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101. Dear CCP Overall Gunplay gameplay is still so BAD whats up with that ? - in General Discussions [original thread]
Yep
- by XiBravo - at 2013.06.10 07:27:00
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102. Hasn't anyone noticed... - in General Discussions [original thread]
^^ I think he means you ^^
- by XiBravo - at 2013.06.09 20:39:00
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103. Corporation Spotlight TEAM PLAYERS - in General Discussions [original thread]
lowratehitman wrote: i record these live and it is a bit harder than one may think trying to play, keep focus on the game, and the commentary, but i am trying to get better :) Can't be harder than sayin "Irish Wristwatch" 5 times fast
- by XiBravo - at 2013.06.09 08:02:00
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104. heavys driving lav's - in General Discussions [original thread]
Tactic Angel wrote: I hate dealing with heavy suits, but it isn't very fair to expect them to hoof it to and form every objective. make dead bodies do damage to these jeeps. I'm sure there's lots of armor on these jeeps, but we aren't talking...
- by XiBravo - at 2013.06.09 06:29:00
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105. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Schalac 17 wrote: Duran Lex wrote: The solution to paper : scissors. You are welcome. When scissors cost ISK and paper is free, paper is OP. ^ war on mlt gear. So pointless. It's the roadkills that are the problem.
- by XiBravo - at 2013.06.09 05:55:00
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106. heavys driving lav's - in General Discussions [original thread]
I agree with the OP completely. The disadvantage of the heavy => mobility. A LAV means they effectively have no disadvantage. Last build before all the super LAV roadkill bullsht this was a problem (known as murder taxi), now it's even worse an...
- by XiBravo - at 2013.06.09 05:49:00
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107. LAV's - in General Discussions [original thread]
LAV roadkills are why: *This gayme sux.
- by XiBravo - at 2013.06.08 22:32:00
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108. Tough Critics or Calling a spade a spade? - in General Discussions [original thread]
http://youtu.be/BSlf16do5GU Gamespot gave a 6.0
- by XiBravo - at 2013.06.08 09:33:00
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109. Likes - in General Discussions [original thread]
This is why I hate people.
- by XiBravo - at 2013.06.07 23:52:00
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110. LAV skill for damage impact - in General Discussions [original thread]
Take impact damage out of game and the gameplay will improve dramatically. Give it a try CCP. Just a week see what happens. Logi lav might actually heal something. Turrets may even kill infantry. Wat a novel idea huh
- by XiBravo - at 2013.06.07 10:23:00
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111. Corporation Spotlight TEAM PLAYERS - in General Discussions [original thread]
TeamP fo lyfe
- by XiBravo - at 2013.06.06 23:12:00
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112. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Good lavs repair so fast that taking damage while running over hoards would not be a problem.
- by XiBravo - at 2013.06.06 22:51:00
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113. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
http://youtu.be/GuucNO45NsY You are fine with this^^^
- by XiBravo - at 2013.06.06 22:31:00
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114. Replace mlt lavs with mlt tanks - in General Discussions [original thread]
I'd be for free tanks. If each team had a set number of vehicle spawns "credit" allowed over a certain time. earning more spawns or credit over time. The tanks would take up 3 times LAV credit. Preventing spam
- by XiBravo - at 2013.06.06 22:26:00
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115. Some kind of grenade to destroy LAVS will fix everything! - in General Discussions [original thread]
Some av nades are duds as well. I.e. don't track / track but do no damage Source : AV nades are the only nade I carry on every suit since I started playin
- by XiBravo - at 2013.06.06 22:21:00
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116. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
EKH0 0ne wrote: A car that cant run people over................more like stupid idea I'll reply an awesome forum technique I learned here. "Go play... GTA..."
- by XiBravo - at 2013.06.06 22:10:00
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117. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Charlotte O'Dell wrote: No, the solution is an HP nerf to MLT LAVS so they get OHK'd by everything OR to remove mlt lavs completely. Honestly, mlt tanks would be easier to deal with. Again, MLT LAVs are the not the problem.
- by XiBravo - at 2013.06.06 22:08:00
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118. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Schalac 17 wrote: No, actually I think mine is the best way to counter it. If you want to use it buy it, if not then STFU. 1st of all u sound like a D bag/head pick your poison. 2nd your idea: raging war on the weakest / easiest to count...
- by XiBravo - at 2013.06.06 21:51:00
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119. We need to let all the post TAR nerf QQ threads die - in General Discussions [original thread]
Nope Tac was over-nerfed
- by XiBravo - at 2013.06.06 12:09:00
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120. LAV is awesome - in General Discussions [original thread]
Most common Dbag statement "lavs are fine,look before crossing" as if the current maps offer a majority of safe zones and only a few places you can be run over And you can hear them but not as well as most would have you believe. I have very high...
- by XiBravo - at 2013.06.06 11:50:00
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