooter attracted many players to this game, but the mouse (and keyboard) are not really supported, more like crudely added to a ds3 game... The ol' bait n switch
- by XiBravo - at 2013.05.13 22:53:00
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100. Remote explosives after death. - in Feedback/Requests [original thread]
Why is it possible to detonate remote explosives after dying and respawning... Is this intended or a bug? I hope this is a bug and is fixed.
- by XiBravo - at 2013.05.13 22:12:00
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